134,583 Commits over 4,293 Days - 1.31cph!

3 Days Ago
autoturret_improvements -> main
3 Days Ago
Fixed offline tick (turret pointing up) being overriden on the client by the idle tick Ensure loaded turrets respect their client orientation properly
3 Days Ago
Update: expose StableObjectCache internal T[] - had to introduce approx equals to WaterInfo as unit tests were failing (why now?) - consolidated common logic to fix missing shoreline check in batched version (we need unit tests as part of builds) Need it to simplify code around water factor batching Tests: unit tests
3 Days Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
3 Days Ago
Remove RTVoice again
3 Days Ago
Corpse setup for scrap component box
3 Days Ago
main -> autoturret_improvements
3 Days Ago
Some deep sea cleanup and pool leak fixes
3 Days Ago
Merge from naval_update
3 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
3 Days Ago
Fix player models continuing to play animations in demos when paused.
3 Days Ago
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Map marker edit UI now appears above fog of war
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
3 Days Ago
Merge from main
3 Days Ago
Inventory null check in Mailbox
3 Days Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
3 Days Ago
Only calculate position and scale once in ImpostorBatching
3 Days Ago
rebase on main
3 Days Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
3 Days Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
3 Days Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
3 Days Ago
Merge from main
4 Days Ago
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Fixed a server only serialized field
6 Days Ago
merge from slots_optimize
6 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
6 Days Ago
merge from main
7 Days Ago
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12 Days Ago
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12 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
14 Days Ago
merge from save280 - Staging wipe
15 Days Ago
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Merging main with build_cache_redirect branch
17 Days Ago
network++ save++ persistance++