197,744 Commits over 4,140 Days - 1.99cph!

1 Year Ago
backup
1 Year Ago
Fixed small and medium non-animated neon signs culling issue
1 Year Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
1 Year Ago
Merge from main
1 Year Ago
blackbin model gap fix + rotation fix
1 Year Ago
merge from serverevent_commands
1 Year Ago
Fixed server build errors
1 Year Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
1 Year Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
1 Year Ago
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1 Year Ago
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1 Year Ago
.mat missing fix
1 Year Ago
merge from savas_cull - minor loadtime and memory savings
1 Year Ago
Formatting fix
1 Year Ago
1 Year Ago
Merge issues fixed
1 Year Ago
Change default PriceDecreaseAmount to 5% (was 10)
1 Year Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
1 Year Ago
radtown storage warehouse: added lod2 and fixed roofing mat
1 Year Ago
Don't allow movement when crawling and restrained
1 Year Ago
Merge from cleanup
1 Year Ago
Restraint item override for tick
1 Year Ago
merge from Hapis_cull
1 Year Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
1 Year Ago
removed a left over tickbox for a biome override on ground concrete foliage
1 Year Ago
fixed wall_300_pillar LOD1 rotation
1 Year Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
1 Year Ago
Cherrypick audio import setting changes
1 Year Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
1 Year Ago
Updated campfire_static to use latest campfire lighting and fx. Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
1 Year Ago
1 Year Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
1 Year Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Handcuffs_cinematic assets backup
1 Year Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
1 Year Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
1 Year Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
1 Year Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
1 Year Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
1 Year Ago
Merge from parent
1 Year Ago
merge from monument_scenes -> aux2
1 Year Ago
Generate manifest with new string pool
1 Year Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
1 Year Ago
IK trike passenger's hands when they're not holding anything