240,767 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Minor optimization in editor_player.lua Missed change from merged pull request HL1 turrets can now be spawned on the ground as well This adds support for NPCData.OnCeiling, OnFloor, OnDuplicated to be functions This is partially a community contribution.
1 Year Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
1 Year Ago
Add HL1 ground turrets (#1926) Added support for spawning the HL1 turrets on the ground, as well as fixing up some comments in commands.lua. --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
Cherry picked shader changes from /main/mirror2023 and /main/forward-hair
1 Year Ago
Added ability to override output depth via RUST_STD_DEPTH_OUTPUT
1 Year Ago
Start CPhysicsShape implementation
1 Year Ago
More documentation, move logging nodes to test project More documentation, some rearranging
1 Year Ago
Rename ActionJig<T>.Invoke to ActionJig<T>.Delegate Finished off overview in README.md, fixes #11
1 Year Ago
Document ITypeLoader, NodeLibrary
1 Year Ago
CraggyIsland cleanup
1 Year Ago
TerrainPlacement cliff splat fix
1 Year Ago
merge from main
1 Year Ago
merge from threadsafe_protobuf
1 Year Ago
merge from teleporteveryone2me
1 Year Ago
merge from trap_optimize
1 Year Ago
increased quarry no build radius
1 Year Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
1 Year Ago
Remove DistanceToPoint and DistanceToAggregate from physics interface
1 Year Ago
Delete duplicate simd files, how did these get here Add constructors for vector2, quaternion and transform in the lib, needed now we're on C++20
1 Year Ago
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1 Year Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib
1 Year Ago
Added Monument topology to Topology Mask
1 Year Ago
Delete motionmapper Delete mapsorter Delete massmapbuild Delete genesearch (?) Delete standalone_d3d11_benchmark Delete propertyeditor_example Delete depcheck
1 Year Ago
Delete hammer_run_map_launcher
1 Year Ago
Delete vmdl_tweak
1 Year Ago
Remove apkgameassetzipper
1 Year Ago
fann unused
1 Year Ago
Remove vconsole and everything that goes along with it
1 Year Ago
Cherry picked forward-pass shader changes from /main/mirror2023
1 Year Ago
Protect Assembly references in EventSystem / LoadedAssembly We don't want hotload to replace these because we're handling replacing them manually EventSystem: when removing events in assembly, also remove from groups
1 Year Ago
merge from main
1 Year Ago
merge from load_underwear_fix
1 Year Ago
merge from bow_offset_fix
1 Year Ago
merge from console_window_improvements
1 Year Ago
Cherry pick and codegen.
1 Year Ago
merge from save242
1 Year Ago
More loot in launch site main building of launch site Moved light switches of LS main building to second set of entrance doors, players will now always pass one Fixed recurring LS tower skip S2P
1 Year Ago
Add Scene.FindAllComponents
1 Year Ago
Delete dmxfind Delete mapbuilder Delete phogen Delete resourcecopy Delete sceneimagebuilder Delete vcdgen Delete particle_import Delete modeldoc_import Delete modeldoc_tweak Delete assetrename
1 Year Ago
merge from parachute
1 Year Ago
network++ save++
Leaderboard backup, run #6269
1 Year Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs annotations clean up some unused
1 Year Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs annotations clean up some unused
1 Year Ago
Fix physicsbody UAF in Trace
1 Year Ago
Fix camera jolt when switching back to edtior Fix double play/pause Show gizmo debug for now Transform gizmo tweaks
1 Year Ago
I think this completely fixes the event system duplicates
1 Year Ago
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
1 Year Ago
Remove vmdlcompare
1 Year Ago
Remove audioprocess and audio2haptic