137,893 Commits over 4,324 Days - 1.33cph!

Today
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
Fix bug that could sometimes cause player voice duplication
Cleanup and minor changes
Today
Fixed string lights mixing up local and world, its all local now
Today
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
Today
merge from main
Today
Merge from fix_steam_nickname_bag
Today
▋▋▉█▅▍█ ▄▇▇▊ ▊▍▋▅▄▌▍▋▌▌▊▇▅▆█▄▉█▍▌▅▆
Today
Merge from ghostship_phys_improvements
Today
Merge from drone_deploy_guide_fix
Today
Merge from fallback_fishing_spawn
Today
merge from wallpaper_playerboats
Today
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
Today
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
Today
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
Today
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
Today
Hull square and hull triangle socket name update
Today
Fixed wallpaper placed on finished boat not toggling its batching component
Today
Make it private so it works better with domain reload
Today
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
Today
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
Today
merge from hackweek_more_tests
Today
Updated wallpaper commands to work with player boats
Today
merge from /fixes
Today
More checks in WallpaperPlanner that needed Vehicle_Large
Today
Updated wallpaper inside sockets to include vehicle_large
Today
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
Today
▅ ▅█▌ █▆▌▄▅▋█▇▅ ▆▍▌▍▌ ▍▋▇▆▍▄▋ ▋▊ █▆▍▆▇▌ ▍▅▄▆▅▋▇ ▌▅▋▌▋█ ▄▋ ▇▅▅ ▇▄▋█▌▅▇
Today
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
Today
First pass on paintable rotation helper tool, with toggle to turn it off
Today
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
Today
merge from naval_update/io_boats
Today
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Today
merge from parent
Today
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
Today
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Today
Reapply 143563 as editor test Regenerate testlist
Today
merge from main, stomp TestDeployable
Today
Leftover uncommitted code
Merge from skin_access_improvements
Fix compile error
Today
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Today
Manually merge recast logic with new code
Merge from skin_access_improvements
Today
merge from main
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
Today
▄▅▉▄▆▊ ▋█▋▋ ▉▆▉▆▄▍▊▅▆▆▌▊█▊▄▇█▋▋▆▆
Today
█▌▌▌▋▋ ▆▍▊▇▌▉▌▋ ▇▇▅ █▆▌ ▊█▆▆▍▋ ▊▅█ █▍▍▉▆█▌▄▄▍█▇▇▋▊▍ ▌█▇
Today
▍▄▋▆█▅▍ █▆▆▊ ▅▌▅▆
Today
█▋▄▄▍▆ ▉▍▅▍▍▇▅ ▊▉▌█▄ ▅▇▅█ ▉▌ ▉▅▅▊ ▇▆ █▌▍▅▄▊▋▇ ▆▅ ▆▆█▅▌ ▆▅▆▆▍█▌ ▋▆▄▍ ▅▅█▌ ▅▌▉▍█ ▄ █▍▊▌▅▅▋▍ ▄▍▄▇▄ ▆▄▌██▋▉ ▅▋▅ ▄▉▉▍█ ▄█▊█▋▌▌ ▅▊▇ ▌▇ ▅▌▅ ▅▍▋▅▅▌▆ █▅▅▍▍▊▌▉▇▉ ▅▇▍ ▊▆▉▊▅█ ▌▆▄ ▉██▇▉ ▄▅ ▌▇▋ ▉▌▍█▇ ▌▍▆▆▅▄ ▆▅▌▌ ▉▌█▄ ▍▋▍▄▇▉▋ ▉▊▅ ▌██▅▇ ▋▄▊ ▌▆▌▆▅ ▉▄▄▆▇ ▊ █▄▅▊ ▋▇ ▄▊▌▉▌ ▉▇▆ ▅█▊ ▉▅▋▄▋▌ ▄▆ ▆▋▉▇▍ ▆▇ █▌▅▄ ▊▋▋▌▇▅▆ ▄▍▊▉▍ ▄▅█▉▅▉▉ ▊▅▅ █▉▊▉▆▌ ▇▉▅█▅▄▋