241,443 Commits over 3,867 Days - 2.60cph!

1 Year Ago
WIP projectiles
1 Year Ago
Use correct vertex shader for g_screenspace Sign dlls on windows
Leaderboard backup, run #3445
1 Year Ago
Serverlist styles Don't try to load ParentPackage if it doesn't look like an ident Load the newest assembly, ignore versions
1 Year Ago
Drift SSR result [-1,1] pixel based on the normals to sharpen it to the result
1 Year Ago
Convert water to the new system, adjust reflections.hlsl
1 Year Ago
Merge from lighting_test_scene
1 Year Ago
Remaining test map stuff for Matt Fixed a small issue with the green gambling light
1 Year Ago
Updated numbers
1 Year Ago
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
1 Year Ago
building01_stone_trim assets
1 Year Ago
Don't try to load ParentPackage if it's empty
1 Year Ago
Better logic to just let F keys past the UI When trying to add a child of a label or image, add it as the next sibling instead Move package list styles to component
1 Year Ago
early boss upgrade Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
Updated dmg number font and particle
1 Year Ago
Null mesh check in Sdf2DMeshWriter
1 Year Ago
Networkable Component References (#1056) * add componentid to IComponent * make component id public - add internal findbyid method, add lookup dict for comp by id * add/remove components from lookup where appropriate * Add VarIComponent to support [Net] IComponent types * Add replicate codegen * VarIComponent -> VarEntityComponent, make ComponentId internal again, remove from IComponent interface. in Replicate..Component search for derived types from EntityComponent * FindById should just return an EntityComponent now
1 Year Ago
Update README.md
1 Year Ago
FindById should just return an EntityComponent now
1 Year Ago
added particle sprites
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Fill out bind methods Convert slider to razor with its own framework stylesheet Use original slider style in menu When loading a package with ParentPackage, load the parent first
1 Year Ago
VarIComponent -> VarEntityComponent, make ComponentId internal again, remove from IComponent interface. in Replicate..Component search for derived types from EntityComponent
1 Year Ago
merge from main experimental
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
always pierce before bounce bloodlust upgrade healthy unit dmg upgrade backstab upgrade wraparound unique -> legendary timer progress bar
1 Year Ago
Redo SSR API to not be hardcoded to an ubershader, add a function to just consume material API parameters and output the reflection
1 Year Ago
Updated addon tags / descriptions Use 3D white texture as a default for 3D chunks
1 Year Ago
Documented all public members of libsdf
1 Year Ago
Squash commit of what was on SSR branch Update compiled shaders
1 Year Ago
Tell GameMenu when lobby game is launched and auto join
1 Year Ago
speedtree sdk + vpc scripts binaries Speedtree SDK to DMX serializer for RenderMeshFile node * convert stsdk compressed vertex stream to our own, 32 bytes is good * compressed vertex stream contains packed normals & wind data * imports each lod & material
1 Year Ago
Game.Client works in GameMenu Add IGameInstance.ChangeServerMap
1 Year Ago
Key Bind Stubbing Fix popup panels not getting focus Fix gamemenu not getting button inputs Add GameInstance.TrapButtons
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
More precision - reduce MAX_JOINT_DIST to 2
1 Year Ago
Server list to base addon
1 Year Ago
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Leaderboard backup, run #3434
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from map_team_bags_fix
1 Year Ago
Pass video frame data to managed so pixmap can be created when texture isn't ideal to use in Qt
1 Year Ago
Move PackageList + LobbyMapPage to base Move SavedGameCard over Hotload should be watching Sandbox.Bind right? Move LoadGamePage On panel hotload prune out null panels from children lists Move active game pages