250,739 Commits over 3,959 Days - 2.64cph!
Remove cooldown on resize so it's snappier
Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector.
Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit
Can remove from selection when CTRL selecting in tile list
Can now MultiSelect from gizmos directly
https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4
Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
soft bush rustle sounds have faster falloff
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Use is valid checks in rigidbody
Fix index out of range accessing backing data collision attributes
Apply aggregate tags in C# instead of this massive inline bind function
Fix creating contest not working
Fix contest ratingbar guid always being the same
Don't show future contests
Contest list page
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
Allow new wolf to deal damage and drop a corpse
Fix NRE in SceneNetworkSystem.OnLeave
Bullets should ignore "playerclip" instead of "player_clip"
Add ParticleTrailRenderer, TrailRenderer components
Add a margin to the right of component sheet, to accommodate the scrollbar
Merge from event_record_pool_increase -> main
Increase EventRecord pool size from default of 512 -> 16k
few more ui fixes, update tutorial welcome text
Adding/Removing tiles by clicking on gizmos are part of the undo stack
Tiles have their own Guid now. This does not get serialized and are assigned on load
Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left
LabelTextEntry text now updates when property updates (if it was edited elsewhere)
Added "Selected Tile" section to Tileset Editor Inspector
Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing
Display [ReadOnly] Index in Selected Tile group
Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size).
Fixed can drag logic on Corners
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
fixing some more ui issues in tutorial
Disable UsageChanged message - too spammy with more than 10 people playing
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More accurate terrain anchors for hill cliffs
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Draw selected widget above others
Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid.
Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks
https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
alley slope map updates, added frenzy letters, map settings, added the map to season 1
Jungle ruin stone albedo test
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Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
fixing ui issues with main menu and solo menu
Merge from fix_reserved_slots_expiry -> main
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot
Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
Cancel wire deployment if the player died
Demo NRE fix
Move Editor Controls to Controls folder
Clean up some tile control styling
Added SelectedTile to Tileset Editor. Can select from list.
Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour.
Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can.
Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets
https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
player update. sks set up
Tweaked the deploy volumes to allow closer placement from other deployables
Improved wire through walls checks
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Make sure directory tree exists when downloading from server
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Updated office_ceiling_light_b texture resolution
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Distributing dismount points across ragdoll bones for more reliable dismount without offset issues