241,391 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Switched Tugboat to use Continuous Speculative collision instead of Continuous Dynamic. This seems to get less confused by Cargo Ship's weird non-physics collisions, since it's made to handle kinematic situations.
1 Year Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
1 Year Ago
Apply seamless cubemap hack from VDC
1 Year Ago
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
1 Year Ago
Add Ceil node
1 Year Ago
ShaderGraph, default input to zero for unary nodes when input is missing so errors don't get triggered
1 Year Ago
ShaderGraph: Add round node
1 Year Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
1 Year Ago
ShaderGraph: Rewrite Remap node so it's actually readable
1 Year Ago
Add AccurateMilliseconds to UniversalTime Fix Network.ServerTime, add Ping + Ready messages. Don't create entity if already exists Player.IsValid SyncString + fix SyncPlayer nre Fix input + state update intervals. Only allow public State/InputAttr properties
1 Year Ago
Save .shader instead of .shader_c in material
1 Year Ago
Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option
1 Year Ago
Start moving AddonUpload to engine Cleaning Run Crc64.FromStreamAsync in a thread
1 Year Ago
WIP allow creating SdfWorlds in the menu
1 Year Ago
Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines
1 Year Ago
ShaderGraph: Add Arctan2, Arcsin and Arccos
1 Year Ago
DListView ignore inisible lines (#1989)
1 Year Ago
FindInSphere and FindInBox also finds static entities
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from main
1 Year Ago
merge from steam_auth_analytics
1 Year Ago
Add post culling job to count number of meshes in output
1 Year Ago
phrases
1 Year Ago
Fixed shared abyss strings
1 Year Ago
Don't apply mounted length modifier to cloth for standing poses
1 Year Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
1 Year Ago
Only read/write addons.json in tools mode, cl_list_projects debug command Startup flow Cleanup
1 Year Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
1 Year Ago
Fixed broken river shader when water reflections were set to 0
1 Year Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
1 Year Ago
Fix crash when calling Graphics.RenderToTexture from UI tick by never doing AsyncBeginRenderingViews, no real benefit
1 Year Ago
TTT: fix notification sound cue and make it toggleable (#1983)
1 Year Ago
When deleting widgets via layout.Clear, set their parents to null so they aren't in the child list Batch publisher for content projects, working concept
1 Year Ago
fixed Brick half wall hard side blocking triangle foundation placement
1 Year Ago
Make ents.GetMapCreatedEntity shared
1 Year Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
1 Year Ago
Better exception handling during modify chunks (#8) Fixed clearing race condition (#8)
1 Year Ago
1 Year Ago
fixed LOD1 on block.stairs.Lshape brick skin
1 Year Ago
improved brick ramps gibs
1 Year Ago
old tv lods and prefab
1 Year Ago
Several changes to try and reduce the likelihood of industrial pipes getting deleted when upgrading grades: -Change the prevent building volume that is spawned along pipes to a capsule collider to better match the pipe shape (was a box) -Increase the offset from walls that pipes are placed at (0.03->0.04) -Decrease the prevent building volume size on pipes (was a 0.05 box, now a 0.035 capsule) -Reduce the size of the building block bounds check when checking for offending pipes by 3%
1 Year Ago
Deleting window.bars brick version as not needed
1 Year Ago
remodelled the brick window block to have a rectangular shape like other blocks
1 Year Ago
MP5 Texture update and one more lod for the worldmodel
1 Year Ago
Make chat work again
1 Year Ago
Grab 2021 fixes
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Convert rocks