132,638 Commits over 4,232 Days - 1.31cph!

Today
updated textures inc emissive for alex m
Today
merge from deep_sea
Today
cake entity fix and krieg shotgun updates
Today
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Today
bug fixes
Today
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
Today
merge from deep_sea
Today
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
Today
Fixed rad volumes still spawning on the exit side of the deep sea
Today
Merge from parent
Today
merge from naval_update
Today
update to lr300 viewmodel with right hand mag release
Today
Fixed Spot with inaccurate colliders on cargoship
Today
Wetsuit repose
Today
base (vanilla) techtree pass
Today
Some prevent movement blockers for falling weapons in large oilrig
Today
Space LR300 - updated WM and LODs with right hand magazine catch
Today
easier traversal on stairs in WTP
Today
glass surface type > glass small on security towers
Today
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
Today
Merge: from main
Today
Adjusted sail transmission colour
Today
Boatbuilding station, cannonball and boat planner pass
Today
boat building deployables gameplay pass - WIP
Today
fixed early culling barricades at trainyard
Today
cargoship LOD3 glass is see through now
Today
killed wind height bend factors on snowy overgrowth - makes dancing bushes
Today
fixed moved AC tubes in cave_large_sewers
Today
wind amplitude from arid/temperate applied to tundra grasses
Today
removed renderer batch selectively on floating junkpiles crates
Today
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Today
Fix NRE when Indirect Instancing is disabled
Today
auto updated mats and metas from old versions of editor
Today
Include light colour term in thin transmission mode
turret_fixes -> naval_update
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
Today
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Today
Fix Indirect Instancing accidentally being enabled by default
Resort 50 cal left after the merge
Today
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
naval_update -> turret_fixes
Today
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
- More seat adjustments
Try out seat relative position re-sync update
Today
Merge from boat_building
Today
Merge from boat_building/effects
Bring down reload to like 14.7
Today
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Reorient seat in the turret Better eye pos