141,121 Commits over 4,352 Days - 1.35cph!

Yesterday
Add mortar3 (cannon based mortar)
Yesterday
Add to manifest
Yesterday
add convar for wheel budgeted work queue ms
Yesterday
fix particle playing out of water, fix guide size
Yesterday
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Yesterday
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
Yesterday
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
Yesterday
merge from main
Yesterday
merge from overfishing
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
Yesterday
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
Yesterday
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Yesterday
Added 3p horseback turning anims and hooked up in player animator
Yesterday
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Yesterday
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Yesterday
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Yesterday
Apartment complex b / wrapped up LOD0 geo and rooftops
Yesterday
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Yesterday
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
Yesterday
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
Yesterday
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
Yesterday
merge from automated_testing
Yesterday
Updated all the convarscope calls in tests to use the new notation
Yesterday
Simplified ConVarScope calls
Yesterday
Merge from main
Yesterday
paintable signs added to kiosks
Yesterday
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Yesterday
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Yesterday
kiosk signs paintable
Yesterday
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
Yesterday
Merge from Main
Yesterday
pinched hatch inwards on triangle frame to stop clipping in some instances.
Yesterday
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
Yesterday
Removed obsolete test on TestSolarPanel Test list
Yesterday
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
Yesterday
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
Yesterday
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
Yesterday
removing art folder that should not ship with game
Yesterday
textures/generic/ folder ok
Yesterday
And RidableHorse ofc
Yesterday
Some style tweaks on loadouts and copy pastes tabs
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does