13,721 Commits over 2,891 Days - 0.20cph!
Increased visual threshold for bike wheelspin FX
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
Fixed sidecar wheel visuals properly
- Pedal bikes now use the horse stamina bar to visually show sprint remaining
- Send sprint info over the network again
- Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time
- Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
Changed how the force on self from hurt triggers is calculated + code formatting
Halved hurt trigger NPC damage for bikes
Fixed anemic bike pushing force
Increase bike return lerp speed
Increased bike steer return speeds
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
Apart from water, don't play trail FX until a set minimum speed is reached
Merge Bikes -> main + manifest rebuild
Shrunk motorbike gibs to not overlap
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
Manifest, fix missing content
Increased bike player death thresholds
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
Bigger colliders, don't clip into walls
Prevent bikes rolling far away after a player jumps off, add drag
Fixed some things like the dive suit clipping in first-person view
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
Increased pedal bike sprint time from 4s to 5s
Adjusted pedal bike world collider
Tuned down and clamped crash ragdoll force
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
Fixed bikes drifting slowly when idle and awake
Fixed sidecar wheel visual trouble
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing