136,138 Commits over 4,293 Days - 1.32cph!

Yesterday
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
Yesterday
Remove turret from Invoke Handler
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
merge from artist_pack_dlc
Yesterday
Set rear turret pitch clamp 30 -> 10
Yesterday
Ensure front turret min walk distance is set to -2
Yesterday
mountable_bypass_extended -> main
Yesterday
Merge from main
Yesterday
Squash compiler warnings on server profiler test
Yesterday
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
Yesterday
Rollout position per frame bypass to cannons and tugboats
Yesterday
Fix edge length calculation, alignment actually fixed
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Merge from space_station_skin_fixes_jan26
Yesterday
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
Yesterday
merge from revert_roof_stability_fix -> main
Yesterday
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
Yesterday
More progress
Yesterday
Fix Party Balloons breaking when deploy&editing boats
Yesterday
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
Yesterday
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
Yesterday
ghostship loot pass
Yesterday
merge from artist_pack_dlc
Yesterday
Update frame IO subent source items
Yesterday
set frame and canvas stacks to 5 to mirror picture frames
Yesterday
More work
Yesterday
Syncvar fix for shutterframes
Yesterday
Make GetActiveItem() work on both client and server
Yesterday
tweaked colours on paintball icon (i had saturated but its too much)
Yesterday
added updated paintball icon
Yesterday
Reduced timer for LOS easel checks, added max distance
Yesterday
increased ammo drops at cannon loot, increased oil barrels at docks
Yesterday
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
Yesterday
edited boogie board anims and set up correctly
Yesterday
set up rubber ring anims correctly
Yesterday
More stuff
Yesterday
Codegen
Yesterday
Update manifest (mortar related stuff only)
Yesterday
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
Yesterday
Initial work
Yesterday
polishing the ghost ship ambience creaks audio files
Yesterday
Add LOS check to sign painting when on an easel, WIP still
Yesterday
merge from main -> artist_pack_dlc
Yesterday
Merge from naval_update
Yesterday
Support autosave/autoload in objects with inherited syncvars
Yesterday
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
Yesterday
easel_canvas_syncvar_autoload_fix -> main