130,366 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from fix_ownership_tape_recorder -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
                
                
                
                
             
         
        
            
            
            
                
                Fix croc spamming turn anim
                
                
                
                
             
         
        
            
            
            
                
                Add some more placeholder audio to croc
                
                
                
                
             
         
        
            
            
            
                
                water mask culling progress
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_deployable_corpse_place_lock -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                Fixed vending machine gibs not using skins
                
                
                
                
             
         
        
            
            
            
                
                Combined gibs mesh for all corpses
Cleanup, fixes
                
                
                
                
             
         
        
            
            
            
                
                Mesh combiner now supports meshes with different materials, creates one submesh per material
                
                
                
                
             
         
        
            
            
            
                
                Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
                
                
                
                
             
         
        
            
            
            
                
                Removed GibsSimulator component on retro tc corpse (editor component)
                
                
                
                
             
         
        
            
            
            
                
                Added vending machine corpse
                
                
                
                
             
         
        
        
            
            
            
                
                First pass of jungle color grade (not applied, needs a script amendment)
Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
                
                
                
                
             
         
        
            
            
            
                
                ContentIcon.Copy also copies the tooltip
Fixed some small memory leaks in dedicated server workshop
Undo a certain change that could be causing crashes for 1 dude
Apply a hack for bone manip level transitions
Added `-noconclr` to disable srcds console colors
Partially implement mat_ambient_light convars
They require shader changes for LightmappedGeneric for full support, sigh
Fixed regression with TTT team colors while spectating
SpawnIcon.Copy copies tooltip & OpenMenuExtra
mimics contenticon
Remove local define for MAX_EDICT_BITS  in net.lua
Fixed HLS shotgun right click pump sounds desync
Make zoom_sensitivity_ratio save across sessions.
Fixed a server crash to do with keyvalues
Fix particles never appearing with debugger attached
Micro optimize Get_Entity
Make PLAYER:AddCleanup server only (Community Contrib)
Localize named Citizen NPCs
Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
Updated FGD files
Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy
Updated prop_vehicle_choreo_generic
                
                
                
                
             
         
        
            
            
            
                
                merge from high_walls_skins
                
                
                
                
             
         
        
            
            
            
                
                Whitelist doors as well (to make sure gates aren't blocking reskin)
                
                
                
                
             
         
        
            
            
            
                
                merge from high_walls_skins
                
                
                
                
             
         
        
            
            
            
                
                Whitelisted furnaces, building blocks and barricades
NRE fix
                
                
                
                
             
         
        
            
            
            
                
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                Updated FGD files
Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy
Updated prop_vehicle_choreo_generic
                
                
                
                
             
         
        
            
            
            
                
                merge from high_walls_skins
                
                
                
                
             
         
        
            
            
            
                
                Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process
Show a toast indicating which entity is blocking the action
                
                
                
                
             
         
        
            
            
            
                
                Updated FGD files
Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy
Updated prop_vehicle_choreo_generic
                
                
                
                
             
         
        
            
            
            
                
                gantry pipe end flipped variation. updated textures too
                
                
                
                
             
         
        
            
            
            
                
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                Fixed a server crash to do with keyvalues
Fix particles never appearing with debugger attached
Micro optimize Get_Entity
Make PLAYER:AddCleanup server only (Community Contrib)
Localize named Citizen NPCs
Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
                
                
                
                
             
         
        
            
            
            
                
                Fixed a server crash to do with keyvalues
Fix particles never appearing with debugger attached
Micro optimize Get_Entity
Make PLAYER:AddCleanup server only (Community Contrib)
Localize named Citizen NPCs
Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
                
                
                
                
             
         
        
            
            
            
                
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                Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt,  Sword, Bear Rug, Rug, Rocket Launcher, Rock
                
                
                
                
             
         
        
        
            
            
            
                
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                Update: Split various tick validation functions into smaller loops
- Added a couple small extension utils to NativeList
This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split
Tests: Staging demo playback - got comparable results
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Update: Adding last missing API - TickInterpolatorCache.TransformEntries
- added tests to cover it
Tests: ran unit tests
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed legacy furnace corpse colliders
Manifest
                
                
                
                
             
         
        
            
            
            
                
                Fixed workbench1 corpse prefab
Fixed workbench corpses being lootable
Fixed corpse pickup showing conditions
                
                
                
                
             
         
        
            
            
            
                
                set up and viewmodel prefab for wood armour gloves, added temp textures and model.
                
                
                
                
             
         
        
            
            
            
                
                Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration
- Expanded unit tests to cover the new util and a couple more code paths
Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL