139,596 Commits over 4,352 Days - 1.34cph!

2 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
2 Days Ago
Apartment complex b more damage progress
2 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
2 Days Ago
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2 Days Ago
Arctic hazmat skin pass
2 Days Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
2 Days Ago
Enable Read/Write for 2752 meshes below 128 KB
2 Days Ago
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2 Days Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
2 Days Ago
Fix incorrect material in jacket (male and female)
2 Days Ago
Kitchen kit meshes and prefab update. Added WIP materials.
2 Days Ago
Merge from main
2 Days Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
2 Days Ago
Merge from turret_paintball_fixes
2 Days Ago
Code review fixes
2 Days Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
2 Days Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
2 Days Ago
Merge from main
2 Days Ago
Scene stuff for Hannah
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
edited RHIB ik steering wheel hand positions in its prefab
2 Days Ago
Fixed knights armour model bug
2 Days Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
2 Days Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
2 Days Ago
exported 3p raft paddle idle anims
2 Days Ago
fix wheel spinning properly in rivers
2 Days Ago
Merge: from defer_tick_analytics - Optim: start analytics tasks earlier to avoid blocking main thread Tests: Jobs3 on craggy in editor
2 Days Ago
Update: bring back pooling for ApplyChangesParallel_AsyncState Theorising it'll be safer for hot-reload/manual domain reload flow Tests: craggy with jobs 3
2 Days Ago
fix NRE equipping tank top
2 Days Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
2 Days Ago
Update: skip creating analytics task if analytics is disabled Tests: none, trivial change
2 Days Ago
Optim: Jobs 3 - kick off analytics tasks earlier in the frame to avoid potentially blocking main thread It will overlap with server occlusion, which sohuld give it extra time to finish. Tests: none, trivial change
2 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
2 Days Ago
progress on the damaged wing, vpaint
2 Days Ago
Merge from main
2 Days Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
2 Days Ago
Update: replace couple managed accesses with BasePlayer.CachedState Tests: none, trivial change
2 Days Ago
Fix junkpiles spawning on sleeping bags
2 Days Ago
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2 Days Ago
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2 Days Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
2 Days Ago
Fix water junk piles spawning too close to water monuments
2 Days Ago
Added basic support for occlusion culling to indirect instancing
2 Days Ago
Fixed hack test not correctly skipping single draw renderers
2 Days Ago
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2 Days Ago
Various tweaks to Rust Relay config and transport
2 Days Ago
Fixed issue with foliage stones normals being incorrect after the non-uniform vertex normals toggle was added
2 Days Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
2 Days Ago
Tweaked watchtower placement distance
2 Days Ago
Adjusting pivot position of trinagle ladder hatch collider mesh