130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix in RustUI: 
Menu options now respect having no icon on them. Rather than defaulting to an information icon
Force rebuild of the icon and text setup if the icon has no been swapped to no icon
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_upgrade
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from simple_upgrade
                
                
                
                
             
         
        
            
            
            
                
                ▅▊▉ ▇▊█▅▆▆▆▌ ▇▍▇▌▊ ▄▇▉▍▌▍▅▌ ▉█▋ ▉▌▌▉▉▋▊▉▉ ▄▌▅▋▉▄▍ ▆▇▆▆ ▄▋▊▋▌▍▇▆▆▉▋▌▅ ▋▊ █▇▊▇▊▇▋▇ ▊▆▆▌█▌▍▌ ▉▇▆▊▋▆▄▋▉█▇▇▍
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
                
                
                
                
             
         
        
            
            
            
                
                Merged from siege_weapons
                
                
                
                
             
         
        
            
            
            
                
                removing old autospawn cliff related prefab folders
                
                
                
                
             
         
        
            
            
            
                
                merge ice_sculptures->main
                
                
                
                
             
         
        
        
            
            
            
                
                added ice block to iconrender scene's ice sculpture
                
                
                
                
             
         
        
            
            
            
                
                removing some incomplete unused content folder
                
                
                
                
             
         
        
            
            
            
                
                removing old cliffs, old formations except types still in use, test folders
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_upgrade
                
                
                
                
             
         
        
            
            
            
                
                Re-exported rock_formation_mid_b_nrm to get rid of import errors
                
                
                
                
             
         
        
            
            
            
                
                Merge from launcher reload bug
                
                
                
                
             
         
        
            
            
            
                
                Added separate mask tiling and offset and blending to the detail mask in the blend shaders
                
                
                
                
             
         
        
            
            
            
                
                Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
                
                
                
                
             
         
        
            
            
            
                
                Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client
Affects crossbow and speargun vms
                
                
                
                
             
         
        
            
            
            
                
                added temp material values that I think make the ice look better - changes and request written up on task comments
                
                
                
                
             
         
        
            
            
            
                
                Fixed the double reload bug for all weapons in BaseProjectile
Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes)
Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▉▍▋▊▇ ▆▋▇▌▄▅▊▅▅▆▄ ▄▋▍▋▆▍▍█▉▄
                
                
                
                
             
         
        
            
            
            
                
                █▆▆█▅ █▋▆▆ █▆▇▍▊█▊▉█▋_▉▉▄▋▊▇▌▅_▊▄▄▋▅▌▌_█▅█▄▊
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▉▆▋▉▇▋ ▅▄ ▉▊▇▅▋▄ ▅▌ ▊▅ █▌▉ ▆▆▆▇▄▋▆ ▇▌█▌▄ ▄▊ ▇█▍▅▌▄▉▍ ▅▍▉ █▆ ▍▍▍▊▊ ▅█▆▍█▆▆▍▌▋▊
                
                
                
                
             
         
        
            
            
            
                
                fixed colliders on sculpture that were blocking some placement and block upgrades
                
                
                
                
             
         
        
        
            
            
            
                
                Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error in none.
                
                
                
                
             
         
        
            
            
            
                
                Remove some randomly added Usings
                
                
                
                
             
         
        
        
            
            
            
                
                refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▄▉▅▅▌ ▌▊▍ ▇▅▋█▍▋▌▍ ▊█▆▅▇ ▌▋▆▋▋▌▍▅ ▊▆█▉ ▉▊▇▉▋▆▉▄▇▇ ▊▇▉█▉▍ ▋█▋▉▊▇ ▅▋▌█▄▍▋ ▋▋ ▍▇▌▇ ▄██▍ ▅▋▄▄█▅▍▆▇ ▇▄█▆▉
                
                
                
                
             
         
        
            
            
            
                
                Ice shader tessellation with phong and bezier smoothing options
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (keeping main changes to external wall prefabs)
                
                
                
                
             
         
        
            
            
            
                
                Don't show on default 5.56
                
                
                
                
             
         
        
            
            
            
                
                Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
                
                
                
                
             
         
        
            
            
            
                
                Merge from oxygen_qol_tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory
Fixed some rounding issues when using dive tanks after the last commit
                
                
                
                
             
         
        
            
            
            
                
                Increase depth required to start losing oxygen to 1 (fully submerged)
Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from launcher reload bug
                
                
                
                
             
         
        
            
            
            
                
                Print reload time option now recommends a reload time based on a 0.34ms buffer
Updated both rocket launchers again
                
                
                
                
             
         
        
            
            
            
                
                Merge from modding_prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added new greybox scene containing all cube prefabs (for testing)
                
                
                
                
             
         
        
            
            
            
                
                Backlog of unsaved mapping/modding prefabs:
- More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster
- Cold and heat volume variants (low, med, high)
- Toxic/radiation water cube + cylinder prefabs
- Admin spawnable invisible 3x3 cube + wall
- Static fire prefabs (looping)
- Static xmas light string prefab
- Static spraycan decals
- Birthday cake prefabs
- Invisible static PressButton