130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from meta_shit/loot
                
                
                
                
             
         
        
            
            
            
                
                updated powerplant BP fragment spanw location, no longer dorps to floor
s2p
                
                
                
                
             
         
        
            
            
            
                
                Restored cargo ship deep sea avoidance following main merge
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
        
            
            
            
                
                Obfuscation changes recommended by Rohan
                
                
                
                
             
         
        
            
            
            
                
                Load balanced the deep sea spawning so it doesnt slow down the server
                
                
                
                
             
         
        
            
            
            
                
                merge iteration_time_improvements to naval_update
                
                
                
                
             
         
        
            
            
            
                
                Disable deep sea in playground
                
                
                
                
             
         
        
            
            
            
                
                Add settings on Editor Preferences to speed up entering playmode
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed blunders in deep sea commands
                
                
                
                
             
         
        
            
            
            
                
                Ensure a full 360 degrees of directions are generated
                
                
                
                
             
         
        
            
            
            
                
                Add proper support for reversing - use the dot product to determine when behind
Fix a bunch of incorrect vector space translations
More debugging
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_animators_optims
                
                
                
                
             
         
        
            
            
            
                
                Removed death screen animator optims, its causing issues and it doesnt have any significant impact
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added mannequin Male and Female
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed medical bay props to reduce LOD distances and assign to world layer.  Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
                
                
                
                
             
         
        
            
            
            
                
                Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from material_reserialization_tool
                
                
                
                
             
         
        
            
            
            
                
                Added a tool for forcing reserialization on materials for a specified shader
                
                
                
                
             
         
        
            
            
            
                
                Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cargo_oilrig_path_fix
                
                
                
                
             
         
        
            
            
            
                
                halloween bats and muertos wallpaper icons
                
                
                
                
             
         
        
            
            
            
                
                When picking the initial node index, make sure it wont intersect with oil rigs
                
                
                
                
             
         
        
            
            
            
                
                Updated common foods loot to include corn, honey and potato
                
                
                
                
                    
    
        
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                updated crate_shore spawn rules to prevent spawning in-land
                
                
                
                
             
         
        
            
            
            
                
                Codegen and localization rebuild
                
                
                
                
             
         
        
        
            
            
            
                
                Restore mission rewards rebalance lost in merge
                
                
                
                
             
         
        
            
            
            
                
                Updating large sail rig with LODs
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
                
                
                
                
             
         
        
        
            
            
            
                
                Trainyard - fixed clipping create
Powerplant - fixed clipping BP spawn
Silo - fixed overlapping keycard
s2p
                
                
                
                
             
         
        
            
            
            
                
                Better oil rig avoidance when exiting the map
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Watertreatment plant
Updated Diesel Spawner locations due to ninjas
Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
                
                
                
                
                    
    
        
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                Clicking anywhere outside the popup closes it
                
                
                
                
             
         
        
            
            
            
                
                Improve responsiveness of crosshair popup
                
                
                
                
             
         
        
        
            
            
            
                
                Improved traversal up floating stairways