255,616 Commits over 3,990 Days - 2.67cph!
Checking in shit I forgot.
Added Ball to Owl Rig
Serve WIP
Fixed code line in Analytics that CustomEvent actually works.
added Dylan's new lightning bolt and steam burst effects
Added pipes and cogs to lava court and animated.
added new cog and pipes and re-exported
Dead Units return in tick and update
Destroy Unit's Agent on death
Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions
Testing new shot selection
Locked off players
Enabled LOD components on cliff meshes
Added Agents tab to debug window
Fixed some bad StatModifier refs
Camera height and depth change based on player court position
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"save 1" will wait for the save to finish
Added .Copy( to proto classes
Fixed ModelState pooling monstrosity
Set the correct player entity bounds
WaterLevel.Test also works for zero bounds
Added pool.prefabs console command (prints pooled prefab counts)
Clear prefab pool as well when pool.clear is called
- Added current cash value display to gameplay UI
- Removed old gameplay UI prefab
Building doors animations, models and prefab refactoring
Texture edits to armored door
- Added Cash value to PlayerData
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
- Minimap and map rotation now matches the main camera's current rotation
Fixed LODBatch corruption on pooled objects
Clients don't know if other players are admins/developers
Added google analytics
Applied analytics event to Agent+Behaviour's AddBehaviour.
- Disabled move direction lookahead until it's better
Added some more control to island generation.
- Purged camera and all related
Updated UA string returned by awesomium
- Added Dungen from Asset store. @ezmeow
Highlight exceptions in server console
MetalOre slash impact FX created.
Optimized pool stack code
Protobuf writing is totally garbage free
Protobuf reading is totally garbage free except for strings