138,144 Commits over 4,324 Days - 1.33cph!

Today
merge from deepsea_fixes
Today
▋▌▉▇ ▊▄▆█ ▄▆▄▋▄▋▊ ▊▇ ▆▊▆▆ ▄█ ▄▋▊▌▊▊▊ ▍▌▇ ▉▄▉▇▌▇ ▉▅█▆▄ ▍▍▄▆▆▊▄▅▅ ▍▋▋█▉ ▉▄ ▆▉▋▇▆▆▇▉▊▅ ▇█▌▅▄▌ ▋▇▄ ▌▊▉█ ▍▊ ▌▊█ ▋▇▅▌▆▇ ▇▊ ▊▍▌▋▉ ▉▊ ▄▇▉▆▄ ▍▌▍▄█▋▇▊
Today
▆▉▌▅ ▆▅▋▍▍ ▌▇▍▇▆ ▍▄▍▊▊▌
Today
▋▆▅▌▋▆ ▇█▌█ ▉▅▊▊
Today
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
Today
▅ ▇▄▆█▊ ▄▍█▇ ▇▌▉▅
Yesterday
Store page baseline, skin viewer for the 16 boxes
Yesterday
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
2 Days Ago
train_coupling_sound_fix -> main
2 Days Ago
Fixed train car coupling and line up audio playing twice
2 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
2 Days Ago
Moved ghostship scripts in the right folder
2 Days Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
2 Days Ago
▅ ▋▆▍▅▅▍▇ ▅▊▄▉▉▆▆ ▋▄▊▊ ▇▋▇▆▌▊▇▍▄▋▋▇▌█▋▍█▋▌▄▊▍█▄▌▄█▉▅▅ ▅▊▊▌ ▇▇▋█ ▇▆▌▅▍ ▉█▆▅▄▌ ▇▌▍▆▉ ▄█▆▆▇ ▌▅▌▋ ▌▉▄▋▍▅▇▅▍ ▇▉▆█▍▌▊▊▌█▋▌ ▇▅▇▅▌▌▄ ▉▄█▄▄█ ▄▍▇ ▉▅▍ █▅▍▊▋▇ ▊██▊▋▄ ▋▄▍▉█▊▉ ▅▆▇▊▌▍█▆ ▄▍▌▆▄▊█▆▊ ▇▉▉▋▅█▊▌▇█ ▆▍██▉ ▋▍▄▊▅█▄ ▊▇▄▉█
2 Days Ago
Fixed wallpaper still using batching in boats
2 Days Ago
merge from large_oilrig_misc_fixes
2 Days Ago
Changed all "collider_helper" gameobject colliders on large oilrig to use the Prevent Movement layer so you never get Line Of Sight antihack violations/invalids when shooting directly down from vent openings. These colliders exist to help you get inside the vents. Ran S2P
2 Days Ago
Swapped the 3 lingering black fuel barrels on the top floor of large oilrig with 2 yellow barrels and 1 red barrel (see oilrig_remove_static_oil_barrels) - Ran S2P
2 Days Ago
▍ ▇▊▆▉▅ ▇▇▅▋ ▅▆▄▅▊▋▋▊█▆▊▇▍▄▍▆▄▅▉▆█▋▆▉
3 Days Ago
▍ ▋▆▌▊▇ ▉▇▍▍ ▊▋▊▄▆█▌███▇▍▉▇▋▍▇▌▄▊▋▆██
3 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
3 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
3 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
3 Days Ago
new textures for building generic trim set to enable vertex blend use
3 Days Ago
Merge PR: Toolgun trace not hitting parented props re-fix Fixed a crash to do with HTLV
3 Days Ago
merge from painting_qol_fixes
3 Days Ago
merge from main
3 Days Ago
Also fix singleplayer networking of health for NPCs Player text chat cleanups * Removes unused usermessage SayText2 Get rid of unused VoiceSubtitle usermessage Unregister unused usermessages & their handlers * HintText, KeyHintText, AmmoDenied * Deletes CHudHistoryResource Remove the unused, never working Hint system Removes CBasePlayer::Hints, ShouldShowHints, HintMessage, StartHintTimer, StopHintTimer, RemoveHintTimer Removes C_BasePlayer::Hints, ShouldShowHints, HintMessage Bump network version
3 Days Ago
remove debug logs
3 Days Ago
added flag toggle for hopper on all component boxes
3 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
3 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
3 Days Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
3 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
3 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
3 Days Ago
Merge from main
3 Days Ago
Fix client compile error
3 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
3 Days Ago
merge from main
3 Days Ago
regenerate testlist
3 Days Ago
merge from optimize_sleeping_bag -> main
3 Days Ago
merge from optimize_sleeping_bag -> main
3 Days Ago
Compile fix
3 Days Ago
merge from boxes_dlc
3 Days Ago
merge from main
3 Days Ago
merge from boxes_dlc
3 Days Ago
exported updated 3p bone knife anims
3 Days Ago
rebase on main
3 Days Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
3 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.