198,702 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from filterSpectateMapTeamID_default
1 Year Ago
merge from cui_scrollablecontainers_54
1 Year Ago
merge from patrol_heli_floor_clip
1 Year Ago
Merge from main
1 Year Ago
Scanner mission wip tests
1 Year Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
1 Year Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
1 Year Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
1 Year Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
1 Year Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
1 Year Ago
Truck models progress .
1 Year Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
1 Year Ago
Merge from main
1 Year Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
1 Year Ago
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1 Year Ago
merge from cargo_junkpile_fix
1 Year Ago
merge from cargo_restart_bug
1 Year Ago
merge from fix_stash_reveal_inconsistant
1 Year Ago
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1 Year Ago
Fix having to run 3m away from stash and return to reveal the stash
1 Year Ago
merge from woc_hotfix2
1 Year Ago
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1 Year Ago
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1 Year Ago
Missing files
1 Year Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
1 Year Ago
vm anim export update + some anim events
1 Year Ago
viewmodel prefab updates
1 Year Ago
added effects to effects folder (taken from SAR for now)
1 Year Ago
player update. exported/set up mp5 anim set
1 Year Ago
Red & Green Industrial Light source item
1 Year Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
1 Year Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
1 Year Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
1 Year Ago
some biome touch
1 Year Ago
junkpile layering issue
1 Year Ago
Merged main
1 Year Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
1 Year Ago
Reinstate changes
1 Year Ago
Overwrite my changes
1 Year Ago
merge from wr_dead_area_fix
1 Year Ago
Merge main
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from tc_reskin_shotguntrap
1 Year Ago
merge from military_flamethrower_worldmodel_scale_fix
1 Year Ago
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1 Year Ago
merge from fix_photo_in_backpack
1 Year Ago
merge from fix_industrial_prioritize_empty_slot
1 Year Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights