240,317 Commits over 3,867 Days - 2.59cph!
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
Backups: 10th Birthday media scenes + assets
Dragging models from asset browser adds collider component
Merge GrenadeThrowFix -> main
RecorderSettingPreset backup (WIP)
EmptyIsland_01 scene/map backup
Apply a suitable amount of force on death to server-side ragdolls
Fixed Telegraph pole collision
Basic Interactions - ModelViewer
Add ColliderCapsuleComponent
Player can no longer change quantities of item to be crafted until mid-way through tutorial
Additional Gizmo Controls
Removed any orphaned tutorial videos/images after latest changes
Scene Editor orbit around focused selection
Fix NRE in legacy particle system
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help
It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
Reduce RAGDOLL_PUSH_FORCE slightly to be safe
- Don't use 'vis' for pushing server-side ragdolls, we already have a ragdoll list
- Push rigidbodies that are closer to the bullet hit point more than ones that are further away
Added groundwork to limit how many shelters a person can have
VR: fix some stereo-related render warnings
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
VR: perform copy before adding layers & don't create temporary back color buffer
VR: overlays don't block input if there's a game running, use high quality rendering now that works again
Activate inactive SS ragdolls when shot
Fix incorrect velocity adjustment when clipping 2 planes
TreeView's shift select can handle items that aren't in view
Citizen: polish Land_Crouching a bit
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Remove ConVar.Replicated and associated code
Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
Remove ConVar.ClientData and associated code
Remove f5 screenshot from user_keys_default.vcfg
Add Edit/Play menu option, with F5 keyboard shortcut
Citizen/animgraph: rip out the Selector node that oversees move_style, and replace it by a State Machine implementation; solves a moderate animation snap if you go from idle to full-on sprint, and also safeguards against repeated large snaps if tapping SHIFT
Spraycans sbox files
textures, lods, physics setup
Stripped more variants on Cliff and Decal sets
Clean up pass on Sandbox Tools
Cleanup pass over sandbox ents
Added NPC:AdvancePath
Added net.Abort
Shelter ~
Made it easier to place
Fixed grass displacement not working on some terrains
Clean up GameMenuDll.OnRender
Render game viewport from tools if game isn't playing
Editor viewport camera shouldn't really care about render tags
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag
Set default camera priority to 1
Give Camera prefab the "maincamera" tag by default
Add "maincamera" tag to default editor scene