241,391 Commits over 3,867 Days - 2.60cph!
Fix StatChart infinite loop
Error logger add session
Messaging uses a different userid for users on assetparty and users in game
Manhole cover
Dirty glass
Update content map
Fix not finding menu resources
Leaderboard backup, run #4156
Run the whole game in menu screen
Add `StripChildren` prefab attribute to remove all empty child gameobjects
Add to wall prefab
Better staircase collision on Tugboat (for gunplay)
Adjusted a couple of corner colliders on tugboat
use a default value for wave attenuation if WaterSystem.Instance is null
NRE fix
reapply changes reverted in
84315
Subtracting
84300 84299
84298 84297 - Sound fx commits
fixed combat knife crate untie not counting towards mission status
Better Viewmodel Shadows (#1119)
Fix stuff from lightbinner cleanup that wasn't carried over and adjust viewmodel shadow offset
update shaders
Skip messaging in pre-render
Give StartScreen obvious sections
https://files.facepunch.com/alexguthrie/1b0111b1/sbox-dev_vviZ78o95D.png
Fix not closing messaging
Show "Last Opened" on last opened game row
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Fix exception when trying to read bad format degrees
Fix possible exceptions in Input.Process (but maybe not)
Template descriptions
NewProject section titles
Simplify launcher
Cleanup messaging, fix exception
Fix NRE in CollectionList
ErrorLogger no longer used
Use rows for templates, auto-fill info based on template, find best available folder
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
Rename SessionData to SessionService
Messaging tests
Cache PVS on scope and do UpdateMixedShadowsComputations as a job, ~10x speed increase, do calculations every 200ms rather than 100
LODs will adjust their distance based on FOV / when you zoom in
Merge from main -> global_networked_bases
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Tugboat protection changes
merge from analytics_building_color
Pumpjack
- Applied changed on the model
- Optimized the colliders
- Added gibs
- Deleted old files
- Updated the prefab with the new files
update tugboat PhysicsSounds ignored layers
Disable limiter_on for sound streams, don't want stream sound events to be stolen