198,704 Commits over 4,140 Days - 2.00cph!

6 Months Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
6 Months Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
6 Months Ago
merge from primitive
6 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
6 Months Ago
Yet another fix for the broken horse backward movement animation
6 Months Ago
merge from primitive
6 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
6 Months Ago
primitive -> 4ShotMiniCrossbow
6 Months Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
6 Months Ago
Changed colour of headlight in LOD3 diff
6 Months Ago
Update GHA script
6 Months Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
6 Months Ago
Fix vddraw never showing scientist aim
6 Months Ago
Fix scientists being able to shoot a last bullet upeon dying
6 Months Ago
Allow scientists to retreat after close range scuffle lasted long enough
6 Months Ago
Small changes to jungle ruin beam
6 Months Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
6 Months Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
6 Months Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
6 Months Ago
Fix scientists taking too many risks when repositionning
6 Months Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
6 Months Ago
Merge from main
6 Months Ago
Compile fix
6 Months Ago
merge from hero_ui_textsize
6 Months Ago
Restored main menu hero text size
6 Months Ago
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6 Months Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
6 Months Ago
exported reload anims 20 percent faster for 3p minicrossbow
6 Months Ago
Lead armor insert
6 Months Ago
Added support for No Sunlight type environment volumes
6 Months Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
6 Months Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
6 Months Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
6 Months Ago
Reapplied improved Medieval Barricade deployment
6 Months Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
6 Months Ago
fixed bad triangulation on wall_frame_02 collision
6 Months Ago
wall divider gameplay pass
6 Months Ago
Add reaction time to scientists to avoid unreactable peeks
6 Months Ago
Fix heli targeting scientists
6 Months Ago
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6 Months Ago
Various ammo & impact related.
6 Months Ago
Merge from main
6 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
6 Months Ago
Scene backup
6 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
6 Months Ago
Fixed wellipets hat missing interaction highlight
6 Months Ago
Merge from primitive
6 Months Ago
Parent merge
6 Months Ago
Parent merge
6 Months Ago
LODStripper should now work with the Undo system