131,436 Commits over 4,232 Days - 1.29cph!

Yesterday
Updated halloween garland with final art (pending LODs). Ran manifest
Yesterday
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
Yesterday
add option for specifying a camera angle to a certain skinnable spawn point
Yesterday
Trading Cards view
Yesterday
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Yesterday
fixed undo buffer storing in the wrong order when clearing
Yesterday
compile fix
Yesterday
fixed server leaking marching cubes data
Yesterday
undo/redo working, also fixed some tooltips
Yesterday
more loadout cleanup
Yesterday
cleanup loadout boxes
Yesterday
redesigned commands panel
Yesterday
hackweek arcade placeholder sketch livery on blockout updates
2 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
2 Days Ago
Server compile fix
2 Days Ago
Fixed the alignment and size of all the tropical island map markers
2 Days Ago
Fix server build
2 Days Ago
Remove IBatchingToggle from InstancedLODComponent
2 Days Ago
Fix electric windmill animation
2 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
2 Days Ago
.asset files
2 Days Ago
Update manifest
2 Days Ago
.meta files after generating manifest
2 Days Ago
Prefabs after generating manifest
2 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
2 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
2 Days Ago
Cherrypick CS 136987 (stop generating lighting)
2 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
2 Days Ago
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
2 Days Ago
hero_title_change -> main
2 Days Ago
Topology WIP & related
2 Days Ago
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2 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
2 Days Ago
Material & SceneTemplateSettings.json keep getting generated
2 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
2 Days Ago
Fix async pool refill not tracking refilled count
2 Days Ago
Final sculpts
2 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
2 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
2 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
2 Days Ago
Restored drag and dropped items spawning in the overlay canvas
2 Days Ago
Restored blur when F1 menu is open
2 Days Ago
Scene backup
2 Days Ago
Swapped 'view in store' to 'view'
2 Days Ago
better shutters animation
2 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
2 Days Ago
Server admin tab layout changes to match the design
2 Days Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
2 Days Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
2 Days Ago
Added special spawn point options per skinnable