240,160 Commits over 3,837 Days - 2.61cph!

9 Months Ago
clean up action graph
9 Months Ago
asset zoo + action graph dev cam
9 Months Ago
New project wizard creates a directory in your selected location instead of you explicitly selecting the location
9 Months Ago
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
9 Months Ago
ActionGraph: Fixed not being able to set properties
9 Months Ago
ash bin wrong phys model enabled
9 Months Ago
Change EditorWindow.StateCookie so everyone on main gets a sane default layout reset on them when staging is flipped
9 Months Ago
correct surface on concrete trim 2
9 Months Ago
Rework into a standalone component ViewmodelCameraAnimation Applied to paddle viewmodel for testing
9 Months Ago
Unused networking engine events Delete some unused VR specific stuff from scenesystem
9 Months Ago
▋▉▅ ▉▄▆▍▋ ▅▇▄██▆
9 Months Ago
Null check
9 Months Ago
misc kitchen trim props + bed_frame_02 updates
9 Months Ago
Write vertexobject on end of scope
9 Months Ago
▊▇▇ ▊▆▋▅▋▊ ▌▅▇▊▆▇ ▋▋▇▇▉▄▇▉ █▇█▍▌▍▌▉▍▍▅ ▋▇▉▄▄
9 Months Ago
WIP loot control
9 Months Ago
Layout changes Broke scroll view
9 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
9 Months Ago
merge from skip_death_screen (admin only)
9 Months Ago
Updated Facepunch.ActionGraph
9 Months Ago
merge from server_noconsole
9 Months Ago
merge from train_tunnels_railing_fix
9 Months Ago
merge from steam_friends_null_check
9 Months Ago
Player dresser
9 Months Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
9 Months Ago
Fixed possible exception when adding a var.set node
9 Months Ago
9 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
9 Months Ago
Merge from backpacks/backpack_ui_2 -> backpacks
9 Months Ago
▌▍▌██▊█ ▅▋▇ ▄▊▇█ ▌██▄▍ ▋▅▊▍▆▌ ▌▄▉▌▌ ▄▍▌ ▌▉▊▅▌█▅ █▆▆▉ ▊▄ ▋▇▅▅▋▆▇▊▋ ▅▍▊▊▉▊▍▇ ▍▇▅ ▋▉▌▅▆▉▊▌▆
9 Months Ago
Single vendor now has new internal layout Single vendor scales properly
9 Months Ago
ActionGraph array linking fixes
9 Months Ago
Remove GameResources able to load from keyvalues Fix asserts/trying to make 0 width&height render targets on startup TryLoadGameResource catches exceptions as expected, doesn't brick your game if you have a malformed gameresource now
9 Months Ago
▋▋▄ ▊▊▅▊▅▇▌ ▅█▉▇▄ ▍▋ ▊▌▅▉▊ !▆▌█▆▊ ▄▋▉▉▍▆▋▅ █▌ ▅▋ ▌█▅▍ ▅▉▉█▆▋▊▆ ██▌▍▄█▆ !▅▇▉▉█ ▋▇▆▆▌▆▉ ▄▊▌▍ ▋▇▋▅▆.▍▌▇▆▄▇ ▅██▋▄ ▍▉▍█ ▆▌ ▊▆▌▇▇▉ ▄▆▉▊▊█ ▄▉▇▇ ▄▆▉ ▅▇█▇'▅'▋▌▅▅ ▉█▊▇▋▍▋ █▇▌▉▇ ▇▍█▊▉▍ ▇▆▋ ▊▉▊▌▄█▆▌ ▊▉▉█▍ ▋▄▍▆▋ ▅▌▌▍ !▅▊▆▌ ▇▍▊▊▌▉ ▌█▌ ▌▄█▊█ █▉▊▇▄ ▌▇▆█▋▇▆ ▅█▌▊█▍▊▆▄▇ ▆▄▋▍▉ ▉▌▅▍ ▋▅ ▊▇▇▇▋▉
9 Months Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
9 Months Ago
Updated texture bundle splits to avoid 4GB limit
9 Months Ago
9 Months Ago
Some safety in DeserializeExpected
9 Months Ago
Softer depth comparison for subsurface scattering Implement Depth::GetWorldPosition properly, document it nicely Recompile sprite with depth feathering
9 Months Ago
Multiplayer capable
9 Months Ago
Fixed the layout - now works with flexbox
9 Months Ago
Basic swimming
9 Months Ago
▄▅▋▋▉▇ ▉▊▅ ▉▉█ █▊▋▇ ▍▄▉▋▇█▋ ▊▉█▌█▆▇▆ ▉▊█ ▍▄▇▍▆▋▉▊▌▅▌
9 Months Ago
merge from main
9 Months Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
9 Months Ago
Make gizmos use DynamicSceneObject, add CMeshBuilder2::WithInstancedTransforms to flag mesh to use transform system without changing vertex layout, fix transforms on dynamicsceneobject in native
9 Months Ago
Merge from main
9 Months Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
9 Months Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
9 Months Ago