130,443 Commits over 4,201 Days - 1.29cph!

11 Months Ago
- Get best sold items now works correctly - Ordered recent transactions properly
11 Months Ago
Merge from main
11 Months Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
11 Months Ago
Removed useless override in base siege weapon
11 Months Ago
Fixed battering ram NRE
11 Months Ago
Fix all junkpiles despawning instead of only looted / empty ones
11 Months Ago
merge from qol_junkpile_despawn -> main
11 Months Ago
merge from main -> qol_junkpile_despawn
11 Months Ago
Force a code gen
11 Months Ago
Use the correct given amount
11 Months Ago
Manifest Codegen
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from battery_fullcharge_slot
11 Months Ago
Merge from main
11 Months Ago
Restored medium battery power in slot importance
11 Months Ago
Swap seconds to minutes
11 Months Ago
siege tower construction mesh lods. lod fixes. guide mesh.
11 Months Ago
Setup with 4 spine bones (same as main)
11 Months Ago
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11 Months Ago
Dispose old entries
11 Months Ago
merge from battery_fullcharge_slot
11 Months Ago
Merge: from soundmodulator_leak Hopefully improving stuttering audio for ModularCrane in bad server conditions Tests: while connected to a local staging server moved the arm and rotated the cabin
11 Months Ago
Make sure the aux output drain can’t exceed 1
11 Months Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
11 Months Ago
Send client selected timescale to the server. Request timescale for the client selected one
11 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
11 Months Ago
Battery code cleanup
11 Months Ago
Don't actually prevent short rcon passwords... yet.
11 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
11 Months Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
11 Months Ago
Added knight armour assets and set up prefabs.
11 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
11 Months Ago
Battery code cleanup
11 Months Ago
Don't actually prevent short rcon passwords... yet.
11 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
11 Months Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
11 Months Ago
Merge from blend_shaders_detail_layer to siege_weapons
11 Months Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
11 Months Ago
frontier high wall and gate collider import options
11 Months Ago
car radio model and textures materials and basic prefab setup
11 Months Ago
merge ice_sculptures->main
11 Months Ago
merge from main
11 Months Ago
corrected carving bounds check - big performance gain
11 Months Ago
Shop name now reflected in stats page
11 Months Ago
Plushy crafting cost 50 cloth
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
11 Months Ago
manifest update post merge
11 Months Ago
- Add empty feed entry if theres no data yet - Refresh colours