240,767 Commits over 3,867 Days - 2.59cph!
Minor optimization in editor_player.lua
Missed change from merged pull request
HL1 turrets can now be spawned on the ground as well
This adds support for NPCData.OnCeiling, OnFloor, OnDuplicated to be functions
This is partially a community contribution.
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
Add HL1 ground turrets (#1926)
Added support for spawning the HL1 turrets on the ground, as well as fixing up some comments in commands.lua.
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Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Cherry picked shader changes from /main/mirror2023 and /main/forward-hair
Added ability to override output depth via RUST_STD_DEPTH_OUTPUT
Start CPhysicsShape implementation
More documentation, move logging nodes to test project
More documentation, some rearranging
Rename ActionJig<T>.Invoke to ActionJig<T>.Delegate
Finished off overview in README.md, fixes #11
Document ITypeLoader, NodeLibrary
TerrainPlacement cliff splat fix
merge from threadsafe_protobuf
merge from teleporteveryone2me
increased quarry no build radius
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Created a mirrored t-junction prefab
Added mirrored tjunction to slope prefabs to match the pipe alignment
Remove DistanceToPoint and DistanceToAggregate from physics interface
Delete duplicate simd files, how did these get here
Add constructors for vector2, quaternion and transform in the lib, needed now we're on C++20
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vpc, include in vphysics2
wrap v32, conflicts with mathlib
Added Monument topology to Topology Mask
Delete motionmapper
Delete mapsorter
Delete massmapbuild
Delete genesearch (?)
Delete standalone_d3d11_benchmark
Delete propertyeditor_example
Delete depcheck
Delete hammer_run_map_launcher
Remove apkgameassetzipper
Remove vconsole and everything that goes along with it
Cherry picked forward-pass shader changes from /main/mirror2023
Protect Assembly references in EventSystem / LoadedAssembly
We don't want hotload to replace these because we're handling replacing them manually
EventSystem: when removing events in assembly, also remove from groups
merge from load_underwear_fix
merge from bow_offset_fix
merge from console_window_improvements
More loot in launch site main building of launch site
Moved light switches of LS main building to second set of entrance doors, players will now always pass one
Fixed recurring LS tower skip
S2P
Add Scene.FindAllComponents
Delete dmxfind
Delete mapbuilder
Delete phogen
Delete resourcecopy
Delete sceneimagebuilder
Delete vcdgen
Delete particle_import
Delete modeldoc_import
Delete modeldoc_tweak
Delete assetrename
Leaderboard backup, run #6269
New tier0 platform compile base
OVERRIDE -> override
Remove ALIGN_POSTs
annotations
clean up some unused
New tier0 platform compile base
OVERRIDE -> override
Remove ALIGN_POSTs
annotations
clean up some unused
Fix physicsbody UAF in Trace
Fix camera jolt when switching back to edtior
Fix double play/pause
Show gizmo debug for now
Transform gizmo tweaks
I think this completely fixes the event system duplicates
Actually track the act of cooking chicken as opposed to just tracking acquring the item
Fixes several bugs with the cooking stage
Remove audioprocess and audio2haptic