143,861 Commits over 4,413 Days - 1.36cph!

Today
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
Today
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
Today
Rebase on main
Today
Rebase on main
Bunny suit mat assignment fix
Today
Merge from workbench_upgrades
Today
io bench
Today
Ignore "AsyncResourceUpload failed." in server builds
Today
Merge from workbench_upgrades
Today
Merge from clearance_fix
Today
merge from main
Today
merge from pbcz
Today
moved apartment prefab lighting into its own group
Today
Disabled glass refraction Moved market lighting to its own prefab.
Today
Today
Add clearance check convar
Today
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Today
Today
Nicer placement testing
Today
Fix NRE in NPCNetworking (subscribers count)
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Today
wb3 collider fix
Today
wip provent building changes
Today
Redo clearance zones, fucked it last time.
Today
Tweak wb2 clearance volumes
Today
Client-side fix for removing upgrades when clearance blocked.
Today
merge from electricfurnace_emission_fix
Today
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
Today
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
Today
Assign name and description keys to the base barrel and shelves items
Today
merge from main
Today
Moved mortar slightly ealier in tech tree, ammo research costs lowered
Yesterday
added anti vechicle dmg to mortars basic and fragment, basic stronger
Yesterday
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
Yesterday
prevent mortar deployment under water
Yesterday
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
Yesterday
merge from cubemap_ui_optims
Yesterday
merge from binoculars_on_weaponracks
Yesterday
merge from mortar_prototype
Yesterday
Underwear_pants male LODs
Yesterday
Underwear_pants female LODs
Yesterday
Underwear_bra lods
Yesterday
Unerwear_bra neck normal seam fix
Yesterday
Player seed updates
Yesterday
Fixed parachute offset when equipping an item
2 Days Ago
Left align country text in the server browser