239,408 Commits over 3,837 Days - 2.60cph!
removed defending spot under cctv room doors to prevent AI scientists snafu
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
fixed zfighting on cctv room desk paper
fixed new rooms layers - now set to world
updated cctv console and props to help them blend together visually
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
Fixed incorrect material inside cargoship interior
TypeSerializedProperty.TryGetAsContainer should not propogate NoteChanged, commented on this behaviour - Fixes Facepunch/sbox-issues#5174
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
Update feature_request.md
Make control sheet labels draggable
Added Issue Menu (#2344)
* Delete .github/ISSUE_TEMPLATE/bug_report.md
* Added issues menu
Start button on gamepad behaves the same way as hitting ESC
Merge from bradley_scientists
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya
Set up appropriate offset on minigun and disabled the FadeInTime
Merge property or variable get / set nodes
swapped computer station for cctv desk in oilrigs
Add __guid and rename Version to __version in json
Nicer stack traces
Fix "The node already has a parent." when deserializing
Tweak lambda naming
Generate a throwing lambda when compiling a graph with errors
Tweak how ValidationExceptions are thrown on invoke
Added NodeLibrary.VoidTaskFaulted event
Merge branch 'legacy/1.3'
merge from sat tube branch for CCTV desk
Accumulate escape presses across all input contexts - Fixes Facepunch/sbox-issues#5314
Increase scientist timeout
merge patrol_helicopter_revision
Removed a few sneaky logs
Codegen
re-enabled detail layer on distant crates LOD
Fixed flickering on overgrowth billboards
merge from silo_elevator_door_fix
Add a ladder volume to harbor_crane_static
S2P both harbors
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
Fix top elevator opening it's doors incorrectly when the elevator is called to the bottom floor and is already on that floor (again)