141,264 Commits over 4,352 Days - 1.35cph!

3 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
3 Days Ago
Merge from chainsaw_hotspot_gathering
3 Days Ago
Fix null exception when throwing things at trees/ore nodes
3 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
3 Days Ago
Merge from main
3 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
3 Days Ago
structures folder ok
3 Days Ago
Merge from light_toggle_icon_fix
3 Days Ago
Fix light state not appearing on icon
4 Days Ago
Teleport boat fix
Rin
4 Days Ago
merge from armored_ladder_hatch
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Codegen
4 Days Ago
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4 Days Ago
Make terrain ConVar developer only
4 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
4 Days Ago
Various spinner fixes
4 Days Ago
Spinner fixes
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Merge from main
4 Days Ago
Bring back terrain margins for collision with geoclip terrain
4 Days Ago
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Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
4 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
4 Days Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
4 Days Ago
Add achievements for reaching the floating city
4 Days Ago
merge from main/armored_ladder_hatch_sounds
4 Days Ago
merge from main/Armored_ladder_hatch
4 Days Ago
Add steam stat for looting containers in deepsea & mainland.
4 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
4 Days Ago
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4 Days Ago
apartment rugs update
4 Days Ago
update apartment_complex_monument/prototype
4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
CodeGen after merge
4 Days Ago
merge from overfishing
4 Days Ago
merge main -> rust_relay_server
4 Days Ago
add !disabled check for overfishing toast message, saves an RPC
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
4 Days Ago
Add mortar3 (cannon based mortar)
4 Days Ago
Add to manifest
4 Days Ago
add convar for wheel budgeted work queue ms
4 Days Ago
fix particle playing out of water, fix guide size
4 Days Ago
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