123,065 Commits over 4,171 Days - 1.23cph!

3 Years Ago
merge from PZTMissingFaceFix
3 Years Ago
Don't show attack heli health info while player is mounted
3 Years Ago
Update spawn list minicopter convar name
3 Years Ago
Stop hitting yourself
3 Years Ago
Fixed gun turret rotation local vs. world space. other minor fixes.
3 Years Ago
Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
3 Years Ago
Fix autoHover again
3 Years Ago
Fix client/server issues
3 Years Ago
Fix autohover affecting every heli
3 Years Ago
Merge Main -> AttackHelicopter. +manifest rebuild
3 Years Ago
Added zoom to gunner cam (RMB). Any mountable can now process local client inputs using LocalInput method (not just computer stations).
3 Years Ago
Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
3 Years Ago
Ensure filter dialog still exists when receiving buffer info
3 Years Ago
Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
3 Years Ago
Prevent keybinds running when renaming a shot Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
3 Years Ago
Attack heli gunner UI work + gun status networking
3 Years Ago
Scene tweaks Scene2prefab
3 Years Ago
Fixed broken intensity on flickering lights
3 Years Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
3 Years Ago
Disabled shadow casting on decals
3 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
3 Years Ago
Further reduced variants by nuking a couple of unused keywords (metal/spec)
3 Years Ago
Thick transmission WIP
3 Years Ago
Fixed terraiun collision triggers
3 Years Ago
Switched to a more optimal data type for instance data
3 Years Ago
Bug fixes, hooking renderer culling into the system
3 Years Ago
Horse double saddle lods materials and prefab setup
3 Years Ago
wip lookat refactor/testing
3 Years Ago
Fixed missing face for real this time, preserving all functionality.
3 Years Ago
Drone's range 250m -> 500m
3 Years Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
3 Years Ago
NMS scene progress
3 Years Ago
reordering
3 Years Ago
Improvements to renderer culling
3 Years Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
3 Years Ago
show outlines when hovering mounted weapons
3 Years Ago
Managing active renderers but messy
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Changed smoothness on the wood material
3 Years Ago
Fix drone not resetting state when ending remote control
3 Years Ago
Add first pass on an edit screen to allow modifying map markers after they are placed Supports changing icon and colour
3 Years Ago
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3 Years Ago
Cleanup of my TV Static shader and enable HDR colour
3 Years Ago
Subtract 79900, go back to my TV static shader
3 Years Ago
Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).
3 Years Ago
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
3 Years Ago
Merge from main
3 Years Ago
Minor edits
3 Years Ago
Improved gun aiming system, no more jitter bug