136,606 Commits over 4,324 Days - 1.32cph!

12 Months Ago
Apply wolf meat change again?
12 Months Ago
Update Bee Grenade Materials and Textures
12 Months Ago
Merge from cookingv2
12 Months Ago
Reassigned changed wolf meat world models
12 Months Ago
Rebalanced temperature on hives
12 Months Ago
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12 Months Ago
Manifest update optimized
12 Months Ago
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12 Months Ago
bees -> crafting_update
12 Months Ago
Merge from cookingv2
12 Months Ago
Changed loot panel title again
12 Months Ago
Horse meat can now spoil
12 Months Ago
Beeswarm culling changes
12 Months Ago
deployed Beehive new collider and prevent building volume
12 Months Ago
Merge from cookingv2
12 Months Ago
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12 Months Ago
- Protobufs - Codegen
12 Months Ago
Cooking workbench icon
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Disabled chicken mesh by default on trophy prefab
12 Months Ago
bees -> crafting_update (needs codegen)
12 Months Ago
Bound new SSS profile to natural beehive.
12 Months Ago
Merge from small trophy chicken head update
12 Months Ago
Swapped protobufer index to try and avoid conflicts
12 Months Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
12 Months Ago
Fixed overly large not in sphere check on deployable hive
12 Months Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
12 Months Ago
Cull natural beehive particles at distance
12 Months Ago
Chicken ragdoll axis/stability tweaks
12 Months Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
12 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
12 Months Ago
Dont share the same tokens as the tooltips
12 Months Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
12 Months Ago
Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
12 Months Ago
Update: ServerProfiler now usable on older Linux distros - Binaries built using revision 45d79338 Should work on Debian 12. Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
12 Months Ago
Updated Chicken Head on Small Hunting Trophy
12 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
12 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
12 Months Ago
Fix some deployment issues with single plant pot
12 Months Ago
Fix log spam from possible endless recursion detected
12 Months Ago
set all anims to none in Holdtype.None controller
12 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix
12 Months Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
12 Months Ago
Texture optimization.
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
merge from terrain_ignore_grid
12 Months Ago
Fix scientists spawning out of navmesh
12 Months Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback