131,720 Commits over 4,232 Days - 1.30cph!

Today
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
Today
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
Today
removed boat planner folder (files are now in planner folder)
Today
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
Today
Tropical 4 underwater treatment.
Today
Tropical 3 underwater treatment.
Today
Tropical1 underwater treatment
Today
merge from naval_update/deep_sea
Today
Set ghost ship prefabs as globally networked in deep sea realm by default
Today
Tropical2 underwater treatment.
Today
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
Today
Offshore spawn stuff
Today
Build area must be free of players and entities for dock & edit to work
pt_boat_turrets -> naval_update
Covered another case ^
Today
Update MustPlaceOnBoat error text
Can't try to fire whilst reloading
Masked out the rear 50 cal turret body animation
Today
merge from boat_building
Today
Merge from parent
Today
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
Today
Moved position of red handle on explosives box to improve clearance with code lock
Yesterday
More pivot cleanup
Yesterday
Fix another screwed up pivot on the front turret
Yesterday
merge from main
Yesterday
merge from naval_update/deep_sea
Yesterday
Kayak and DPV can be deployed in deep sea
Yesterday
Nest hat reposed
Yesterday
Corals
Yesterday
Fix slightly off player pivot on front turret
Yesterday
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
Yesterday
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
Yesterday
Bunny hat repose
Yesterday
merge from health_info_popup_qol -> main
Yesterday
Sapcesuit repose/lods
Yesterday
Fix front turret rotation clamping not working properly at offset boat rotations
Yesterday
Adding gibs for explosives component box
Yesterday
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
Yesterday
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
Yesterday
Allow tugboat in deep sea
Yesterday
Simple sight update, Icon, textures, prefab and materials.
Yesterday
merge from naval_update
Yesterday
Make sure to clear the deep sea billboard list after killing them
Yesterday
Merge from parent
Yesterday
Fixed typo on boat building privilege
Yesterday
Quick refactor/cleanup
Yesterday
Fixed mesh islands not quite blending the same way as their proper terrain parents.
Yesterday
space station building skin models and gibs files
Yesterday
Merge from parent