193,200 Commits over 4,049 Days - 1.99cph!

47 Days Ago
Apply ViewModelRenderer script to vm darts
47 Days Ago
Merge from main
47 Days Ago
chenged the jungle ziggurat prefab to world layer
47 Days Ago
47 Days Ago
Merge from main
47 Days Ago
merge from jungle ruins
47 Days Ago
cherrypicking premium_servers (avoiding merge from main)
47 Days Ago
Merge from main
47 Days Ago
Remove the equals sign, add "c" for temperature tea consumable display.
47 Days Ago
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48 Days Ago
Testing async gpu readback to calculate foliage counts to avoid any consistency issues
48 Days Ago
merge from premium_servers -> main
48 Days Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
48 Days Ago
Fix rotation of paste relative to admin seeming random - was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation Fix copybuilding not always working - was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
48 Days Ago
Add using statement when client recieves paste from server to dispose protobuf
48 Days Ago
merge from premium_servers -> main
48 Days Ago
Indicate which `hello` api call is the first one
48 Days Ago
More polish.
48 Days Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
48 Days Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
48 Days Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
48 Days Ago
Player seed updates
48 Days Ago
Allow dashes and underscores in paste filename
48 Days Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
48 Days Ago
Merge from main
48 Days Ago
merge from main -> copy_paste_clientside_fixes
48 Days Ago
Merge from coop_improvements
48 Days Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
48 Days Ago
Merge from coop_improvements
48 Days Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
48 Days Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
48 Days Ago
merge from premium_servers -> main
48 Days Ago
Final fix for premium status not deserializing properly
48 Days Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
48 Days Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
48 Days Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
48 Days Ago
Merge from food_spoil_nre_fix
48 Days Ago
merge into aux5
48 Days Ago
Use the condition bar on item icons to show food spoil progress
48 Days Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
48 Days Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
48 Days Ago
merge from premium_servers -> main
48 Days Ago
bugfix
48 Days Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
48 Days Ago
ibc water tank - complete and damaged version
48 Days Ago
missing file
48 Days Ago
lots
48 Days Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
48 Days Ago
opaque bg except for missed rays
48 Days Ago
Print out content as warning if HTTP request fails and slight cleanup