240,317 Commits over 3,867 Days - 2.59cph!

10 Months Ago
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls. - Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
10 Months Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
10 Months Ago
Unsaved mats
10 Months Ago
Backups: 10th Birthday media scenes + assets
10 Months Ago
Dragging models from asset browser adds collider component
10 Months Ago
Merge GrenadeThrowFix -> main
10 Months Ago
RecorderSettingPreset backup (WIP)
10 Months Ago
Cine prefabs
10 Months Ago
EmptyIsland_01 scene/map backup
10 Months Ago
Update README.md
10 Months Ago
Apply a suitable amount of force on death to server-side ragdolls
10 Months Ago
Fixed Telegraph pole collision
10 Months Ago
Plugin dir change
10 Months Ago
Basic Interactions - ModelViewer
10 Months Ago
Add ColliderCapsuleComponent
10 Months Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
10 Months Ago
Merge from main
10 Months Ago
Fixed first mission help
10 Months Ago
Additional Gizmo Controls
10 Months Ago
Update UI prefabs
10 Months Ago
Removed any orphaned tutorial videos/images after latest changes
10 Months Ago
Scene Editor orbit around focused selection Fix NRE in legacy particle system
10 Months Ago
10 Months Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
10 Months Ago
Reduce RAGDOLL_PUSH_FORCE slightly to be safe
10 Months Ago
- Don't use 'vis' for pushing server-side ragdolls, we already have a ragdoll list - Push rigidbodies that are closer to the bullet hit point more than ones that are further away
10 Months Ago
Added groundwork to limit how many shelters a person can have
10 Months Ago
Merge from main
10 Months Ago
VR: fix some stereo-related render warnings
10 Months Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
10 Months Ago
VR: perform copy before adding layers & don't create temporary back color buffer VR: overlays don't block input if there's a game running, use high quality rendering now that works again
10 Months Ago
Activate inactive SS ragdolls when shot
10 Months Ago
Fix incorrect velocity adjustment when clipping 2 planes
10 Months Ago
TreeView's shift select can handle items that aren't in view
10 Months Ago
Citizen: polish Land_Crouching a bit
10 Months Ago
▅▋▇▅▋▆▋ ▋██▉▅▍█▉▅▅▋ ▉▉▋ ▉▇
10 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
10 Months Ago
Remove ConVar.ClientData and associated code
10 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
10 Months Ago
Citizen/animgraph: rip out the Selector node that oversees move_style, and replace it by a State Machine implementation; solves a moderate animation snap if you go from idle to full-on sprint, and also safeguards against repeated large snaps if tapping SHIFT
10 Months Ago
Spraycans sbox files textures, lods, physics setup
10 Months Ago
Stripped more variants on Cliff and Decal sets
10 Months Ago
Clean up pass on Sandbox Tools Cleanup pass over sandbox ents Added NPC:AdvancePath Added net.Abort
10 Months Ago
Docs
10 Months Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
10 Months Ago
Clean up GameMenuDll.OnRender
10 Months Ago
Render game viewport from tools if game isn't playing
10 Months Ago
Editor viewport camera shouldn't really care about render tags
10 Months Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
10 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene