135,561 Commits over 4,293 Days - 1.32cph!

Fixed incorrect set parent check
Today
corpse tweaks for various boxes
Today
surface material for various boxes
Today
Deleting more old menu stuff
pt_boat_fixes -> main
main -> mountplayersync_ai_bypass
Today
Add another query check for native grids. dont set water infos if queries dont find anything
Today
Audio chanes for the large creak sounds on modular boats steering
Today
Started deleting old menu stuff, moved things around
Today
Get rid of a .toarray
Today
stone box matrix added, icon updated, prefabs updated
Today
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
Today
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
Today
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Today
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
Today
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Today
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
Today
merge from sss_profile_cleanup
Today
merge from naval_update
Today
merge from naval_ITem_desc
Today
main -> naval_update
Today
merge from naval_update
Today
merge from planner_viewmodel_clipping_fix
Today
merge from adventcalendar_resetstate
Today
merge from rpg_redirect_fix
Today
merge from Youtooz_GroundwatchFix
Today
merge from TechTreeT2_Muzzlebrakefix
Today
merge from BearSkinRug2_Reloaded
Today
merge from Xmas_CollisionMesh_Fix
Today
merge from building_blocks_skin_and_fixes_dec25
Today
merge from YouTooz scientist plushies LOD fix
Today
cherrypicking bamboo_shelve_stacking
Yesterday
upressed SKS skinnable texture submissions to 2k from 1k
Yesterday
Merge from main
Yesterday
scrap box matrix added, updated icon, prefabs updated
Yesterday
supply lightdir/color for water again, adjust texture formats
Yesterday
fix double-rendering atmosphere
Yesterday
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
Yesterday
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
Yesterday
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
Yesterday
Merge from artist_pack_dlc
Yesterday
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
Yesterday
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
Yesterday
Mark easel_col as r/w
Yesterday
Allow repairing cannons
Yesterday
pt_boat_turret_fixes -> main
Yesterday
- Fix rear turret being able to move outside its clamping bounds
Yesterday
Merge from naval_update
Yesterday
Server admin UI tab progress
Yesterday
merge from artist_pack_dlc -> main