136,289 Commits over 4,293 Days - 1.32cph!
merge back updated tropical1
Added additional data to the shadow preset performance results
fix balloon LOD not dynamic (text disappearing on boats)
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
3p handcuff captive holdtype override controller and anims updated
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Adding mixamo to v4 anim transfers
Fix some traces not being added in the correct category of the npc visual debugger
Merge: from leavedeepsea_teleport_fix
- Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions
Tests: went on to a ghostship, then used leavedeepsea
Bugfix: unparent player if running leavedeepsea
This fixes player waking up in random location, potentially being killed for going out of bounds
Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
- When sniped, make scientists hide before returning fire
- Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
merge from main -> mortar_prototype
added new pickup sound for coconut
Skip food detection on scientists
Shader preset balancing pass
Subtract
141985 (merge from client_parenting_callback_fix)
Rename a cannon collider to fix duplicate warning
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Merge from deesea_alarm_component_remove
Commit dev.sand.mat because it's always popping up
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
main gesture set and rps anim updates
Merge from analytics_warning_fix
Fix unreachable code causing compiler warning in AnalyticsManager
Merge from naval_missions
Fix error when speaking to a NPC to complete a mission if that mission has no rewards
General cleanup of associated code
Updating skinning for horse costume
merge from non_convex_col_cleanup
added comment comp to sign
large banner sign pole as convex hull set
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
merge from indirect_instancing
bbq workshop camera position
Fixed one more docks barrel