199,168 Commits over 4,140 Days - 2.00cph!

Today
Friends List colour match to UI + blur
Today
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Today
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
Today
Merge from ai_scientist_iteration, fix more compile errors
Today
Fix more compile errors
Today
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
Today
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
Today
Updated the Rust Render Pipeline package to add support for camera-based command buffers
Today
Merge from ai_scientist_iteration, fix compile error
Today
Fix compile error
Today
Reduce icon sharpness as well, looks aliased in builds
Today
Add SetSailsOpen(distance, flag) debug console command to make testing easier
Today
Updating variables for FPBuild tool.
Today
Updating variables for FPBuild tool.
Today
Fix navbar onpress colours
Today
Clicked by mistake, missing file.
Today
Bunch of stability experiments/hacks
Clicking off the social page dismisses it
Today
Merge from ai_scientist_iteration
Today
Switched pipelines to different node to cut on iteration time.
Today
Switched pipelines to different node to cut on iteration time.
Today
Merge from main
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
Today
merge from new_menu
Today
Compile fix
Today
merge from new_menu
Today
Restored full screen skin viewer controls on weekly skin modal
Today
Disabled owned overlay on weekly skins
Dont do it in editor ^ (aha)
Today
Fixed ceiling and floor wp pack release date
Dont let flex layout manager run on server - should fix that warning being spammed when headless
Fix white flash when transitioning between home menu and others
Today
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change
Today
merge from new_menu
Today
Restored button gray gradient style
Today
Skin viewer tweaks
Today
Fixed skin viewer fullscreen button not working while connected to a server
Today
Clean: remove EffectsBenchmark Superseded by BaseRaidBenchmark Tests: editor compiles
Today
Test check in for validation of Jenkins trigger pt1.
Today
Test check in for validation of Jenkins trigger pt1.
Today
Fixed settings dropdown going crazy when opened
Today
Fixed steam inventory modal not loading correctly for dlcs
Today
Merge: from main
Today
Fixed map marker color setting not showing color options
Today
Fixed soundtrack dlc page errors
Today
Fixed AK store tile not redirecting to the right pages
Today
Fixed storage barrels mentionned as storage barrel vertical in the frontier overlay page
Today
Play styling and adding player count to game modes
Today
Fixing finger skinning for player rig update