247,264 Commits over 3,928 Days - 2.62cph!

3 Days Ago
Hide local player arms when mounting the ballista
3 Days Ago
v4 crouch anim exports
3 Days Ago
Hints NRE fix
3 Days Ago
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3 Days Ago
Temporarily comment skid lines out in MoveMode while they're not accounting for the latest changes to the parameters
3 Days Ago
Added WASD controls to ballista
3 Days Ago
This makes more sense Gather objects Split logic into COcclusionCullingStandard
3 Days Ago
Don't use absolute path when creating sounds from mp3s
3 Days Ago
Fixed up DoF in main menu
3 Days Ago
Rotating game hints in certain menus
3 Days Ago
updated avatar settings on a few test anims
3 Days Ago
Main menu additively opens an arena as the background
3 Days Ago
Show ability stack
3 Days Ago
Game cancellation
3 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
3 Days Ago
Copy over properties when bulk creating multiple nav links
3 Days Ago
Link connection radius should be internal not private
3 Days Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
3 Days Ago
Avoid loading the same includes from disk over and over again Fix shader cache concurrency Use shader compile context
3 Days Ago
Ballista swivel rotation
3 Days Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
3 Days Ago
Remove debug #pragma optimize statements
3 Days Ago
NavLink doc comments Format
3 Days Ago
player model NRE fix
3 Days Ago
Tweaks, inverted ballista up animator parameter
3 Days Ago
Tpose for fingers in avatar
3 Days Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
3 Days Ago
Correct meta rotations in the avatar (maybe)
3 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
3 Days Ago
Proper object.Equals overrides for AssetBrowser entries Asset browser: fixes for thumbnails not displaying/regenerating properly
3 Days Ago
merge from main
3 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
3 Days Ago
Added better TAA sampling to reduce blurring
3 Days Ago
Should've resolved issues playing ability cards
3 Days Ago
Removed ballista debug logs
3 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
3 Days Ago
Fixed warnings
3 Days Ago
Avatar fixes to prevent submerged animations
3 Days Ago
Modify default agents to behave better when traversing nav links (They still suck though) https://files.facepunch.com/lolleko/1b0611b1/sbox-dev_xO6m7sWLTo.mp4
3 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
3 Days Ago
adjust bullet impact
3 Days Ago
Can shoot mine
3 Days Ago
Simplify serialization, get ready for directly reusable graphs # Conflicts: # Facepunch.ActionGraphs.Test/Serialization.cs # Facepunch.ActionGraphs.Test/Validation.cs # Facepunch.ActionGraphs/ActionGraph.Delegates.cs
3 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
3 Days Ago
Bind IVfx Bind IVfx Remove unused Shader compile, support passing in pre-loaded, pre-masked code
3 Days Ago
Big rewrite to simplify code generation Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree Fix evaluating exposed properties
3 Days Ago
Fix evaluating exposed properties
3 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
3 Days Ago
re-merge from /indirect_instancing
3 Days Ago
merge from /main