userBill Bcancel

8,445 Commits over 1,887 Days - 0.19cph!

9 Days Ago
Moved the camper prefab position to zero
9 Days Ago
Fixed ID on captainslog.item, was duplicated from vodkabottle.item
9 Days Ago
Fixed TackleBox prefab having the wrong PrefabID
9 Days Ago
Merge Main -> MLRS
10 Days Ago
Included incapacitated state in the model rotation change from 65438
10 Days Ago
Merge Main -> MLRS
10 Days Ago
Unsaved file fix
10 Days Ago
Allow for variable launch offset positions
10 Days Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
10 Days Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
10 Days Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
10 Days Ago
Minor edits
10 Days Ago
Show ammo count in the client UI
10 Days Ago
New functional UI for when no aiming module is inserted
10 Days Ago
Fixed MLRS sending data constantly due to floating point precision issue
10 Days Ago
Merge Vehicles -> MLRS
10 Days Ago
BaseVehicle seat clipping trick now ignores trigger colliders
10 Days Ago
Remove unused method
11 Days Ago
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11 Days Ago
Add missing material meta file
11 Days Ago
Networking MLRS storage info
11 Days Ago
Storage WIP
11 Days Ago
MLRS storage WIP
11 Days Ago
Merge Desert_Military_bases -> MLRS
11 Days Ago
Regen protobuf
11 Days Ago
Merge Main -> MLRS
11 Days Ago
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
12 Days Ago
Now that 65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
12 Days Ago
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.
13 Days Ago
Fix scrap heli not being mountable from the cargo ship deck
14 Days Ago
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15 Days Ago
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15 Days Ago
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15 Days Ago
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15 Days Ago
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15 Days Ago
██▅▋ █▅▍▆▉▋▉▅▍▌▇▄▋▅▋█▉▇▊▊▉▍▄ ▇▆▇▄▅▇█▊ ▋█▉▉▍▌▇▅▌▍█▆▇▉▌▍▍, ▇▄ ▊▄▋▉ ▆▉▅ ▉▄▆ ▋█▋█▆▉ ▊▆▊▋▉▅▆▌▋ ▅▊▊▋▇ ▇▅▋ ▇▌ ▉▄▌▆▍▌ ▆▇▍▅ █▊ ▌▅ ▄▅▋ ▆▉█▉▌▍▌▅▌█▌
15 Days Ago
Compile fix
15 Days Ago
One more fix for storage
15 Days Ago
Bug fixes etc
15 Days Ago
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
15 Days Ago
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel: largebox smallbox crate fuel stash genericlarge planter composter modularcar.storage supplydrop singleslotammo
16 Days Ago
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic': - The title is automatically set from parameter panelTitle on StorageContainer - The number of item slots shown automatically matches the amount of slots on the container used Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
16 Days Ago
MLRS storage basic functionality
16 Days Ago
Put #server flag around MountPointInfo mountable. Moved one place on the client that was referencing it.
17 Days Ago
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17 Days Ago
Fixed modular cars double-calling UpdatePlayerModel on modules
17 Days Ago
▄▅▇ ▊▅▅▄ ▉▌▍▍▍▊▋█▋▇█▆▆▊▆▆▆ ▄▆ ▌ ▊▅▄▅▊▆▇▆▆▆▍, ▋▌▇'▄ ██▍▉ ▄▇▅▄▆▊▄ ▅▆▌▍▅▊▌▇▇▇▋▋▆▊▇▉▅▉ ▇▊█▍ ▉▋▋ ▆▉▆██▄▌. █▊ ▅▄▇ ▇▄▇▌ █▍▊ ▊▋ ▊▌▋▌▍▉▌▄.
17 Days Ago
Aiming module storage WIP
17 Days Ago
MLS rocket storage work
17 Days Ago
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.