userBill Bcancel

13,721 Commits over 2,891 Days - 0.20cph!

10 Days Ago
Merge Bikes -> main
10 Days Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
10 Days Ago
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
10 Days Ago
Reduced pitch stab factor slightly
10 Days Ago
Was a little bit extreme. Made it 33% faster instead of 50%
10 Days Ago
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
10 Days Ago
Merge main -> Bikes
12 Days Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
12 Days Ago
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12 Days Ago
Merge BikeFastTurns -> main
12 Days Ago
Fast steering work
12 Days Ago
Changed how fast steering applies
12 Days Ago
Use DriveWheelVelocity to show spin FX visually
12 Days Ago
Control feeling reasonably good
12 Days Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
12 Days Ago
Working on the feel of burnout mode
12 Days Ago
Another small fix
12 Days Ago
bleh
12 Days Ago
Fix doubled-up GetModifiedDrag from merge
12 Days Ago
Merge main -> BikeBurnouts
12 Days Ago
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
14 Days Ago
Merged Bikes -> main
16 Days Ago
Fixed horses not being able to pass through holes in terrain
17 Days Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
17 Days Ago
Bike passengers now use the same camera roll code as the driver
17 Days Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
17 Days Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
17 Days Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
17 Days Ago
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17 Days Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
18 Days Ago
Slight adjustment to motorbike rear wheel position - get the rear wheel to visually sit right on the ground
19 Days Ago
Updated client-side grounded check to match the server-side one in CarPhysics
19 Days Ago
Extended sidecar bike main collider further
19 Days Ago
Merge main -> SidecarCollision
21 Days Ago
DoPrepare - Apply the new ignored layers
21 Days Ago
Ignore item and ragdoll collisions vs. bikes
22 Days Ago
Fixed sidecar bikes not getting pushed back when hitting animals/players
22 Days Ago
Fixed cyclist hands disconnecting from handlebars at full turn
22 Days Ago
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
22 Days Ago
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
23 Days Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
23 Days Ago
Apply instantforced rule to the one frame of initial client update
23 Days Ago
Add NonSerialized attribute to spawnPoints
23 Days Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
23 Days Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
23 Days Ago
Sneaking in a minor pedal trike steer angle edit
23 Days Ago
Fixed cyclist hands disconnecting from handlebars at full turn
23 Days Ago
Only allow bike driver to access fuel when someone is mounted
23 Days Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
23 Days Ago
Merge Bikes -> main