userBill Bcancel

10,524 Commits over 2,252 Days - 0.19cph!

15 Days Ago
Larger locker interaction collider in the camper
15 Days Ago
Stopped fixcars command still filling engine parts in destroyed vehicles
15 Days Ago
Gameplay WIP
16 Days Ago
- Don't send the dealer's hidden card to the client at all until the end of the round - Widget shows dealer's score
16 Days Ago
A few fixes
16 Days Ago
Players can bust (value over 21). Round can end with only one player left.
16 Days Ago
Stand/Hit actions
16 Days Ago
Fixed All In not working
16 Days Ago
Add support for going all-in. WIP basic actions and turns.
16 Days Ago
Calculate score for player's cards and show it in the UI
17 Days Ago
CardGamePlayerWidget now has a dynamic layout. Added optional extra area, will be used to show the player's card value in Blackjack
17 Days Ago
Fixed bet not submitting
17 Days Ago
If in editor, auto-give the player some scrap when they play a card game (similar to how vehicles get free fuel).
17 Days Ago
Allow changing dynamic bet amount with mouse wheel
17 Days Ago
Merge Main -> Blackjack
17 Days Ago
Disabled vehicle collision on pumpkins
17 Days Ago
Fixed white berries too
18 Days Ago
Force-quit anyone who didn't place a bet during the initial phase timer
18 Days Ago
Move table-destroy payout code to the base CardGameController
18 Days Ago
Stopped Rust complaining about not understanding the command line args that Unity is automatically adding ("licensingIpc", "hubSessionId" etc)
18 Days Ago
Reduced "Rust+ companion server connectivity", "Failed to find DungeonGridRoot", and "Failed to find DungeonBaseRoot" errors to warning level when in editor (prevent spam in game window).
18 Days Ago
Display bets correctly for Blackjack in the widget.
18 Days Ago
Text edits
18 Days Ago
UI text work
18 Days Ago
Lower Blackjack mount eye pos so the player doesn't feel like they're inhabiting a wacky waving inflatable tube man when they look straight down
18 Days Ago
Moved the poker-specific stuff in CardGamePlayerWidget into TexasHoldEmUI
18 Days Ago
UI action phrases for Blackjack game actions
18 Days Ago
Center Blackjack cards in the UI
18 Days Ago
Deal the rest of the initial cards, hide only the second on the dealer's cards
18 Days Ago
Show players' cards in Blackjack
18 Days Ago
Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option. Summary of changes: - Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris. - Generic item drop containers moved from Ragdoll to Debris. - Various special event collectables moved from Ragdoll to Debris. - Some vehicle storage containers moved from Ragdoll to Vehicle Detailed. - Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris). - GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
18 Days Ago
Blackjack initial card deal, saving last actions
18 Days Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
19 Days Ago
Merge Caboose -> Blackjack. I promise this is the last merge today.
19 Days Ago
Result of running DoPrepareAll on this branch
19 Days Ago
Merge again
19 Days Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
19 Days Ago
Cherry pick my DoPrepareAll method
19 Days Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
19 Days Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
19 Days Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
19 Days Ago
Merge Caboose -> Blackjack again
19 Days Ago
Caboose LOD level sync
19 Days Ago
Caboose folder move, put it with the rest of the train stuff
19 Days Ago
Merge in the latest work
19 Days Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
19 Days Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
19 Days Ago
Trains now share one TriggerParent prefab
19 Days Ago
Caboose final tidy-up
22 Days Ago
Merge Caboose -> Blackjack