userBill Bcancel

13,068 Commits over 2,769 Days - 0.20cph!

43 Days Ago
WIP system for showing 3D model icons on the skin pack screens
44 Days Ago
Minor cleanup
44 Days Ago
Remove unused component
44 Days Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
44 Days Ago
Support multiple SkinViewer objects at once
44 Days Ago
Merge from Main
44 Days Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
44 Days Ago
Merge store-ui -> Main
45 Days Ago
Fix bugs with attack heli rocket/flare firing lockouts
45 Days Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
45 Days Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
45 Days Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
46 Days Ago
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
46 Days Ago
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
46 Days Ago
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).
47 Days Ago
Last of the hackweek work
49 Days Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
49 Days Ago
Check ingredients by item ID
49 Days Ago
When making meals, take stacks into account
49 Days Ago
Fixed missing deer kebabs
49 Days Ago
New system UI
49 Days Ago
New system, combine ingredients button
49 Days Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
49 Days Ago
More button stuff
49 Days Ago
Toggle button UI stuff
49 Days Ago
More icon work
49 Days Ago
Icon button work etc
49 Days Ago
Generate proto
50 Days Ago
Fixed IsSeatClipping direction not being normalised
50 Days Ago
Actually create the meal output items
50 Days Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
50 Days Ago
Actually convert ingredients to meals
50 Days Ago
Oops, needs the .translated
50 Days Ago
Tidy up
50 Days Ago
Revert accidental MenuUI commit
50 Days Ago
Fix unassigned fuel grid + other bits
50 Days Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
50 Days Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
51 Days Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
51 Days Ago
Merge SeatClipInfoChanges -> Main
51 Days Ago
More info for the SeatClipInfo going to Sentry
51 Days Ago
Exclude the most common triggers for SeatClipInfo
51 Days Ago
Cooking UI work, some oven setup
51 Days Ago
ID/manifest fix for electric oven
51 Days Ago
Cherry pick small SceneLoader improvements -> Main
51 Days Ago
Loot panel rename
51 Days Ago
Allow opening my scene with Ctrl+Alt+Shift+B
51 Days Ago
Manifest only
51 Days Ago
Added new items with icons for various food combination meals
52 Days Ago
Merge ParentedDroppedItemNetworking -> Main