198,640 Commits over 4,140 Days - 2.00cph!
▄▍▉█▋ ▊▉▄▋ ▍▄▅_▍▍▅▇_▅▇▄_▅▍▇▆▉▌
Bradley Heavy Scientist prefab & initial setup.
Bunch more wip spawn setup/functionality
Increase refresh interval from 5m -> 45m
Add `ping_refresh_interval` to modify how often ping refreshes
Set to 0 to never run ping estimation
Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
Update ping manifest
Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false)
Add `ping_samples` to control how many times to ping each endpoint (default 5)
Egressing cargo ship on save will continue to leave the map after load
▌▌▌ ▌▋▉▊ ▉▍▉▆ ▍▊▌█▍▅, ▅▆▅ ▌▋▄▋▌▄▋▍ ▌▅▄▋▋▊, ▌█▆ ▄▊▊▅▅▄▊▅▆▌▌ ▄▆▄ ▆▇▉▄▄▋▅▍▋
player update. double barrel shotgun anims set exported after edits
Add more quick options to spawnicon editor & Set LOD to highest
Also update (mostly wheel models to now face the same way) & add more spawnicons
Hammer: Increase size of "size" status bar to be able to fit the entire text
VRAD: Add more info to "Patch Sample Radius Clamped" warning
Fixed a weird regression with static props
fully greyboxed worker house and master house
Merged topology/build zone fixes
▄▄▋▄▌ ▅▌▄▆ ▋▊▌▊▄_▇▌▊▄_▌▅▅▉▌▅▉▊
▄█▇▊▍ █▍▄▄▍▅▆▇ ▍▍▉▋▌▌ ▇▌▄▉█▇▇
Swapped legacy sink over to serverside. It's sync position anyway
Fixed storage adaptor not working after reskinning a tool cupboard
Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
▇▇█▅▌ ▆▋▉▅ █▄▋▉▇_▄▆▌▉_▊▊▍▇▇▄▊▌
Fixed error in junkpile during sink and destory method when in editor
Move scientist code to a separate bradley file while I'm at it
▆▆▊▆▍▋▍█ ▊▍▄▊ ▋▆▆ ▋▅▄▉ ▅▇▇▊▊▆▇▇ ▌▊▅█▌▇▍▌▇ ▋▇▆▍▅▍ ▆▊▇▇▍█, ▉▋▄▉█▆▌▌ ▉▄▍▊ █▅▌▉█▅▇▋ █▌▍▌▌▉▍█▅ ▍▆▌▇▍
Additional scientist spawning functionality.
▊▋▅▅▋ █▋▍▄ ▄█▋▇▊▋▉_▄▍▇▅▋▅▌▌▋▄▄▋
▅██▍▆ ▉▆█▍ ▋▊▍▊▅_▄▍▊▇_▇▋▊▍▊▉▊█
merge from motionblur-wind-fix
merge from moonpool-reflection-fix
Added LOD5, tweaked AO for consistency, and updated the prefabs
▉▍▍▍▄ ▅▄▍▇▌▍▄▅▉▉ ▌▉▆ ▆▌▍▊▋▋▅▆ ▍▄▊▇█ ▄▍▋▍▌ ▊▌▇▊▋▌ ▍█ ▉▋▆▆ █▇▋▉ █▄▊▌ ▅▆▋▌▆▄▇▄█ ▍ ▅█▉▊ ▆▋ ▌▉▅▄▋ (▇▅█▍▊▉▆▉▌▉ ▌▄▅▋ █▅▉█▋█ ▍▍ ▊▉▋▊▌▄▄)
▍▄▌▆▊ [▉▋█▍▋▋▋▅▍] █▍ ▆ ▇▅▊ ▉▍▆▋▌▇
█▌▆▄▆ ▊▆ ▍▌█ ▄▍██▋▇▌▋▅▇█ ▋▅▇▋▊█▉ ▉▄▍▍▇▊▉▋ ▇▅▊█▊▋ ▊▍█▅▌▅ ▄▋▇▋▉▆, ▌▋▊ ▌ [▆▉▆▋█▋█▄▊] ▌▍▄▄▋▄▊▊▊ ▄▅ ▍▊▋▇█▋ ▋▅▇▄▋▌▄▉▌▄▆ ▍▆ ▌▉█▉▄▆ ▄▋▉▊ ▌▊▆▊ ▉▌▊▋▌▆▋▍▆▊
Tall cliff whiteboxes
Test autospawn prefabs
Debug scene
Remove client UI button for ping estimation
▌▇▋▍▍▇ ▄█▆▉▇▄▄▌▆▆▋▊▍▇▋█▆▊▆█▅█▅
player update. exported/setup double barrel shotgun anim set
Fix linux compile (case sensitivity)
- ▆█▊▇▊▊▊▍ ▌█▅▊▍▇▅ ▇▉▋▌▆ ▇▋▋▊▄▉▊▉ ▆▊▄▌▄█▋▇▊ ▊▆▌▉▉▄
- ▄▆▅▅▄▆▋ ▇▅▋▊▆▉▊ ▄▇ ▅▄▄▊▅ █▆▊▉▉ ▋▊▌█ ▄▊ ▌▊▊▇▌▇ ▉▇▉▆ ▌▄█▅▆
- ▊▊▇▅▋█▌▌▊▍ ▉▊▉ ▉▄▉▊▋▍█▌▄▊ █▋▉ ▋▅▍▊▆▅█▆▄ ▄▉▆▆▆▍ ▌▄▇
- ▇▋▄▌▉ ▋▅▇▉▊█ ▊▄▌█▆▊ ▋▍ ▄▋▇▆▆█▄▍▇█▊▉▍▍▇▅▄ ▉▍▉▅ █▌▉▋▌▇▄▋▌ ▄▉ ▅▍▄▉▍▉▋'▇ █▋
Restore "gamemenucommand RestartWithNewLanguage"
Fixed render.SetLocalModelLights ignoring last light
Fix Bootil memory leak when trying to extract buf to invalid filepath
Fixed NPC kill related achievements not working
Remove more unintentional files from the fallbacks vpk
Quick Rotate Model +/- 45deg yaw button for spawnicon editor
Also more spawnicons of built-in props
Iterate over Unknown Addon mechanism
Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list
Moved extracted .gmas from addons/ to cache/workshop/
This simplifies code for the game
Rework menu_cleanupgmas to take into account server downloads
Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
Fixed moonpool reflecting the sky when water reflections = 0
Merged main into wire_slacking
▋▉▊▄▉ ▆▋▍▇▄█▄▆ ▍▅▌ ▄▇▇█▊▌▇▊▄▊ █▅ ▋▉▊▉▄▍▋ ▉▅ ▄▌▉▅▍▊▌ ▋▉▇▋▇▄▄▅▆ ▉▆▍▆▄▄▍▌
Reverting
95562 electrical button power burst change, back to 2
Fixed Timer Switch not deployable ~1 meter below ceilings