247,186 Commits over 3,928 Days - 2.62cph!

Yesterday
Missed another spot
Yesterday
Adjust blocker bounds for arena 3
Yesterday
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
Yesterday
Nav mesh for arena 3, nav blocker
Yesterday
jungle ruins kit
Yesterday
Fixed battering ram choppy reverse
Yesterday
Add upper limit for how many pickups can be active at once
Yesterday
set up mini crossbow world model and intial anims
Yesterday
Fixed pickup spam Mark pickups so they clean up between rounds Don't spawn pickups unless we're in combat phase Networking Move the pickups up a bit
Yesterday
Arena One Meta Upload https://sbox.game/facepunch/c_shoppingmall
Yesterday
Missed a couple of spots
Yesterday
Arena two blockers
Yesterday
Center ameObject when navlink start/end changes
Yesterday
WIP pickup spawner
Yesterday
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
Yesterday
Arena 3 Meta Upload https://sbox.game/facepunch/c_containeryard
Yesterday
ToolAppSystem [interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Let us do new Shader() List shaders, work out programs, find out of date
Yesterday
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Yesterday
Use custom Qt styling/preferences in Launcher as well Launcher: this is a sort not a filter so don't call it one Move DefaultProjectLocation from editor cookie to launcher cookie, since we stopped saving that at some point Fix project location label being squished
Yesterday
Networked pickup
Yesterday
Modular kit improvements to ruin wall kit (still WIP)
Yesterday
Remove extra fluff Card pickups logic
Yesterday
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
Yesterday
Name on hud
Yesterday
Hud Changes
Yesterday
Bindless shader API class
Yesterday
Imrpove nav link visualization https://files.facepunch.com/lolleko/1b0511b1/sbox-dev_NU9m49nbd2.jpg
Yesterday
Negative cards + balance These
Yesterday
Don't show a few card props in the editor
Yesterday
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
2 Days Ago
fix snowmobile error in code rather than prefab
2 Days Ago
Fix minor typo Added Multiedit support to TagSets. Resolves Facepunch/sbox-issues#6882 https://files.facepunch.com/CarsonKompon/2024/December/05_10-10-LividGallowaycow.mp4 Rename TagSetControlWidget file name to match class name
2 Days Ago
Balance card rates
2 Days Ago
Fix all the store pages UI scaling and snow mobile error message
2 Days Ago
Should have solved issue with winning state
2 Days Ago
Shader functions can specify storage class (static) and specify inline without erroring now
2 Days Ago
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2 Days Ago
add Player.HasCard( name )
2 Days Ago
Fixed NRE for PlayerCorpse
2 Days Ago
Arena 3
2 Days Ago
Make stat type strictly typed instead of string, add CardModifier that can just add as many stats as you desire https://files.facepunch.com/tony/1b0511b1/sbox-dev_MIE6WdkSTq.png
2 Days Ago
Fixes
2 Days Ago
Updated rig to V4 with updated names
2 Days Ago
GpuBuffer obsoletes ComputeBuffer to prevent confusion that it's compute exclusive, non templated variant added, additional flags can be combined, debug names, error checking added GpuBuffer CodeUpgrader Fix Terrain materials buffer overflowing its gpu buffer
2 Days Ago
removed old unused ice textures now we have the composite texture
2 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
2 Days Ago
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2 Days Ago
Visualize nav link connection state https://files.facepunch.com/lolleko/1b0511b1/sbox-dev_nH8r76TUg2.mp4
2 Days Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
2 Days Ago
Cleanup Improve stats to hold a collection of stat modifiers, recalculate final networked value - support fraction values (isPercent), so we can still do stuff like -25% health, add stat.Priority