239,551 Commits over 3,837 Days - 2.60cph!

6 Months Ago
edited minigun viewmodel anims
6 Months Ago
Better logic
6 Months Ago
Some additional validation checks
6 Months Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
6 Months Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
6 Months Ago
Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option
6 Months Ago
trainyard S2P
6 Months Ago
fixed the collector bucket in trasinyard having an offset
6 Months Ago
Merge property or variable get / set nodes
6 Months Ago
dresser version without actiongraph
6 Months Ago
bed/mattress scale adjustments
6 Months Ago
Randomise between take cover and combat states when spawning scientists
6 Months Ago
S2P all
6 Months Ago
Change Json.PushNodeLibrary() to NodeLibrary.Push() Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null Fixes Facepunch/sbox-issues#5244
6 Months Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
6 Months Ago
Stop ddossing ourselves so much
6 Months Ago
Leaderboard backup, run #10467
6 Months Ago
Update search service
6 Months Ago
Disable log spam for proximity manager
6 Months Ago
Harbor_1 curve adjustments
6 Months Ago
Remove storage code. Only run stabilisation while bike is awake.
6 Months Ago
Audio adjustment for gears + cleanup
6 Months Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
6 Months Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
6 Months Ago
Added door count, upkeep screen pagination and decay warning
6 Months Ago
Steering and physics work
6 Months Ago
Test map edit
6 Months Ago
Merge main -> Bikes
6 Months Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
6 Months Ago
ModelCollider uses mass and damping properties from model physics parts
6 Months Ago
Fix some parent colliders with negative scale
6 Months Ago
Fix DNS lookup for localhost not working
6 Months Ago
progress
6 Months Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
6 Months Ago
Make control sheet labels draggable
6 Months Ago
Merge property or variable get / set nodes
6 Months Ago
merge from Easter2024
6 Months Ago
Move door prefabs on cargo ship to the server-side area
6 Months Ago
Only AssignmentKind.Set guarantees a variable is initialized
6 Months Ago
6 Months Ago
Allow door.hinged.cargo_ship_side on cargo ship
6 Months Ago
Scene backups - easter 2024 poster media
6 Months Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
6 Months Ago
game console update
6 Months Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
6 Months Ago
Don't give gizmo mouse focus when it orbit mode
6 Months Ago
moon pool crane phys shape adjustment
6 Months Ago
moon pool crane lods and phys
6 Months Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
6 Months Ago
Log error if unique ^ prefix is found in tags before commpressing