139,617 Commits over 4,352 Days - 1.34cph!

3 Days Ago
Merge from main
3 Days Ago
Fix metal shield new collider exclude layers
3 Days Ago
fixed skeleton issues in all cocoknight prefabs
3 Days Ago
armoured hatch and triangle hatch building guide mesh
3 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
3 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
3 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
3 Days Ago
Krieg backpack skin fix
3 Days Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
3 Days Ago
merge from weapon_refresh_salvaged_axe
3 Days Ago
edited 3p beach chair anim
3 Days Ago
Fixed first person legs stretched/glitched
3 Days Ago
exported edited 3p sitting 360 shooting/sit boat anims
3 Days Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
3 Days Ago
texture for bulky sofa
3 Days Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main preserve destination deletes of meta files
3 Days Ago
merge from main
3 Days Ago
merge from main preserve destination deletes of meta files
3 Days Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
3 Days Ago
Fixed first person light effect not working
3 Days Ago
Merge from main
3 Days Ago
Merge from cannon_hit_slowdown_revert
3 Days Ago
Merge from bb_triangle_floor_frame_fix
3 Days Ago
Merge from brutalist_skin_shadows_fix
3 Days Ago
Merge from camera_fog_fix
3 Days Ago
Merge from manifest_size_optimization
3 Days Ago
Merge from server_side_server_list_filters
3 Days Ago
Merge from easter_fixes_2026
3 Days Ago
Fixed incorrect item id on ladder hatch
3 Days Ago
Merge from armored_ladder_hatch
3 Days Ago
Merge from shield_idle_collider
3 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
3 Days Ago
Merge from main
3 Days Ago
Merge from shield_idle_collider
3 Days Ago
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3 Days Ago
Merge from Armored_ladder_hatch
3 Days Ago
Descriptions, fix guide mesh offset on triangle
3 Days Ago
Temp crafting costs
3 Days Ago
Icons
3 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
3 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
3 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
3 Days Ago
Merge from viewmodel_early_disable_fix
3 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
3 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
3 Days Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
3 Days Ago
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons