136,233 Commits over 4,293 Days - 1.32cph!

Today
Adding v4 door kick anim
Today
Rebake trop1
Today
merge from naval_update
Today
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Today
Adding mixamo to v4 anim transfers
Today
Fix some traces not being added in the correct category of the npc visual debugger
Today
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
Today
Codegen
Today
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
Today
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
Today
merge from main -> mortar_prototype
Today
added new pickup sound for coconut
Today
Skip food detection on scientists
Today
Shader preset balancing pass
Today
Subtract 141985 (merge from client_parenting_callback_fix)
Today
Merge from naval_update
Today
Rename a cannon collider to fix duplicate warning
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Merge from naval_update
Merge from deesea_alarm_component_remove
Commit dev.sand.mat because it's always popping up
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
Today
main gesture set and rps anim updates
Merge from analytics_warning_fix
Fix unreachable code causing compiler warning in AnalyticsManager
Merge from naval_update
Merge from naval_missions
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
Today
Merge from main
Today
Updating skinning for horse costume
Today
merge from non_convex_col_cleanup
Today
added comment comp to sign
Today
large banner sign pole as convex hull set
Today
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
Today
Fix a log message
Today
Merge from main
Today
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
Today
merge from main
Today
merge from indirect_instancing
Today
rebase on /main
Today
bbq workshop camera position
Today
Fixed one more docks barrel
Merge from naval_update
Merge from main
Today
beanbags as generated convex hull set
Today
wooden window shutters as primitives
Today
Merge from naval_update
Today
Array size check for ReceiveFogOfWarImages
Today
creation gibs gib replacement update
Today
floor and wall frame models and prefabs