132,366 Commits over 4,232 Days - 1.30cph!

Today
merge from deep_sea
Today
Space LR300 - Worldmodel LOD0, textures, material
Today
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
Today
Small engine deployment guide fixes.
Today
Fucking plastic selecting my hidden changes by default ffs
Today
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
Today
Refactor some invoking. Remove some debug logging.
Yesterday
Animation polish pass for both 50cal guns
Yesterday
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Yesterday
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
Yesterday
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
Yesterday
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
Yesterday
fix dupe translation key
Yesterday
ambience emitter changes and added ambience trigger script
Yesterday
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
Yesterday
merge from birthday2025 -> main
Yesterday
easel lods and gibs
Yesterday
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
Yesterday
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
Yesterday
space weapon skin file and steam id - needs fixing to be skinnable yet
Yesterday
PT Boat cabin light addition
Yesterday
Added Salvaged Cleaver Worldmodel
Yesterday
XXL seamless artist canvas paintable WIP and tests
Yesterday
Fixing skinning for ammo box on 50 cal single rig
Yesterday
3p update
Yesterday
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Yesterday
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Yesterday
- set boat/building planner to use viewmodel renderer
Yesterday
mat/texture/folder organisation
Yesterday
merge from main
Yesterday
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
Yesterday
set 3p boat & building planner, added 3p anims
Yesterday
Merge from naval_missions
Yesterday
removed all textures/materials
Yesterday
Remove using from MapMarkerMissionProvider
Yesterday
merge from main
Yesterday
merge from deep_sea
Yesterday
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
Yesterday
Small engine detailed colliders.
Yesterday
Merge from naval_missions
Yesterday
Post merge fixes
Yesterday
Updated Prefab to re-include sensor rotation
Yesterday
Fix steering wheel art not getting removed from server.
Yesterday
Merge from naval_update
Yesterday
Merge from parent
Yesterday
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
Yesterday
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
Yesterday
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
Yesterday
Fixing skinning for 50 cal right rig
Yesterday
Updated screen material