240,755 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Backups
12 Months Ago
Switch to a canvas instead of a renderer, store player name
12 Months Ago
Compute mass for hull Compute mass for sphere and capsule
12 Months Ago
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
12 Months Ago
Steal a bunch of logic from the photoframe
12 Months Ago
Fixed missing toggle assignment
12 Months Ago
Setting up train signal lights and network flags
12 Months Ago
Cherrypick #88405
12 Months Ago
Parent merge
12 Months Ago
Tpose + preview scene updates
12 Months Ago
MVN Rig + import preset update
12 Months Ago
Merge Main -> rail_network_link
12 Months Ago
Merge Main -> Experimental
12 Months Ago
Define player heli engine starting flag
12 Months Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
12 Months Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
12 Months Ago
Initial tests
12 Months Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
12 Months Ago
Merge IsVisibleRedo -> Main
12 Months Ago
Merge EntityFlagToggleWarning -> Main
12 Months Ago
Merge from base_decor_dlc/trophies
12 Months Ago
Compile fixes
12 Months Ago
Cherrypick #88423
12 Months Ago
Track horse breed with trophy, display appropriate breed
12 Months Ago
Merge rail_network_link -> Aux2
12 Months Ago
Merge from halloween2023
12 Months Ago
Horse trophy fixes
12 Months Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
12 Months Ago
Remove game mass, unused
12 Months Ago
Move team invite from server raycast to clientside to improve reliability of team invite
12 Months Ago
Network SkyCameraEntit.SkyboxScale and remove unused shit
12 Months Ago
Do the same for HullCreateBox so we can get player hull starting to work
12 Months Ago
Remove model prefabs
12 Months Ago
Codegen, trophy items
12 Months Ago
Merge from base_decor_dlc
12 Months Ago
Consolidate current game project logic further, make these tests better reflect use case
12 Months Ago
HullCreate with just the vertices until we have a shared hull class or interface
12 Months Ago
Set up dlc steam item and assigned to current items
12 Months Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
12 Months Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
12 Months Ago
Generate manifest
12 Months Ago
Implement rest of item volume Fixes Codegen
12 Months Ago
Store the original triangle index on BVH before it runs through mesh builder and sorting so we can get the original triangle and triangle material
12 Months Ago
Switch from forked to stable MonoMod.RuntimeDetour Make sure we generate a sln and sync package manager when a project isn't launched straight from the .sbproj No more .addon upgrading This seems redundant and like it'll cause something unpredicted in the future Can load http:// images
12 Months Ago
Updated trimsheet rect to use tiling
12 Months Ago
More fixes and cherrypicks
12 Months Ago
If any HammerEntity fails to parse don't shit the bed for all of them
12 Months Ago
WrapPropertySet, WrapPropertyGet, WrapMethod
12 Months Ago
Update tests
12 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png