196,836 Commits over 4,110 Days - 2.00cph!

Today
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
Today
Merge from vine_syncPos
Today
Subtract 123921 (was meant for aux2)
Today
Remove a transform find by name every frame when conversations are animating
Today
Merge from vine_syncPos
Today
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
Today
Fixed the text animation not working on dynamic mission conversation pages
Today
Force include loot panels in manifest
Today
Merge from parent
Today
Merge from main (a lot of viewmodel conflicts)
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
Much more reliable snapping behaviour - use normals and offsets in local space instead
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
Yesterday
Merge from mission_create_streamlining/outpost_spawning
Yesterday
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
Yesterday
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
Yesterday
Documents typo fix
Yesterday
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
Yesterday
Merge from mission_create_streamlining/outpost_spawning
Yesterday
Adjust how we open loot to try and solve missing loot panel issue
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Container open and close sounds Document move sounds
Yesterday
Fix mission container accepting player items
Yesterday
Merge compile fix
Yesterday
Merge from outpost_spawning
Yesterday
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Yesterday
Trying VPC merges again
Yesterday
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Yesterday
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Yesterday
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
Yesterday
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Yesterday
Unify how libraries are imported (VPC merges from x86-64)
Yesterday
spotlight gibs
Yesterday
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Yesterday
More VPC merges from x86-64
Yesterday
M15 Pistol - Small texture tweak
Yesterday
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
Yesterday
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
Yesterday
Fix compile error
Yesterday
Fix scientists sometimes facing away from their target lkp when in cover
Yesterday
Prevent scientists from throwing grenades instantly when they lose los
Yesterday
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
Yesterday
M15 Pistol - Added icon, final texture tweaks, updated rack position
Yesterday
Better debug vis for scientist accuracy
Yesterday
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
Yesterday
Applied same to temaining hull block types.
Yesterday
VPC script updates/fixes Fixing Linux VPC scripts
Yesterday
Fix compile error
Yesterday
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire