userBill Bcancel

8,491 Commits over 1,887 Days - 0.19cph!

34 Days Ago
More map UI WIP
35 Days Ago
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
35 Days Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
35 Days Ago
Merge Main -> Aux
35 Days Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
35 Days Ago
Merge Main -> Aux
35 Days Ago
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35 Days Ago
Merge Main -> Aux
35 Days Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
36 Days Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
36 Days Ago
Removed radius marker image
36 Days Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
36 Days Ago
Merge Main -> MLRS
36 Days Ago
Fixed paddle glow outline being flipped
36 Days Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
36 Days Ago
Stop OutlineManager complaining about _CameraViewProj on quit
36 Days Ago
Fixed fullscreen map close button not working
36 Days Ago
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map
37 Days Ago
Don't count map view drags as marker placement
37 Days Ago
MLRS map UI
37 Days Ago
More map UI WIP
37 Days Ago
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37 Days Ago
WIP MLRS UI map
37 Days Ago
Merge Main -> MLRS
37 Days Ago
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
38 Days Ago
More map work
38 Days Ago
Working on MLRS fullscreen map
38 Days Ago
Allow interaction on the MLRS mountable. Add map interaction basics.
41 Days Ago
- Translate mlrs greybox model update to the prefab - Fixed potential NREs in the new BaseMountable/BaseVehicle methods
41 Days Ago
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
42 Days Ago
Minor fix
42 Days Ago
Added PlayerIsMounted and LocalPlayerIsMounted methods to BaseMountable, with overrides in BaseVehicle. Replaced all checks of the same type with those new methods.
42 Days Ago
Fixed client/server compile issues
42 Days Ago
Updated fired rocket model
42 Days Ago
MLRS rocket worldmodel was causing NRE due to having >1 collider. Reduced it to one.
42 Days Ago
Merge Main -> MLRS
42 Days Ago
Full manifest rebuild to clean up all the loose ends.
42 Days Ago
New rocket world model set up (no LODs yet). Manifest update
42 Days Ago
Scale the hydraulics up
42 Days Ago
MLRS various bits
42 Days Ago
MLRS greybox update. UI map screen adjustment. Updated all colliders.
42 Days Ago
MLRS greybox update rotation fix
42 Days Ago
Reduced crafting time of all modular car engine components from 30s to 10s
42 Days Ago
Remove debug print
42 Days Ago
Return MLRS to zero rotation when not in use
42 Days Ago
Put the MLRS black material back
43 Days Ago
Hands IK
43 Days Ago
Set up UI daskboard map screen. Disabled the "black" material for now in order to hide the greybox screen glass and show my UI instead.
43 Days Ago
Set up mount and dismount points
43 Days Ago
Set up MLRS firing points