240,755 Commits over 3,867 Days - 2.59cph!

12 Months Ago
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12 Months Ago
Cherry picked 88410
12 Months Ago
bunch of configs
12 Months Ago
Add 2d Skybox component
12 Months Ago
Remove empty files from build process Fixed fonts from gamemode's content/ folder not being extracted For workshop addons, so they can actually be loaded. Hide "No bound shader" warning behind developer 1 And also add which materials the error is for
12 Months Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
12 Months Ago
merge from main -> globl_networked_bases
12 Months Ago
Editor context menu option to help test placements
12 Months Ago
Fix a generic method binding edge case
12 Months Ago
12 Months Ago
Added Blend4Way shaders Height Map "Invert" option
12 Months Ago
Center point tweaks
12 Months Ago
Stack trace integration for exceptions thrown by action jigs
12 Months Ago
Allow custom exception stack trace inspectors Update Facepunch.ActionJigs
12 Months Ago
Added BlendLayer shaders Height Map "Invert" option
12 Months Ago
Fixed missing asset type icons
12 Months Ago
test configs, scene, save
12 Months Ago
merge from shader-stdblends-extended
12 Months Ago
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
12 Months Ago
Scale WebWidget by dpi scale
12 Months Ago
Update prefabs in open scenes when edited
12 Months Ago
added iron_trim_rust + blend also fixed metal_trim_painted https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_10UVgkohpv.png
12 Months Ago
Removed unused keywords from Cliff and Cliff_LOD shaders
12 Months Ago
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
12 Months Ago
12 Months Ago
Allow nested NodeInvocationExceptions
12 Months Ago
Right click GameObject -> unlink from prefab Add Component button wider
12 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links
12 Months Ago
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
12 Months Ago
Updated Facepunch.ActionJigs GraphView.CenterOnSelection
12 Months Ago
Remove now obsolete tests
12 Months Ago
Improved Scale of Bath Tub Planter
12 Months Ago
TypeLibrary stores and reuses TypeDescriptions and MemberDescriptions when swapping assemblies.
12 Months Ago
Fix tests + fix issues with props that only have set; or get; No need to wrap getValue() body in {} as already have them Use SemanticModel.LookupSymbols to find and validate methods taking inheritance into account
12 Months Ago
tweaked editor script for placement
12 Months Ago
rotation test
12 Months Ago
merge from base_decor_dlc
12 Months Ago
12 Months Ago
rocking chair models / colliders/ gibs updated prefabs
12 Months Ago
Hide prefab children in scene tree Add OpenPrefab button where Add Component button usually is Don't serialize any prefab children in scene Simplify prefab deserialization Scope timer fix Fix prefabs duplicating components when saving
12 Months Ago
merge from main
12 Months Ago
merge from global_networked_bases
12 Months Ago
merge from craft_amount_reset_fix
12 Months Ago
merge from shotgun_trap_auth_fix
12 Months Ago
merge from graphics_dropdown
12 Months Ago
Leaderboard backup, run #6605
12 Months Ago
Add a post volume for the poster snapshot process
12 Months Ago
Ugc browser compatibility
12 Months Ago
Non dynamic bodies mass center is bounds center for now
12 Months Ago
Hook up to the friends picker for now