138,753 Commits over 4,352 Days - 1.33cph!

4 Days Ago
Added two console commands ClearContainer and ClearContainer_radius
4 Days Ago
Merge from main
4 Days Ago
Automatically generate help text for convars with args that don't have help text in the attribute
4 Days Ago
Fixed disable world prefabs pref not disabling for all paths
4 Days Ago
merge from deepsea_fixes
4 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
4 Days Ago
merge from main
4 Days Ago
▌ ▄▉▇▊▊ ▉▋▉▍ ▍▆▆▆
4 Days Ago
▇▅ █▋▆ ▄▆▆▆▌▋▌ ▅▊ ▇▍▆▄▆▌▇▋▄▌▇
4 Days Ago
Add RendererBatch to box conditional contents
4 Days Ago
Collision, gibs, prefab setup
4 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
4 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
4 Days Ago
Merge: from main
4 Days Ago
Add a temp hack for missing surface.GetScissorRect Add some invalid handle checks to shadow rendering Remove that unused code Potential micro optimization for trace filter tables Fix MSurf_MaterialSortID check being to aggressive perhaps Minor cleanup Fix last map not loading correctly if it's an addon map
4 Days Ago
merge from main
4 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
4 Days Ago
Apartment complex b progress
4 Days Ago
▄▄▋▋▍▌ ▍▆█▊▇▍▉▇
4 Days Ago
Update(tests): adding Perf_BuildSnapshotDependencyChains Basic test churning throuhg 1 snapshot queue of 1k entities. Mostly shallow hierarchies are fast (20% parented -> 0.15ms), but dense hierarchies are slower(200% parented -> 0.6ms). Tests: ran perf test
4 Days Ago
Moved drop controller and hero modals warmup to the home tab warmup
4 Days Ago
Alternative fix for MSurf_MaterialSortID issue
4 Days Ago
merge from indirect_instancing
4 Days Ago
Fixed NRE and missing objects after toggling Indirect Instancing at runtime. - Don't reuse MaterialPropertyBlock arrays and allocate completely new ones instead. - Keep separate MPB references for per-renderer and per-material blocks and decide which one to use later. - Ignore empty LOD states everywhere it makes sense.
4 Days Ago
Update(tests): add BuildSnapshotDependencyChains unit tests - DummyServer now automatically cleans up spawned entities in CleanTestState Tests: ran unit tests
4 Days Ago
▅ ▊ ▆ ▉▅▋▆ ▊▊▅ ▇▆▆▉ ▄▌▄ ▅█▊▉
4 Days Ago
Added frame marker with magic length delimiter "RRTS" (Rust Relay Time Stamp) to segregate from real packets
4 Days Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
4 Days Ago
▊ ▋▅▍▌▅▌▅ ▆▄▅▌ ▅▍▍▍ ▌▆ ▇█▅▌ ▊▋▅▉
4 Days Ago
Maybe this time it will work
4 Days Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
4 Days Ago
Probably fix Linux dedicated server build
4 Days Ago
Fix MSurf_MaterialSortID check being to aggressive perhaps * Doesn't happen to me, so cant test if this actually fixes the issue
4 Days Ago
merge from boxes_dlc
4 Days Ago
merge from main
4 Days Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
4 Days Ago
Clean: refactor some of unit tests - take out DummyServer and move bot, player creation logic into it - move out Measuring utils to it's own file Tests: ran occlusiongroup tests, all pass
4 Days Ago
missed consolesystem commit for painting line tool
4 Days Ago
Added packet count flushing
4 Days Ago
merge cannon_fuse_burn to main
4 Days Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
4 Days Ago
Skin pass for vagabond jacket
4 Days Ago
merge from main
4 Days Ago
update from main
4 Days Ago
Fix cannon handle spinning due to buoyancy.
4 Days Ago
merge from 144620 failed merge
4 Days Ago
merge from storepage_boxes
4 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
4 Days Ago
Apply the door fix to the unused boat door
4 Days Ago
added RustRelay ArrayPool to print_arraypool