130,658 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Minor entity value changes
10 Months Ago
Worldmodel changes
10 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
10 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
10 Months Ago
Added catapult.fire command
10 Months Ago
Fixed catapult admin reload not updating the animation
10 Months Ago
Horse swimming animations, effects and audio
10 Months Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
10 Months Ago
Ensure idle animation is set to loop time
10 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
10 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
10 Months Ago
Snake mask icon update
10 Months Ago
Boulder impacts.
10 Months Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
10 Months Ago
hooked up snake mask icon to .sitem
10 Months Ago
Burst cloth on snake mask lods
10 Months Ago
Merge from main
10 Months Ago
Updated snakemask item prefab with new icon
10 Months Ago
updated Lunar new year mask textures Added icon for mask
10 Months Ago
Snake Mask world models
10 Months Ago
updated 3p and vm minicrossbow reload anims
10 Months Ago
Marketing assets
10 Months Ago
Lunar new year mask material updated
10 Months Ago
Lunar new year mask textures updates
10 Months Ago
Snake mask model edits + hair cards
10 Months Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
10 Months Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
10 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
10 Months Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
10 Months Ago
Snake mask LODs Snake mask doesn't deform hair
10 Months Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
10 Months Ago
merge from main
10 Months Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
10 Months Ago
Submitting updated battering ram rigged mesh
10 Months Ago
Updated lunar new year mask textures
10 Months Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
10 Months Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
10 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
10 Months Ago
Yet another fix for the broken horse backward movement animation
10 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
10 Months Ago
Changed colour of headlight in LOD3 diff
10 Months Ago
Update GHA script
10 Months Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
10 Months Ago
Fix vddraw never showing scientist aim
10 Months Ago
Fix scientists being able to shoot a last bullet upeon dying
10 Months Ago
Allow scientists to retreat after close range scuffle lasted long enough
10 Months Ago
Small changes to jungle ruin beam
10 Months Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS