202,136 Commits over 4,171 Days - 2.02cph!

2 Years Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
2 Years Ago
Show draw call count with multidraw in perf 7 properly Move the temp manually assigning of computebuffers every frame above the loop that skips values
2 Years Ago
Fix mutlidraw count not being reset when new meshes are added
2 Years Ago
Ensure that non-multidraw instanced rendering still works to compare & see what is broken
2 Years Ago
Add all other mesh data to buffers & ensure they are assigned inside the shader: all uvs, normals, tangents, colors Ensure all buffers are diposed
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Attack heli: Fixed gunner interaction being possible from driver seat
2 Years Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
2 Years Ago
Another compile fix
2 Years Ago
Client compile fix
2 Years Ago
Fixed parachute camera motion not getting applied to first person spectating
2 Years Ago
Merge from main
2 Years Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
2 Years Ago
Fix draw calls so uvs at least work Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor Various fixes
2 Years Ago
Merge from main
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
2 Years Ago
Parachute seat no longer pauses mounted animation
2 Years Ago
Update backpack slot icon in inventory and locker panels
2 Years Ago
progress
2 Years Ago
updated player gliding anims and hooked up in player animator
2 Years Ago
Implemented Flag_CanModifyEquipment. Client menus now run the same checks as server.
2 Years Ago
Log when players mount & dismount vehicles
2 Years Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
2 Years Ago
attack heli distant flight sound tweaks (missed files)
2 Years Ago
Log when burst mode is enabled & if the gunshot had burst mode on
2 Years Ago
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
2 Years Ago
attack heli distant flight sound tweaks
2 Years Ago
Always refresh grounded flag.
2 Years Ago
furnace twitch drop materials
2 Years Ago
Add analytics when diving tanks & jackhammers are refilled at workbench
2 Years Ago
Include skin when upgrading to a skinned building block
2 Years Ago
Folding chairs / meshes, textures and prefabs
2 Years Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
2 Years Ago
Testing Deckard Render
2 Years Ago
Coverage query flares working in edit mode
2 Years Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
2 Years Ago
Removed several texture assets from server content.bundle
2 Years Ago
merge from main
2 Years Ago
bugfixes
2 Years Ago
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
2 Years Ago
Whitespace / debug log cleanup
2 Years Ago
Removing unused variable
2 Years Ago
Removing old server GamePhysics performance workaround
2 Years Ago
Attack heli now shows damage FX on the rocket pod texture too
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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