13,721 Commits over 2,891 Days - 0.20cph!
Fixed sidecar collider trouble
Fixed getting clip-check dismounted from bikes when scraping against walls
Moved bike driver eye pos forward, avoid clipping with clothing
Halve the collision impulse Y
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
Adjusted damage, hurt triggers, forces
A couple of small bike edits
Tuned all bike and rider damage thresholds
Pedal bikes slightly slower
Cyclist stands up automatically when going slow up steep slopes
Manifest rebuild on Main as well
Manifest, add missing IDs
Passenger seat radius edit
Fixed bikes complaining about kinematic bodies while being shredded.
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
Bicycles now have a bell sound that can be dinged with Fire1
Let cl_steps minimum be 16, mainly for easier listen server physics testing
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
Hooked up motorbike damage FX and instrument lights
Motorbike pitch stability edit
Added damage masks for the pedal bikes
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
Increased pitch stability val
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
Merge DrivingImprovement -> Bikes
Parameter tweaks, testing all bikes
Having an extra subclass for the sidecar bike was a bad idea, because now the prefab variant can't automatically carry across the values when its parent is changed. Switch back to having only one Bikes class
Rewrote the bike PD controller code into a new PID version with a much more stable derivative. Now easier to keep the bike from oscillating. Adjusted all values
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Pedal trike: Fixed non-local clients still using the hand IK when holding items
Working on improving bike driving on roads and terrain
- Return to Continuous Dynamic collision for bikes, looks like Speculative was the main cause of "bouncing"
- Adjusted all driving physics, changing collision mode seems to affect it quite a lot
Revert subtractions of bike merges from yesterday
Minor damage threshold tweaks
Collision damage tuning, stop dying to every little thing