143,837 Commits over 4,413 Days - 1.36cph!

4 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
4 Days Ago
Fixed F1 menu tools tab not showing in demos
4 Days Ago
Merge from main
4 Days Ago
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
4 Days Ago
Tidy up thruster panel.
4 Days Ago
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
4 Days Ago
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
4 Days Ago
Use static list ticked through ServerMgr for navmesh agents instead of unity update
4 Days Ago
reset electric furnace emissive texture and 3.1 value to original
4 Days Ago
Merge: from pool_mt
4 Days Ago
Update(tests): add a couple more perf tests - AllocDeallocMT -> AllocDeallocMTLongLived (biases Get, then Free operations), Avg: 3.56901ms - AllocDeallocMTShortLived - fetches and returns to pool immediately (to evenly spread pressure), Avg: 3.01974ms - AllocDeallocMPSC - simulates multiple-producers-single-consumer (emulates network write thread under jobs 2) Avg: 12.20773ms All cases - 32 tasks doing 1k allocs Tests: ran perf tests
4 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
4 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
4 Days Ago
merge from store_nre_fix2
4 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
merge main -> rust_relay_server
4 Days Ago
Mortar animator blend values updated
4 Days Ago
Better logging on RustTestFixture::SpawnEntity
4 Days Ago
Merge from parent (needs codegen)
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
▋▌▌▉▇▉ ▆▌▍▆ ▆▍▄▊▇▍▉▆▇█▍▊█
4 Days Ago
4 Days Ago
▋▆█▅█▌ █▌▋▉ ▌█▋▊
4 Days Ago
Merge from parent
4 Days Ago
Merge from terrain_renderer
Rin
4 Days Ago
merge from mortar_prototype
Rin
4 Days Ago
Updated Mortar and ammo descriptions Fragmenation Mortar shell Radius 3.8m > 6m HE Mortar Shell Radius 3.8m > 4.5m Explosive damage 45 > 60
4 Days Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
Rin
4 Days Ago
merge from main
Rin
4 Days Ago
Restrict Mortar from primitive
4 Days Ago
Merge from main
4 Days Ago
Use local top down hole map for non-screen space rendering (shadows, probes) Restructure hole shader stencil passes to use depth tests to fix some holes clipping through wrong terrain Render out stencil results to R8 hole mask and clear depth for those regions Handle alternate topdown render of hole volumes Use separate editor command buffers for hole rendering and terrain depth prepass Add Hole editor script
4 Days Ago
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
4 Days Ago
mortar sounds
4 Days Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
4 Days Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
4 Days Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
4 Days Ago
Add a warning to the state sync editor if the state name is incorrect
4 Days Ago
Fixed lower case Attack on StateSync components (sks and paintball gun)
4 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
4 Days Ago
Ammo type ui icons & colour consistency fixes.
4 Days Ago
Setup anim events for toggling visibility of arrows on worldmodel
4 Days Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats
4 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
4 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
4 Days Ago
Merge from main
4 Days Ago
merge from fix_assetscene_deepsea -> main
4 Days Ago
▌ ▄▍▄▆ ▉▇▌ ▄ ▉▌▋▉▌▇▍▊█▆ ▍▊▌