userBill Bcancel

13,721 Commits over 2,891 Days - 0.20cph!

25 Days Ago
Fixed sidecar collider trouble
25 Days Ago
Fixed getting clip-check dismounted from bikes when scraping against walls
25 Days Ago
Merge Bikes -> main
25 Days Ago
Moved bike driver eye pos forward, avoid clipping with clothing
25 Days Ago
Halve the collision impulse Y
25 Days Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
25 Days Ago
Merge Bikes->main
25 Days Ago
Adjusted damage, hurt triggers, forces
25 Days Ago
Merge main -> Bikes
26 Days Ago
A couple of small bike edits
26 Days Ago
Merge Bikes -> main
26 Days Ago
Tuned all bike and rider damage thresholds
26 Days Ago
Steer angle small edit
26 Days Ago
Pedal bikes slightly slower
26 Days Ago
Cyclist stands up automatically when going slow up steep slopes
26 Days Ago
Merge main -> Bikes
26 Days Ago
Manifest rebuild on Main as well
26 Days Ago
Manifest, add missing IDs
26 Days Ago
Merge main -> Bikes
26 Days Ago
Merge Bikes -> main
26 Days Ago
Passenger seat radius edit
26 Days Ago
Fixed bikes complaining about kinematic bodies while being shredded.
26 Days Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
26 Days Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
26 Days Ago
Bicycles now have a bell sound that can be dinged with Fire1
26 Days Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
26 Days Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
26 Days Ago
Hooked up motorbike damage FX and instrument lights
26 Days Ago
Motorbike pitch stability edit
26 Days Ago
Merge main -> Bikes
29 Days Ago
Merge Bikes -> main
29 Days Ago
Added damage masks for the pedal bikes
29 Days Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
29 Days Ago
Increased pitch stability val
29 Days Ago
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
29 Days Ago
Merge DrivingImprovement -> Bikes
29 Days Ago
Minor edit
29 Days Ago
Parameter tweaks, testing all bikes
29 Days Ago
Having an extra subclass for the sidecar bike was a bad idea, because now the prefab variant can't automatically carry across the values when its parent is changed. Switch back to having only one Bikes class
29 Days Ago
Rewrote the bike PD controller code into a new PID version with a much more stable derivative. Now easier to keep the bike from oscillating. Adjusted all values
29 Days Ago
🥂9️⃣9️⃣9️⃣9️⃣9️⃣ Pedal trike: Fixed non-local clients still using the hand IK when holding items
29 Days Ago
Working on improving bike driving on roads and terrain
29 Days Ago
Merge Bikes -> main
29 Days Ago
- Return to Continuous Dynamic collision for bikes, looks like Speculative was the main cause of "bouncing" - Adjusted all driving physics, changing collision mode seems to affect it quite a lot
29 Days Ago
Merge Bikes -> main
29 Days Ago
Revert subtractions of bike merges from yesterday
29 Days Ago
Minor damage threshold tweaks
29 Days Ago
Damage edit
29 Days Ago
Driving fixes etc
29 Days Ago
Collision damage tuning, stop dying to every little thing