130,397 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                exported updated wolf ledge attack animation
                
                
                
                
             
         
        
            
            
            
                
                made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
                
                
                
                
             
         
        
            
            
            
                
                removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
                
                
                
                
             
         
        
            
            
            
                
                 fixed hammer tool texture after many, many years. 
no longer has nasty streak going down the side 
added ao texture and fixed specular texture
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> enable_monument_scenes
                
                
                
                
             
         
        
        
            
            
            
                
                fixed missing strap on lod1
                
                
                
                
             
         
        
            
            
            
                
                fixing some lod distances
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry picked blend shader detail layer changes to main
                
                
                
                
             
         
        
            
            
            
                
                tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
                
                
                
                
             
         
        
            
            
            
                
                fixing giblets with incorrect vcolor
fixing some zfighting on corner meshes
                
                
                
                
             
         
        
            
            
            
                
                merge from save262 - Staging wipe
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from high_external_wall_crafting
                
                
                
                
             
         
        
            
            
            
                
                Merge from main and restore graphics options UI after conflict
                
                
                
                
             
         
        
            
            
            
                
                merge from underwater_vis_increment
                
                
                
                
             
         
        
            
            
            
                
                High external walls now craft 3 at once. 
- Stone high external walls now requires 1 sheet metal per craft
- Stone high external gate requires 1 sheet metal, reduced gear count to 3
- Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hackweek_car_radio
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from itemstoretesting
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from itemstoretesting
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted size of both wooden shield colliders
                
                
                
                
             
         
        
            
            
            
                
                Fixed shields not rendering their shadows when in first person
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to sprint while blocking with a shield
                
                
                
                
             
         
        
            
            
            
                
                Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
                
                
                
                
             
         
        
            
            
            
                
                Merge from launcher reload bug
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed slack, colour, line anchors not carrying over
Fixed skin switching to vanilla skin when switching from one redirect to another
Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
                
                
                
                
             
         
        
        
            
            
            
                
                Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.
                
                
                
                
             
         
        
            
            
            
                
                Localised all the text on new stats page
                
                
                
                
             
         
        
            
            
            
                
                - Added time icon to show when item was purchased (time + date)
- Colour and style improvements
                
                
                
                
             
         
        
            
            
            
                
                Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
                
                
                
                
             
         
        
        
            
            
            
                
                support for sculpture in ugc admin panel
- command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles
- needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
                
                
                
                
             
         
        
            
            
            
                
                - Improvements, cleanup and optimisation
- Support a cheaper protobuf
                
                
                
                
             
         
        
            
            
            
                
                merge from main (keeping up to date)
                
                
                
                
             
         
        
            
            
            
                
                Bring red+green industrial lights into 10k id range
                
                
                
                
             
         
        
            
            
            
                
                Added support for IO entities to retain their connections when being reskinned with the spray can
                
                
                
                
             
         
        
            
            
            
                
                twitch_rivals_flag initial model and prefab setup
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from scrap_exchange_dynamic_pricing
                
                
                
                
             
         
        
        
            
            
            
                
                Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
                
                
                
                
             
         
        
            
            
            
                
                Art setup, icon
Move category to fun
Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield