239,550 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Fixed delete prompt having no content
6 Months Ago
Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system.
6 Months Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
6 Months Ago
Completely remove throttle based movement on approach. On rails style movement instead
6 Months Ago
manifest
6 Months Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
6 Months Ago
Reposed Burlap Headwraps to match updated player rig
6 Months Ago
Fixed tesla coil draining 0 power on small batteries
6 Months Ago
Doubled reach for crowbar attacks
6 Months Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
6 Months Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
6 Months Ago
Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice)
6 Months Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
6 Months Ago
Change nexus favorites to use favorites.cfg
6 Months Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
6 Months Ago
Second screen light & AmbientLightLOD
6 Months Ago
Merge from main
6 Months Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
6 Months Ago
64px instead of 128px
6 Months Ago
Canvas fix
6 Months Ago
Top screen & icon optimization.
6 Months Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
6 Months Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
6 Months Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
6 Months Ago
Nicer test for if nodes are operators
6 Months Ago
Reposed burlap shirt to match updated player rig
6 Months Ago
Add ActionGraph node for quickly creating a prop
6 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
6 Months Ago
minigun viewmodel exported with ammo belt
6 Months Ago
Hook up block anim for new npc
6 Months Ago
Removed a bunch of throttle lerps and rotation lerps when docking
6 Months Ago
Fixed deferred decal not blending specular
6 Months Ago
Make control sheet labels draggable
6 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
6 Months Ago
VHS DVD textures
6 Months Ago
Fix deserializing ActionGraphs in Menu context (#1506)
6 Months Ago
edited minigun world model anims
6 Months Ago
By default, clients (except host) can NOT refresh network objects. Host can change this with Connection.CanRefreshObjects
6 Months Ago
Compile fix Max 8x msaa
6 Months Ago
snow effect asset - updated color alpha value to be 1.0
6 Months Ago
Deploy & recall smoke grenade usage (convar'd)
6 Months Ago
Screen stuff & related shader+files.
6 Months Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
6 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
6 Months Ago
Temporary fix for drag executing multiple times in one frame
6 Months Ago
anim file fixes
6 Months Ago
npc weapon block anim
6 Months Ago
VHS and DVD Meshes and cover WIP
6 Months Ago
backup
6 Months Ago
Fix action graph serialization tests