130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed high external frontier walls not dropping gibs
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix frontier wall not respawning properly when reskinned
                
                
                
                
             
         
        
            
            
            
                
                zigg jungle overgwrowth progress
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                Move interface from placeholder location to new file IReceivePlayerTickListener
                
                
                
                
             
         
        
            
            
            
                
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                Removed bone dart item and related setup.
Wood dart default ammo type.
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from high_walls_skins
                
                
                
                
             
         
        
            
            
            
                
                Update wall.external.high.adobe.sitem ID due to easter conflict
                
                
                
                
             
         
        
        
            
            
            
                
                Commit material meta file, it should be removed eventually though
                
                
                
                
             
         
        
            
            
            
                
                Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
                
                
                
                
             
         
        
            
            
            
                
                Reapply the randomisation feature, was lost in a merge from main
                
                
                
                
             
         
        
        
            
            
            
                
                Frontier gate setup
Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour
Fixed TerrainCollision component throwing errors in edit mode
                
                
                
                
             
         
        
        
            
            
            
                
                Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects
                
                
                
                
             
         
        
            
            
            
                
                Simplify active submesh data structure
                
                
                
                
             
         
        
        
            
            
            
                
                Facelifted the blocker family.
                
                
                
                
             
         
        
            
            
            
                
                Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped
Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
                
                
                
                
             
         
        
        
        
            
            
            
                
                spacedetected_log_fix -> main
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Reduced eye textures to 512
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
                
                
                
                
             
         
        
            
            
            
                
                Removed prefab references from hair sets for now (disabling hair)