240,984 Commits over 3,867 Days - 2.60cph!
Added lerp stuff. Needs hooking up.
Scene stuff. Atmosphere/camera wip.
crouchwalk / jog animations for the rocket luncher
* Rolled back OSX Bootil ChangeMonitor
* Updated a ton of more spawnicons
* Rolled back "Out-of-range value (%f) in SendPropFloat" being restricted to developer 1 ( The actual issue that caused this is already fixed )
* GitSync
3rd person reload / deploy / attack animations for the rocket launcher
* GitSync
* Updated a ton spawnicons for tool model selection
added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations
added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
Updated Mavis anim maya files
continuing to texture swamp raft
Fix Bootil not building on OS X
Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
Adding U shaped stair models and collisions - wood skin
Fixed hitting tree noise generators
Tweaking quality settings
Added Mavis forehand stretch & body anims
Assets and objects for player select
Adding Lshape stair and railings for wood type
* GitSync
* Updated Bootil to latest version once again
Reworked Attribute for SOv3.
A little cleanup and rebinding some keys (orbit uses Alt, drag/move now RMB)
- Added double click handling to PlayerCameraControls and a double click move/zoom using JumpTo.
- Reverted to "old" camera movement but with adding dampening value for the Y value (for now).
Made the focal point fundamentally move on its own, and average its height between a few rays. It works very fine unless you zoom full in and walk off a cliff.