240,894 Commits over 3,867 Days - 2.60cph!

1 Year Ago
#SERVER compile area for SeekerTarget
1 Year Ago
Parachute item uses cloth sounds when moving item
1 Year Ago
Fixed locker UI using old backpack icon
1 Year Ago
Merge from main
1 Year Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
1 Year Ago
Fixed HideUntilMobile NRE on homing rocket
1 Year Ago
Further balance to slide
1 Year Ago
Can't aim while holstering
1 Year Ago
Add holster angle offset, reduced time taken to switch to your sideram
1 Year Ago
Disabled ADS on homing missile launcher for this release
1 Year Ago
Fixed FFA error spam Try to make sliding a bit more snappy, add slide cancelling :grimacing:
1 Year Ago
Merge Main -> Homing Missile Launcher
1 Year Ago
Save custom class when setting it as an active class New class modal style https://files.facepunch.com/tony/1b0311b1/sbox-dev_6CDGC1kRXe.png
1 Year Ago
Don't allow multiple attachments to be active if they're in the same category
1 Year Ago
Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4
1 Year Ago
Redo team scoring system, should fix winner decision logic. Remove use of INetworkSerializer while we're at it
1 Year Ago
merge from main
1 Year Ago
merge from ch47_protection
1 Year Ago
homing launcher durability tweaks
1 Year Ago
reduced scrap transport heli damage V antivehicle
1 Year Ago
added brighter skin for dirt_pile assets
1 Year Ago
cctv_manpad added (missing file)
1 Year Ago
cctv_manpad profile added
1 Year Ago
Add WeaponViewer.FlipYaw, use for KillFeedEntry
1 Year Ago
First draft of the launcher digital display, prefabbed like the AH cam.
1 Year Ago
Redone KillFeed to provide clients and weapon info, use WeaponViewer to show weapon image instead of name, add IsHeadshot Assume a death that isn't from a weapon as suicide for now
1 Year Ago
Add WeaponDefinition.EmptyReloadTime
1 Year Ago
Loading screen adjustments
1 Year Ago
Remove m_flVrChaperoneAreaRadius Lets get CCameraRenderer in its own file Strip unused fog convars
Leaderboard backup, run #5673
Leaderboard backup, run #5671
Leaderboard backup, run #5670
1 Year Ago
v_mp5: added Reload_Empty animation https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2005-47-44.mp4
1 Year Ago
added trash_a tileable material + trash_pile_c_05 https://files.facepunch.com/jason/1b0311b1/sbox_YonXpWPV9u.png
1 Year Ago
Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work
1 Year Ago
Fixed GunfightWeapon NRE on death Sorted out ammo text wrap bug Changed SwitchWeapon action bind from Q to 2
1 Year Ago
Fixed loadout sys starting the player on their secondary weapon
1 Year Ago
Fixed Loading Screen not fetching map correctly - also support finding map from Game.Server.MapIdent
1 Year Ago
Fixed holster fucking up weapon deploy on next respawn
1 Year Ago
Reduced base menu UI scale
1 Year Ago
Add MatchmakingSystem.CreateLobby, add quick-start to matchmaking page GameServerFrame low-res improvements
1 Year Ago
Trace from eyepos to vault end pos to make sure we can't jump through world geometry and shit like that
1 Year Ago
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1 Year Ago
Add test NoclipMechanic
1 Year Ago
1 Year Ago
More manpad UI stuff
1 Year Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib
1 Year Ago
Eyepiece post FX
1 Year Ago
UI progress & files
1 Year Ago
Fixed mesh compression issues.