252,601 Commits over 3,990 Days - 2.64cph!
S2P arctic research base, seems to resolve some out of date models
Fixed pipe colours on small oil rig
Fixed all of the pipe colours on large oil rig
merge from main -> monument_scenes
Merge from snow_effects_roll_back_and_meshLOD_conversion
S2P bandit, fishing A, stables A, compound (no HLOD)
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
Fixed pattern sofa incorrect material
Fixed candle group fx positions now that the model has changed slightly
Fix build compile errors
Fix loading scene by path instead of by name in standalone builds
Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called
- enable the prefab once the monument scene is loaded
Package all monument scenes into `monument_scenes.bundle`
Roll searchlight back to renderer lod, requires a 180 degree asset flip
Fixed powered water purifier error
Fixed industrial crafter error
Fixed powered water purifier, storage monitor deploy error
fixed bike NRE (no skinning on the bike yet)
Categorize and name all the weapon components
Remove unused log
If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup:
Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
Weapon components can apply offsets to the viewmodel, add manual offset
Temporary code ironsights for all the other guns
Add Additive (Model Space) blend mode to aim matrix blend node https://files.facepunch.com/layla/1b1111b1/sbox-dev_GcsQxAEM2k.mp4
Keep components attached to AddToHeightMap and AddToWaterMap
Fix ControlSheet stretching horizontally
set correct texture scale in engine
Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean
Fix SSR backtracing and confidence check ( and Depth::GetLinear() )
https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png
Show variable names when inspecting prefab
Prefab variables widget, editing, grouping, deleting
Delete components in one sweep instead of as we are iterating through components
- also allows us to mark components as required by other components
Merge from fluid_combinersplitter_fix
Add shadow depth bias on matrix
Compile UI shaders for inverse depth
Delete choreoobjects and scenefilecache
Expose more spread properties to be customized
Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
Update test animgraph for model-space additives
Citizen: add model-space versions of additive idle aim matrices
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
Added land sound for jumps, separate sprint footstep sounds
updating motorbike model/texture/mat/lod/gibs
Use libevents for damage / kill events
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
Add "Find in Asset Browser" context menu item to resource/asset widgets
Focus the current value in asset pickers
Reduce spread when aiming
Reduce movement speed while aiming
Fixed buy sound not playing 2d
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Use libevents for damage / kill events
updated map
merged industrial wip
adjusted spawns
Use libevents for damage / kill events
merge from main -> monument_scenes