130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Updated vendor listing on map widget to reflect new dynamic pricing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better UI info on sell order
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic
Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add the radio as a stand alone entity/item
Set up sockets on relevant vehicle modules
New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Expose many more configurable properties
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge fix_map_interface_nre -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from tincanalarm_recipe/tincanalarm_recipe (?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix "missing sound common/null.wav" when throwing grenades
Gravity Gun consistency improvements
Fixed mass-adjusted punt forces being applied to Mega Gravity Gun
Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none`  physics interaction
Set the particle orientation in Editor on creation
Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list.
Fix month checking for loading screen
Remove Ep1, Ep2 and Lost Coast mounting
All of those are now part of the Half-Life 2 mounting option
Rename "Operation was aborted by an application callback" error
Fixed some more crashy issues with particle constraints
Added ability to override precipitation particles
It will not be functional yet due to networking changes being required
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> biome_visuals_2
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated battering ram icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult deploy guide and construction stages
Deleted now unused meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                edited ads postion in mini crossbow viewmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented catapult animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add small box to the underground workcart
 
                
                
                
                
                
             
         
        
            
            
            
                
                cleanup
- separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed the prefab just made
updated ians worldmodel prefab with new mesh 
renamed VM fbx to be more consistent with prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                mini cross bow world model 
lods and basic prefab setup w some scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                waterpump_minimum_depth_change -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced required minimum depth on water pump so that its usable in the new rivers
 
                
                
                
                
                
             
         
        
            
            
            
                
                propane_stack_size -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Propane Tank stack size from 5 -> 20
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from localcoord-blend-layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from profiling_improvements
- Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x).
- Snapshot marks are prefixed with assembly name
Tests:
- 3 times in a row: Generated snapshot in editor on Craggy
- 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods)
- 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods)
- Built Wint64 client (debug and relase); booted up release
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set battering ram gibs mesh to read/write enabled
Updated gibbable component
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Mini crossbow icon render setup and icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update:  Avoid shipping ServerProfiler to clients
- Done by deleting the dll after it's built
Tests: Build Win64 Client Debug and Release - no more dll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Catapult Flammable Ammo Textures and LODS
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                launcher reload bug fix attempt 1 + dryfire additions/improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported wolf attack ledge animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                drawbridges door prefabs and setup, anim controllers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save/load permanent RCON IP bans
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main to jungle ruins