userBill Bcancel

8,445 Commits over 1,887 Days - 0.19cph!

17 Days Ago
Added MLRS aiming module item
17 Days Ago
Fixed MLRS map looking wrong until a player first mounted
17 Days Ago
Adjusted camera angle
17 Days Ago
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
17 Days Ago
MLRA dashboard rear camera
17 Days Ago
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close. Other changes: - SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten. - ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
17 Days Ago
Let static SAM rockets actually destroy MLRs rockets
18 Days Ago
Merge Main -> MLRS
23 Days Ago
Better fix for rocket layers
23 Days Ago
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
23 Days Ago
Reduced the default vehicle explosion force values
23 Days Ago
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
23 Days Ago
SAM sites now select the first potential target, instead of the last (save doing more checks)
23 Days Ago
Minor SAM site code simplification
23 Days Ago
Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
23 Days Ago
MLRS rockets now report correct velocity on server (for SAM targeting)
23 Days Ago
Merge Main -> MLRS
23 Days Ago
▅█▊▉▋▅▌ █▊▅▊▍▋▉▇ ▋█▍▆▇█ ▉▍▍ █▄▉ ▇▅▌▆ ▍▇▍▍▌▇▄▋ ▋▊▉▍▌ ▇▇▋ ▅▊▄ ▉▉▄ ▆▉▊▉ ▊▅▋▊▉▇▋▍ ▊▊▋▉▉█▇ ▆▉▊ ▌▉▅▉▅▇▇ ▊▅▇▊▍▄ ▇▇ ▇▊▌▄▅▅▆▅. ▍▋ ▋▄▊▅▊▅▇ █▊▋▄ █▅ ▄▇▆▌▆, █▆▋▉▇▅▆▋ █▆█ █▊▇▆▌█'▇ ▋▉█ ▅▆██▊▇▌▉ ▌▊▌▇'▄ ▋▊▍▅▊█▍▌▋▅▄ ▆▄▊▅▇▊▄█, ▆▋▇▄ ▆▄▋▌▇ ▆▊▉▉▄ ▊▊▉ ▌▆▊▇▊▊█ ▄▇▆ ▉▋▊▅ ▆▉█▄ ▆█▊▊▅▍▊ ▊▊▅ ▉▉▅█▍▊ ██▇▅▊▅ ▌▍▍▌▅▅. ▊▄ ▇▄ ▄▍▇▆▍▆▅, ▋ ▋▄▄▇ █▌▄ ▄▋▄ ▋▌▅▇█▅ ▉▋ ▋▆▋▉ ▍▉▋▉█▅▅▋▊ ▆▇▊█▉▄▉, █▄▋ ▄▇▉ ▇▉▌▋ ▉▅▊▆█ ▌▄▆▄█ ▉▍ ▇▍▍▄█▉█▉ ▍▍▅▍ ▆▊█▊▅█▅. ▅▋▋▊ ▄▄▇▋█ ▉▆█▉.
24 Days Ago
Minor tidy up
24 Days Ago
SAM rocket remove unused script
24 Days Ago
Static SAM sites now target MLRS rockets
24 Days Ago
Colour change
24 Days Ago
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
24 Days Ago
Faster H rotation
24 Days Ago
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
24 Days Ago
Cleanup, compile fixes
24 Days Ago
MLRS ignore hitting itself when calculating projectile paths
24 Days Ago
Fix rocket markers showing briefly at 0,0,0
24 Days Ago
Minor fix
24 Days Ago
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
25 Days Ago
Rocket markers WIP
25 Days Ago
Fix rocket icon resizing when it refreshes
25 Days Ago
Map marker WIP
25 Days Ago
Icon ownership fix
25 Days Ago
Show MLRS rocket icons on the map for the player that fired them
25 Days Ago
Got rid of double map show invoke
25 Days Ago
Another scaling fix
25 Days Ago
Fix use of radius instead of diameter
25 Days Ago
UP update
25 Days Ago
Map UI now reflects actual target area size
25 Days Ago
Added a simplified UI circle class
25 Days Ago
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
26 Days Ago
- Fire rockets with the big lever, instead of pressing M1. Make the big lever red. - Only update true aim indication on the client if it changes - A bit of other cleanup
26 Days Ago
- Fix target icons so the hit point exactly matches the clicked point - Target movement key inputs now work on fullscreen map - Esc key now works on fullscreen map
26 Days Ago
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
26 Days Ago
Merge Main -> MLRS
29 Days Ago
Fix bad grammar
29 Days Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
29 Days Ago
Explain the rangeRingBackground system with a comment
29 Days Ago
Increase max aim angle on MLRS