198,704 Commits over 4,140 Days - 2.00cph!
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
NRE fix for store page not updated yet
Added item override feature to page overlay content
Ceiling and floor wallpaper pack content
Fixed some transition bs when opening pages
Can no longer loot rifle, smg or semi bodies
Added pop support to FlexTransition - lets the object animate back to where it started
Fixed road sign gloves name typo
Updated medieval and jungle pack pages using the new system
Added store overlay page variants and sub titles, new content generation system
Fix being able to reskin the legacy high wall while standing on the walk way
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
Fixed demo close button not closing demo window
pilot hazmat storage texture polish pass, uv2 emissive and small lights
Capture a local copy of the browser list before checking on query complete
Fix session modal turning itself off
Session will fix trying to auto sort its prefab state
Fix 'no servers found message' being unreliable at best
Make sails visually point "forward" regardless of placement
Bunch of store fixes and tweaks
Fixed skin viewer appearing over the popup overlays
Fixed padding and styling issues in settings screen
Updated safe mode popup
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
Fixed anti aliasing setting not applying
Store modal now appears over the sub navigation
Tweaked blur and colors
Tweaked python and large backpack skin viewer
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
Small refactor of dimensions debug draw and order of init calls.
Skin viewer: fixed transparency issue with discord trophy
Fixed loading screen tooltip icon
Fix for empty boat building stations not being able to enter edit mode.
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation.
Remove some debug logs.
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way
Remove world asset warmup since they can just be warmed up on demand now
Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to
Also fixes prefab assets being preprocessed in the editor when not in client+server mode
Preload weekly skins assets when warming up the store
Remove UI prefabs from server bundles
Make sure the store page is initialized before the settings page
Compile fix
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
Log exception when failing to warmup main menu
Gesture UI warmup NRE fix attempt
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
Some skin viewer and store code cleanup
Merge from trimmed_asset_warmup/scene_warmup
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs
Improve handling errors loading the bootstrap asset scene
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it
Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
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