136,666 Commits over 4,324 Days - 1.32cph!

2 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
2 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
2 Days Ago
Applied same logic to eat and clear options
2 Days Ago
Slight reduction
2 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
2 Days Ago
Increase front turret rotate speed by 200 units
2 Days Ago
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2 Days Ago
Refactor Easel LOS checks
2 Days Ago
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2 Days Ago
Shorten time to first LOS check
2 Days Ago
Update to Easel LOS, now checks deployable layer
2 Days Ago
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
2 Days Ago
set paintable reactive target culling distance to 100 from 35
2 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
2 Days Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
2 Days Ago
reduce paintball gun attack/impact volume a little bit
2 Days Ago
merge from artistpack_storepage
2 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
2 Days Ago
scene backup
2 Days Ago
compile fix
2 Days Ago
merge from print_speed -> main
2 Days Ago
update easel LOS from shelf
2 Days Ago
Added `printspeed` command to help measuring boat speed
2 Days Ago
Extra LOS checks for easels being blocked by deployables
2 Days Ago
merge from naval_update
2 Days Ago
Merge from boat_dmg
2 Days Ago
More fixes and damage consistency
3 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
3 Days Ago
Collider fix for paintable reactive target
3 Days Ago
Fix reactive target being lowered after network range re-enter
3 Days Ago
Added artist pack showcase
3 Days Ago
Merge from main
3 Days Ago
Added sign to kiosk F blockout
3 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
3 Days Ago
Fix compile error
3 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
3 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
3 Days Ago
toggle-abble shutters for rentable kiosk F blockout
3 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
3 Days Ago
banner large - fixed layers and physics mats
3 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
3 Days Ago
Added artist pack store page
3 Days Ago
Silly dance anim update
3 Days Ago
Gesture animation updates
3 Days Ago
fix camera not resetting in painting menu
3 Days Ago
Fix rear turret using the wrong forward direction when shooting
3 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
3 Days Ago
wood shutters - assigned correct physics mat
3 Days Ago
easel - assigned correct physics mat
3 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack