239,408 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Reverted mesh lod changes :)
6 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
6 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
6 Months Ago
Move Action Graph debug view code Allow specifying angle when drawing screen text / quads https://files.facepunch.com/ziks/2024-04-02/sbox-dev_UfeLjc8JqZ.mp4 Line2D (internal for now) Rework scene ref drawing to use screen text
6 Months Ago
more art updates + delete unnecessary mat variant
6 Months Ago
Fixed NetPermission not working for static Rpcs (Fixes Facepunch/sbox-issues#5188)
6 Months Ago
Codegen
6 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
6 Months Ago
Fix failing test, use float.PositiveInfinity not -1
6 Months Ago
subtracting 95312 merge from save248 - critial error on joining world
6 Months Ago
kettle final
6 Months Ago
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6 Months Ago
NetList implements IList, IList<T> NetDictionary implements IDictionary, IDictionary<TKey,TValue>
6 Months Ago
AnimationIterationCount uses float infinity instead of -1 for "infinite" Fixes sbox-issues/issues/5306 Add index setter to SegmentedControl Fixes sbox-issues/issues/5300 Refresh editor title on project update Give primary buttons more feedback on click Project settings window updates title etc. correctly when project is modified sbox-issues/issues/4862
6 Months Ago
Allow repeat docking command
6 Months Ago
Moved directory of textured_ceiling_a added stone_tiles_a material added decal_alphabet decal added heightchart decal
6 Months Ago
Added debug commands to dump cargo current state
6 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
6 Months Ago
spawn xp and coin on killing enemies
6 Months Ago
command to print harbor indexes and positions
6 Months Ago
Xp + Levels + Ui element
6 Months Ago
Open project when created Adding a new project sets it to the top Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634 Opening a .sbproj adds to project list
6 Months Ago
GetNextPathPosition NRE fix
6 Months Ago
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6 Months Ago
kettle
6 Months Ago
Basic ai test
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
some weird meta remove
6 Months Ago
balance
6 Months Ago
merge from save248
6 Months Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
6 Months Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
6 Months Ago
Merged main into wire_slacking
6 Months Ago
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6 Months Ago
Debug view for scene ref nodes
6 Months Ago
debug docking is now a server var
6 Months Ago
Special case for item interaction if item has a price show it little ui tweaks
6 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
6 Months Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
6 Months Ago
PackageLeaderboard.Stat validation, backing column changed to varchar(32) to match stats - Fixes Facepunch/sbox-issues#5309
6 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
6 Months Ago
Merge main
6 Months Ago
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6 Months Ago
small rig s2p
6 Months Ago
Fixed redcard and bluecard doors gaps in small rig
6 Months Ago
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6 Months Ago
big rig s2p
6 Months Ago
accidentaly placed crates on a cover spot, removed the crates
6 Months Ago
big rig s2p