132,307 Commits over 4,232 Days - 1.30cph!

5 Hours Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
6 Hours Ago
Add validation between lighting the fuse and firing the cannon.
Today
merge from islands to naval
Today
Merge from parent
Today
Merge from parent
Today
Re-enable dynamic occlusion pausing by default again
Today
merge from main -> fix_dynamic_occlusion_pausing
Today
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Today
merge from icon_renderer_path -> main
Today
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
Today
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
Today
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Today
update manifest
Today
added space station building skin back in to skins asset
Today
merge from space_station_building_skin - restored sitem
Today
merge from main
Today
restored space station building skin sitem
Today
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Today
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Today
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
Today
merge from birthday2025 -> main
Today
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
Today
Ejection WIP.
Today
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Today
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Today
50 cal attack
Today
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Today
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Today
50 cal stuff.
Today
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Today
Fix rare boat building UI nre when using enterdeepsea.
Today
Wrapped ValidDismountPosition debug log in the debug convar.
Today
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
Today
Cocoknight armor reposed fixes
Today
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
Today
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
Today
Merge from naval_update
Today
▆▄▊ "▄▉█▇▋ ▅▄▍" ▄▇▌ "▋▊▄ ▌▇█" ▉▌▋▄▅▇▋ █▍ ▋▆▅ ▋▊▆▉▍▋▄ ▄▇█ ▉▇▍ ▇██▋ ▅▉▇ ▋▍▍█▆▊▍▆ ▊▌▋ ▇▌▌▇▋▉ ▆▊▆ ▌▆▅▄ ▇▇ ▄▌▌ ▆▋▋▅▌▇
Today
merge from blueprint_viewmodel
Today
merge from blueprint_viewmodel
Today
merge from naval_update
Today
merge from deep_sea
Today
Space LR300 - Worldmodel LOD0, textures, material
Today
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
Today
Small engine deployment guide fixes.
Today
Fucking plastic selecting my hidden changes by default ffs
Today
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
Today
Refactor some invoking. Remove some debug logging.
Today
Animation polish pass for both 50cal guns
Today
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