userBill Bcancel

13,435 Commits over 2,861 Days - 0.20cph!

30 Days Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
33 Days Ago
Remove debug print
33 Days Ago
Motorbike suspension work
33 Days Ago
New sidecar bike entity setup
33 Days Ago
Remove my old sidecar bike
33 Days Ago
Motorbike suspension set up, + refactoring, + kickstand
34 Days Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
34 Days Ago
Adjusting pedal bike physics
34 Days Ago
Fixed pedal bike bounciness
34 Days Ago
Pedal bike cogs now rotate appropriately
34 Days Ago
Merge main -> Bikes
35 Days Ago
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35 Days Ago
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35 Days Ago
Merge main -> Bikes
35 Days Ago
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
35 Days Ago
Don't show the duplicate bone name message if they're both triggers
35 Days Ago
Manifest
35 Days Ago
Merge main -> Bikes
35 Days Ago
Full manifest rebuild
35 Days Ago
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35 Days Ago
Removed the IgnoreCollision, let fireballs collide with each other again
35 Days Ago
Subtract 97289. Didn't fix it 100%
36 Days Ago
Merge Bikes -> Aux2
36 Days Ago
Fix compile error
36 Days Ago
Manifest
36 Days Ago
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
36 Days Ago
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.
36 Days Ago
Merge Bikes -> Aux2
36 Days Ago
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37 Days Ago
Fixed poker tester GUI layout errors when no game is in progress
37 Days Ago
Editing headers only
37 Days Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
37 Days Ago
Merge main -> Bikes
40 Days Ago
Fixed "not enough space" deploy problem
40 Days Ago
Pool table correct deploy mesh
40 Days Ago
Pool table item fix
40 Days Ago
Pool table item name/description
40 Days Ago
Better vector system
40 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
40 Days Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
40 Days Ago
Pool ball physical interaction work
40 Days Ago
Fixed prefab ID shenanigans
40 Days Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
40 Days Ago
Better colliders so the holes aren't blocked
40 Days Ago
Manifest rebuild for pool table entity
40 Days Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
40 Days Ago
Manifest build, add the pool ball entities
40 Days Ago
Merge main -> hackweek_pooltable
40 Days Ago
Restore fast manifest-only updates
41 Days Ago
Gravity is now a replicated var as well