202,415 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Removing several temporary build debug logs
2 Years Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
2 Years Ago
exported homing missile launcher hold type idle pose and setting up in unity
2 Years Ago
Iterating
2 Years Ago
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
2 Years Ago
RPC string manifest debugging
2 Years Ago
merge form main
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from terrain-texture-lod-fix
2 Years Ago
Build debugging
2 Years Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
2 Years Ago
Fixed UV scroll stretching due to precision issues in standard shader set
2 Years Ago
Health change
2 Years Ago
Fixed terrain texture detail progression via shader quality
2 Years Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
2 Years Ago
Added metal briefcase models
2 Years Ago
merge from main
2 Years Ago
Adjusted one dismount point that was never valid on static computer station
2 Years Ago
Updated colliders on the static computer station as well. For this static one I haven't added collision for the chair, since it requires moving the dismount points and the static computer station is used in quite a few places, often quite cramped. The computer station chair had no collision before today, allowing for the dismount points to be quite close to the table.
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from flyby
2 Years Ago
Fix parachute not playing animations for non-local players (including all players in demos)
2 Years Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
2 Years Ago
Fixed double-up collider names on workbenches (can cause trouble when finding bones)
2 Years Ago
Minor meta file fix
2 Years Ago
Computer Station was already all convex colliders, but the entire thing was represented with a single box collider, so I've redone it with the level of detail that other deployables have. Chair and radio now have collision too. Dismount points needed to be moved out a bit to account for the chair.
2 Years Ago
Merge from airpatch_media
2 Years Ago
LBJ forest scene map files
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute (fixes, sam site targeting)
2 Years Ago
Client compile fix
2 Years Ago
Parent merge + codegen/manifest update
2 Years Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
2 Years Ago
Merge from main
2 Years Ago
SAM sites can now target parachutes
2 Years Ago
Converted Concrete Barricade to all convex colliders.
2 Years Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
2 Years Ago
Converted Sandbags to all convex colliders.
2 Years Ago
Converted Chippy Arcade Machine to all convex colliders.
2 Years Ago
Merge from main
2 Years Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
2 Years Ago
Converted Hobo Barrel to all convex colliders.
2 Years Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
2 Years Ago
Converted Beach Parasol to all convex colliders.