userBill Bcancel

8,445 Commits over 1,887 Days - 0.19cph!

29 Days Ago
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
29 Days Ago
Apply some more
29 Days Ago
Apply some changes
29 Days Ago
Chequerboard texture for out-of-bounds areas
29 Days Ago
More map UI WIP
30 Days Ago
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
30 Days Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
30 Days Ago
Merge Main -> Aux
30 Days Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
31 Days Ago
Merge Main -> Aux
31 Days Ago
▄▅▅█▄ ▄█▆▋ ▊▄▊▅, ▇█▅▍ ▆▋ ▍▊▋▋ ▋▉██▋▆▍▉█
31 Days Ago
Merge Main -> Aux
31 Days Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
31 Days Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
31 Days Ago
Removed radius marker image
31 Days Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
31 Days Ago
Merge Main -> MLRS
31 Days Ago
Fixed paddle glow outline being flipped
31 Days Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
31 Days Ago
Stop OutlineManager complaining about _CameraViewProj on quit
31 Days Ago
Fixed fullscreen map close button not working
31 Days Ago
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map
32 Days Ago
Don't count map view drags as marker placement
32 Days Ago
MLRS map UI
32 Days Ago
More map UI WIP
32 Days Ago
▆▋▆▇▌ ▄▊▅▌▅▅▅▅▋ █▅▆▊▉▄▄_▅▆▋▋▍▊_▅▅▉▄, ▇▉▆▍▌ ▇▉▍▌█▊ ▌█▄▌▆▆ ▄ ▄▊▄▉ ▍▄▅ ██▊▍ ██▄▇▅▋▊+▍▌▉▋▋▋ ▊▉▇ ▆▌▋▍▋█ ▄▄▍▍▌▉ ▅▌ █▍▌ ▄█▍▊. ▉▇▇▅ ▇██▆▌▇ ▌█▋ ▌▊ ▋▋▅▄█▍█ ▅▌▅▋▍ ▅▌▌▋ ▆▉▊▋▉'▇ ▋▇▄▉▌▄.
32 Days Ago
WIP MLRS UI map
32 Days Ago
Merge Main -> MLRS
32 Days Ago
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
33 Days Ago
More map work
33 Days Ago
Working on MLRS fullscreen map
33 Days Ago
Allow interaction on the MLRS mountable. Add map interaction basics.
36 Days Ago
- Translate mlrs greybox model update to the prefab - Fixed potential NREs in the new BaseMountable/BaseVehicle methods
36 Days Ago
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
37 Days Ago
Minor fix
37 Days Ago
Added PlayerIsMounted and LocalPlayerIsMounted methods to BaseMountable, with overrides in BaseVehicle. Replaced all checks of the same type with those new methods.
37 Days Ago
Fixed client/server compile issues
37 Days Ago
Updated fired rocket model
37 Days Ago
MLRS rocket worldmodel was causing NRE due to having >1 collider. Reduced it to one.
37 Days Ago
Merge Main -> MLRS
37 Days Ago
Full manifest rebuild to clean up all the loose ends.
37 Days Ago
New rocket world model set up (no LODs yet). Manifest update
37 Days Ago
Scale the hydraulics up
37 Days Ago
MLRS various bits
37 Days Ago
MLRS greybox update. UI map screen adjustment. Updated all colliders.
37 Days Ago
MLRS greybox update rotation fix
38 Days Ago
Reduced crafting time of all modular car engine components from 30s to 10s
38 Days Ago
Remove debug print
38 Days Ago
Return MLRS to zero rotation when not in use
38 Days Ago
Put the MLRS black material back