240,755 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
12 Months Ago
Fix trigger touch events, skip contact AFTER activating it
12 Months Ago
WIP on signals finding their track block sections and the next signal
12 Months Ago
Some quick gizmos for the lights and fog volume
12 Months Ago
Adjust inertia tensor based on the ratio of custom mass to computed mass
12 Months Ago
Shape AsSphere and AsCapsule
12 Months Ago
Remove shape creation from interface, used for getting hit point and normal from sweeps, should just have a function for it on interface
12 Months Ago
Set default light state to green
12 Months Ago
Another test map edit, adding a train
12 Months Ago
Train signals on my test map
12 Months Ago
Point lights for the signal lights, new Test FX debug optin
12 Months Ago
Merge from base_decor_dlc/poster
12 Months Ago
Missing file
12 Months Ago
Add BackpackContents container type to LocalPlayerItemContainer
12 Months Ago
Reduce signal light mat brightness
12 Months Ago
Make aggregate physics library agnostic
12 Months Ago
Testing method for creating a decal in scene worlds
12 Months Ago
Offshores
12 Months Ago
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12 Months Ago
Add SwapChainSampleableDepth to gameinfo, we always want sampleable depth, fixes decals, light culling and reflections not working on Scene Use Complex & Dynamic Reflections to relevant dev_metal_rough/dev_nonmetal_rough materials Reenable r_tiled_rendering_depth_cull, r_tiled_rendering doesnt need to be fcvar_archive anymore
12 Months Ago
Implement some more annoying joint functions
12 Months Ago
Point & spot light components always use dynamic fog lighting mode
12 Months Ago
Add SceneLight.FogLighting Force update volumetric fog clipmaps when fog volumes are dirty (e.g editor mode)
12 Months Ago
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12 Months Ago
Set joint local frames
12 Months Ago
More refactoring
12 Months Ago
Field get / set, sort nodes better
12 Months Ago
Refactor to wrap scenes being edited in an EditorSession
12 Months Ago
mountain bike source files
12 Months Ago
Get joint local and global frames
12 Months Ago
12 Months Ago
Get / set field nodes Validation fix
12 Months Ago
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
12 Months Ago
Sculpts & splats
12 Months Ago
12 Months Ago
Fix a warning Warn if nodes are unreachable Some missing documentation
12 Months Ago
Fixed a number of issues related to foam and world position reconstruction from depth maps
12 Months Ago
12 Months Ago
Null literals with implicit conversion to reference types Control flow validation tweak
12 Months Ago
added metal_trim_galvanized https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_dp8XGOdoUU.png
12 Months Ago
more configs
12 Months Ago
Touch found, touch persists and touch lost Enable contact modification if touch persists is enabled Allow contacts to be flagged as non solid so they get reported but not resolved (triggers)
12 Months Ago
Add VolumetricFogVolume component (doesn't work)
12 Months Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
12 Months Ago
Render each eye into separate scratch targets and then blit into combined texture until I can figure out why this is broken
12 Months Ago
Merge from main -> backpacks
12 Months Ago
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
12 Months Ago
Add BaseComponent.GetComponent(s) accessors Enable MultiSelect on SceneTree TreeView
12 Months Ago
Final cliffing