userBill Bcancel

13,435 Commits over 2,861 Days - 0.20cph!

6 Days Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
6 Days Ago
Set up the vehicle world + detailed collider sets
6 Days Ago
Moved the front force trigger to a separate GameObject
6 Days Ago
Manifest update
6 Days Ago
Fix travelling vendor code compilation when in client or server only modes
6 Days Ago
Merge main -> travelling_vendor (client compile fixes)
6 Days Ago
Fixed more client compile errors, in SceneToPrefab
6 Days Ago
Merge main -> travelling_vendor
6 Days Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
6 Days Ago
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7 Days Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
7 Days Ago
Force DPV lights off if player dismounts
7 Days Ago
Client tick now only runs while DPV is on or moving
7 Days Ago
Don't show health info on the DPV if player is mounted
7 Days Ago
Added decay to the DPV, same settings and convars as submarines
7 Days Ago
Fix my timeSinceLastUsed not starting at zero
7 Days Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
7 Days Ago
Merge main -> UWSkidoo
7 Days Ago
Merge main -> Bikes
7 Days Ago
Code comment edit only
8 Days Ago
Fixed sidecar bike pulling to the right
8 Days Ago
Improved sprint meter behaviour
8 Days Ago
Make bike sprinting actually go faster, increasing engine power and top speed
8 Days Ago
Fix the bike sidecar not sleeping and therefore keeping the whole bike awake
8 Days Ago
Merge main -> Bikes
8 Days Ago
- Can now drag a stack of items onto another item in a container with a lower stack limit to swap them over. The item with too many will split itself and only carry over the amount that fits. The move will only fail now if there's no inventory space for the extra item. - Similarly, can now drag-swap admin-created items with more than the usual item's stack limit. The item will be split, but the swap move will now work successfully.
9 Days Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
9 Days Ago
Merge Bikes -> Aux2
9 Days Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
9 Days Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
12 Days Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
12 Days Ago
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12 Days Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
12 Days Ago
Fixed repair bench NRE when using custom skins
13 Days Ago
Minor collider edit
13 Days Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
13 Days Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
13 Days Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change
13 Days Ago
Cherry pick 98396, fixes weather errors in editor on my test map
13 Days Ago
Add an empty check to the skin lists in SetSkinData
13 Days Ago
Update manifest and ID, and materials after the rename
13 Days Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
13 Days Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
13 Days Ago
Add an icon for the watercraft
13 Days Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
14 Days Ago
Lower inertia tensor for pedal trike, and other driving tweaks
14 Days Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
14 Days Ago
Merge main -> Bikes
14 Days Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
14 Days Ago
Merge main -> SkinViewFix