195,277 Commits over 4,110 Days - 1.98cph!

Yesterday
Catapult bee impact
Yesterday
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
Yesterday
Refactoring, added store item grid
Yesterday
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
Yesterday
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
Yesterday
syncvar_fixes -> main
Yesterday
Added back SpatialEnvironmentVolumePass changes after merge
Yesterday
added new spoiled produce model, lods and textures updated prefab
Yesterday
Continung placing floating walkways into level
Yesterday
Merge from main
Yesterday
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
Yesterday
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
Yesterday
Floating city greybox update
Yesterday
missed some files
Yesterday
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
Yesterday
spotlights blockout and prefabs
Yesterday
General store grid setup, overlay page spawn
Yesterday
Setter protection (catches null value set on the client)
Yesterday
iv stand meta files and texture tweaks
Yesterday
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
Yesterday
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
Yesterday
More intelligent weaving behaviour - if in client mode then skip the process entirely.
Yesterday
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
Yesterday
merge from industrial_blue_light (phrases)
Yesterday
added blue light to industrial lights sitem description and updated phrases
Yesterday
General store grid
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
Yesterday
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Yesterday
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Yesterday
merge from wallpaper/floor
Yesterday
added updated header webm video and pack icon for floor and ceiling pack to ingame store
Yesterday
Fix construction guide not appearing
Yesterday
Merge from environment_volume_lods
Yesterday
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
Yesterday
General store page wip
Yesterday
merge from main
Yesterday
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
Yesterday
merge from naval
Yesterday
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
Yesterday
merge from wallpaper/floor
Yesterday
Localized store page desc, reenabled mask
Yesterday
merge from main
Yesterday
Fixed HBHF config buttons not working, broken on 121245
Yesterday
Merge from main
Yesterday
Handle foliage grid in tutorial island
Yesterday
Reduced amount of rad pill in jungle crates
Yesterday
Waterwell vendor now sells advanced harvesting and crafting teas