userBill Bcancel

13,120 Commits over 2,800 Days - 0.20cph!

23 Days Ago
Merge main -> Bikes
23 Days Ago
Subtract 94930, there is now a more general sign fix
28 Days Ago
Merge Main -> Bikes
28 Days Ago
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++ Also fixed snowmobile not sending fuel fraction in save/load.
28 Days Ago
Fix some server/client stuff
28 Days Ago
Smooth out jittery bike steering visuals
28 Days Ago
Minor edit
28 Days Ago
Sidecar bike steering adjustments
28 Days Ago
Sidecar bike driving physics work
29 Days Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
29 Days Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
29 Days Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
29 Days Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
29 Days Ago
Bike stat tweaks
30 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
30 Days Ago
Merge minigun compile fix
30 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
30 Days Ago
Fix minigun server compile
30 Days Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
30 Days Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
30 Days Ago
Remove prefab context scene camera as well
30 Days Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
30 Days Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
30 Days Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
31 Days Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
31 Days Ago
Snowmobile orientation fix
31 Days Ago
Materials
31 Days Ago
Handling tweaks
31 Days Ago
Further handling work. No longer need smoothSteerAngle var.
31 Days Ago
Undo acciddental bootstrap physics edit
31 Days Ago
Improved bike handling
31 Days Ago
Add sidecar bike to my test map
34 Days Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
34 Days Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
34 Days Ago
Bike mid-air throttle/brake based rotation control
34 Days Ago
Don't stabilise pitch as much
34 Days Ago
Sidecar bike work
35 Days Ago
Remove storage code. Only run stabilisation while bike is awake.
35 Days Ago
Audio adjustment for gears + cleanup
35 Days Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
35 Days Ago
Steering and physics work
35 Days Ago
Test map edit
35 Days Ago
Merge main -> Bikes
35 Days Ago
Move door prefabs on cargo ship to the server-side area
35 Days Ago
Allow door.hinged.cargo_ship_side on cargo ship
37 Days Ago
Use Continuous Speculative
37 Days Ago
Wheel terrain FX, borrowed from cars for the moment
37 Days Ago
Bike physics + visual fixes
37 Days Ago
More stabilisation stuff
37 Days Ago
Clamp angular velocity y