202,183 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Merge from main
2 Years Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
2 Years Ago
Increase size of parachute renderer bounds
2 Years Ago
Fixed the parachute not appearing properly in demos after scrubbing
2 Years Ago
merge from main
2 Years Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
2 Years Ago
More efficient vehicle finding in fixcars convar
2 Years Ago
Fixed chinook ground fx always playing and improperly positioned
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Don't reset boat shore drift start time when restarting server. Save the value.
2 Years Ago
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2 Years Ago
Adjusted layer check
2 Years Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
2 Years Ago
Added boat position to boatdriftinfo convar
2 Years Ago
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2 Years Ago
Merge from airpatch_media
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Add empty UVs for meshes without UVs (shadows) so vertexID always references the correct UVs Try to setup shadows with procedural rendering but it has shader error
2 Years Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
2 Years Ago
Merge from heli_flares. (F15 FX update)
2 Years Ago
F15 flare iteration to bring it more in line with the choppers.
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Full manifest rebuild
2 Years Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
2 Years Ago
Merge Main -> Save241
2 Years Ago
Rearrange some classes around Store UVs in compute buffer (but they don't exactly work)
2 Years Ago
Merge Main -> Experimental
2 Years Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
2 Years Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
2 Years Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
2 Years Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
2 Years Ago
Merge from main
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
2 Years Ago
progress
2 Years Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
2 Years Ago
Merge from heli_flares
2 Years Ago
Naming consistency.
2 Years Ago
Merge from main
2 Years Ago
AH Flare prefabs
2 Years Ago
merge from code
2 Years Ago
merge from main
2 Years Ago
code baseline
2 Years Ago
added launcher .item, prefab updates
2 Years Ago
file name updates
2 Years Ago
prefab updates