130,366 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                discord trophy tweaks to texture sizes and mesh scale
                
                
                
                
             
         
        
            
            
            
                
                set locker max texture size in workshop to 2048 up from 1024
                
                
                
                
             
         
        
            
            
            
                
                discord trophy prefab setup 
icon, .worldmodel, .item, _deployed prefabs. 
item description and some scripts will need to be checked
                
                
                
                
             
         
        
            
            
            
                
                merge from 3p revolver fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from TwitchRivalsFlag_BoneRename
                
                
                
                
             
         
        
        
            
            
            
                
                Subtle hue difference in the eye reflection of a panther vs a tiger.
                
                
                
                
             
         
        
            
            
            
                
                New vine swinging test procedural map
Fixed broken tree swinging prefab, move to autospawn folder
Removed the population bsaed vine tree spawn process
Set up a PlaceDecorUniform pass for jungle swinging trees
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding a new field to force a more up to date verison on this branch, merges are getting weird
                
                
                
                
             
         
        
        
            
            
            
                
                WIP new logic to pick a better vine spawn point based on averaged angle to destinations
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point
Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from mipmap_gen_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Added panther to large hunting trophy
Snake hunting trophy fixes
                
                
                
                
             
         
        
            
            
            
                
                Merge from mipmap_gen_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed item icon post generation process not applying the icon preset settings properly
Should ensure any newly created icons will have mipmaps applied
                
                
                
                
             
         
        
            
            
            
                
                Transferred lods to outbreak sprayer entity
                
                
                
                
             
         
        
            
            
            
                
                d trophy 
world model/lods, material and textures. intial .worldmodel prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when reskinning snowmobile
                
                
                
                
             
         
        
            
            
            
                
                Transferred backpack lods
Deleted some unused files
                
                
                
                
             
         
        
            
            
            
                
                added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
                
                
                
                
             
         
        
            
            
            
                
                merge from largewoodbox_transparency
                
                
                
                
             
         
        
        
            
            
            
                
                merge from  lr300_dustcover_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
                
                
                
                
             
         
        
            
            
            
                
                fixed wrong material on dbs main body and checked skins are correct
                
                
                
                
             
         
        
            
            
            
                
                Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Have crocs properly dive to reach underwater players
- Increase croc acceleration when in water
- Increase tracking of underwater attack to avoid disconnected hits that feel unfair
                
                
                
                
             
         
        
            
            
            
                
                Have swimming agents like the croc, project target locations to the sea floor before pathfinding
                
                
                
                
             
         
        
            
            
            
                
                When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
                
                
                
                
             
         
        
            
            
            
                
                Fixed server sending repair blocked errors in english instead of using the client language
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
                
                
                
                
             
         
        
        
            
            
            
                
                Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
                
                
                
                
             
         
        
            
            
            
                
                Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
                
                
                
                
             
         
        
            
            
            
                
                Reduce tiger damage, but have it inflict bleed
                
                
                
                
             
         
        
            
            
            
                
                add biome overrides for river normal strength, also share biome weight fetching code
                
                
                
                
             
         
        
            
            
            
                
                Add wake disturbance to croc