202,056 Commits over 4,171 Days - 2.02cph!
Basic manual force calculations
Fixed item def emoji's not working, adjusted sprite scale
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
Fix being able to use hidden item icons as emoji
reflection settings, temp postprocess settings
Crusty gingerbread generic impact & related files.
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
Can hover over emoji in the gallery to see their text
Add electric airship engine (aka mini windmill)
Fix not being able to use two emojis with no space between them
Initial unity scene for Caldera, terrain and splats setup
copied default ao settings from rustcamera
Added AO settings, added modelviewercamera prefab
chmod scripts to appease leenox
Added test shadow settings, some cleanup
Only run fixedupdate on server
LFS through checkout sucks
Make the airship rigidbody kinematic and control with scripts
Get LFS files with checkout@v3
Add entities to airship as they are built
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
Fixed a bug I accidentally refactored in for weapon skin display
Hackweek - Weapon attachment module refresh
Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling
https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
Remove gitignore from LFS
Remove bootil submodule
Add bootil from plastic
Fix game sln generating without extension (???)
Clean up .gitattributes a bit
Sort .gitattributes
Remove more text types from .gitattributes
Upgrade premake5 scripts to not spam warnings
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
Added gingerbread woman variant
Added a rack mount config script to apply to items.
Quick tool script for saving weapon rack mount settings.
Position items based on their rack mount config.
Reduced slots and increased spacing
Nuclear missile silo scene progress
merge from player_movement_rpc
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
First pass on an openable gallery of available emoji in chat box
render batching finally disables, add trigger parent to airship
Pooling support, move data to a scriptable asset
Defer disable render batching