255,647 Commits over 3,990 Days - 2.67cph!
Human male rig tweak, re-skinned, new anims
Human male updated + crappy hunger + tired emote anims
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
beacon hold grenade anim updates
Updated and cleaned the generic meat maxfile
Fixed arrow world model LODs
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new rocks WIP, gizmos file
working on lava cogs texturing
Adding a rotated version of small_stash
Fixed arrows being almost impossible to fire through window bars
Manifest - include all prefab names
Updated position of a load of melee weapon view models
Fixed UIWidget.Deactivate doing shit when the widget is active
Added CameraTarget component and some basic handling for target modes, currently using a placeholder gizmo when the camera is orbiting
Patrol Helicopter Gibs unique collisions - Gibs re-export
- Part 1 of refactoring skill definition/point XML definitions to be more generic so it can be used for shop/upgrades and anything else
Added road prefabs.
Upgraded to new Arc.
FUCKED OFF OLD ARC.
tone down the player flinch animations.
Third person reload sounds should work again
Gunshot/explosion volume ducking tweaks
Tone down wounded heartbeat loop a bit
Rocket flight sound is audible from a little farther away
First pass at thunder sounds
DELETED OLD HALF EDGE MESH SCRIPTS.
City editor UI tweaks.
Added basic road network scripts.
Metal and wood door impact sounds
First pass at silenced gunshots
Adjusted terrain alpha cutoff range
Re-saving all custom map scenes (GameObjectRef serialization)
Converted DecalRotate and DecalScale to prefab attributes
Fixed scale divergence on recycled decals
Added sound templates to asset bundles
developer 1 only works for admins/developers
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
some water catchers partial texture rework/materials to rust material
Fix sounds sometimes stopping early when returned to the pool and used again quickly