13,118 Commits over 2,800 Days - 0.20cph!
Tomaha working fuel gauge
New Year's resolution, write commits in past tense instead of imperative.
- Improved MaxForwardSpeed accuracy for snowmobiles.
- Tweaked snowmobile acceleration curve and forces.
Extra checks on DoCollisionDamage etc
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Only look at rear tread wheels for ground type etc (client)
Merge Snowmobile -> Aux. Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air).
Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air)
Merge Snowmobile -> Aux. Adds air control, physics tweaks.
Allow some air control (pretend the driver is leaning)
Changed snowmobile world colliders to be more rounded, encourage smoother movement
Remove colliders causing snowmobile dismount bug. Some more stat tweaks
Revert accidental ProjectSettings commit
Adjust acceleration, top speed, and general driving feel
Increase snowmobile wheels to six wheels instead of four. Adjust various stats. Driving well now.
More snowmobile physics tweaks
Steering direction bugfix
Remove extra box collider that was causing erroneous dismounts
Move rear passenger to the new spot no Tomaha
Added damage texturing to rear storage seat.
Updated colliders and storage interaction.
Fix rear storage seat spawning four rear storage seats as gibs
Reverse tread anim direction
Assign new updated model to the Tomaha
Various snowmobile physics adjustments/updates. Also show visual steering on the temp ski visuals.
Adjust all car settings on snowmobiles
Remove front wheel colliders, add new torque-based steering option.
Merge SnowmobilePhysics -> Snowmobile
Converted all modular cars to use my new shared light atlas
Tomaha headlight emission edit
Set up a new texture atlas and material called Shared_Light that all new vehicles can share. I've taken the light textures from the Tomaha snowmobile and added them here, updated the light UVs to match the new textures, and ported the lights over to used this new atlas. Going forward, we should be able to use this one material for all vehicle lights in the game.
Setting up a material and atlas texture for a shared light, where all/most vehicles can share the same light material
Fixed Santa permanently pitching down 20 degrees and flying perfectly straight instead of "swimming" to different angles as intended. Regression introduced in
67335.
Changed the Tomaha snowmobile headlight materials and UV maps to match the standard headlight textures, so they can be emissive.
Updated Tomaha lights to use the new separated models. Still needs a mat/UV edit
Fixed missing texture references in Tomaha snowmobile material (from 67510)
Adjust centre of mass (both snowmobiles)