202,421 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Converted Chippy Arcade Machine to all convex colliders.
2 Years Ago
Merge from main
2 Years Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
2 Years Ago
Converted Hobo Barrel to all convex colliders.
2 Years Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
2 Years Ago
Converted Beach Parasol to all convex colliders.
2 Years Ago
Merge from main
2 Years Ago
▄▋▋██▌ ▇▊▅▇▉█▌▆▆▇ ▉▋▆▊█ ▅▌, ▆▇▌▆▉▉▄ ▅▊▄█ ▋▋▇ ▊▊▊ ▄▄█. ▄▆▅▇▇ ▍▅▄ ▄▄▇▆▍▌▉▅▊.
2 Years Ago
Converted Beach Chair to all convex colliders.
2 Years Ago
Fixed parachute not being able to be worn with a regular hazmat
2 Years Ago
Converted Spinner to all convex colliders.
2 Years Ago
Converted Secret Lab chair to all convex colliders. Fixed it having a collider double-up.
2 Years Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
2 Years Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
2 Years Ago
2 Years Ago
Small OldTV UV modifications to faciliate white noise effect. TV prefab collider setup & lighting.
2 Years Ago
Change Submesh info from List to Array
2 Years Ago
Fix two separate GeometryBuffers created
2 Years Ago
Keep geometrybuffers in separate class Fixes
2 Years Ago
Merge from main
2 Years Ago
Add `UnityIndirect.cginc` Start getting code to support "multidraw" to reduce drawcalls Store verticies and indicies in GraphicsBuffer and use `Graphics.RenderPrimitiveIndexedIndirect()` Group & batch draw calls that have the same material + shadow mode via `DrawCallKey` struct
2 Years Ago
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2 Years Ago
made w_homingmissilelauncher rig
2 Years Ago
Potential NRE fix
2 Years Ago
merge from mfm_wip
2 Years Ago
merge from main
2 Years Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
2 Years Ago
merge from main
2 Years Ago
▌▊▅▌█ ▋█▅▇▌▋▆ ▉▅▉▍▉-▉▇▊▇-█▊▇▇▍-▊▇▄ ▄▋█▊▊ ▍█▋ █▇▄▆█▋ ▉▌▌▌▌▍▄█ ▄▉▄▍ ▇▄▋▉▉ - ▅▅▅ ▇▅▆▉▌▅ ▅▆▄▅ ▇█▍ ▋▄██▅▋ ▇▍▉▋▍ ▉▊▉█▍▍▌ ▌▅▆█ █▊▆▍▋▌▋█. ▌▅▊ ▄ ▉▍▆▄██▋ ▅▋'█▇ ▄▆▊▋▇ ▅▇'▉▆ ▊▇▉▌▆▅ ▄▉▆ ▅▌▌▌▉▍ █▋▌▇██.
2 Years Ago
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
2 Years Ago
Merge from main
2 Years Ago
Fixed bug handling samples closer to camera
2 Years Ago
merge from weapon_racks
2 Years Ago
large and small planters deploy volume tweak
2 Years Ago
oilrigs S2P
2 Years Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
2 Years Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
2 Years Ago
filled codelock backfaces
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute
2 Years Ago
More entering network range checks
2 Years Ago
Potential ClientOnPlayerMounted NRE fix
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from unwidening
2 Years Ago
Size, collision, sockets, deploy updates
2 Years Ago
Update placement collider and cell counts to match new art
2 Years Ago
updated large wide weapon rack to fit on a 1x1
2 Years Ago
Fixed light passthrough labels
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from main