13,133 Commits over 2,800 Days - 0.20cph!
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
Suspension visual settings (Tomaha)
In
67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
Wheelcollider position adjustments
Bring
67872 back in this branch
Revert
67872 as well. Let's move it to a branch
Adjusted Tomaha wheel colliders again to match the subtracted commit
Subtracting
67867 as Tomaha rigging and animations were accidentally deleted
Fixed snowmobile temp wheel visual scaling (broken in 67865)
Tomaha ski wheel pos update
Improved snowmobile handling
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
Set up snowmobile passenger position and eye pos (for the other new pose)
Adjusted Tomaha passenger eye position to the new pose
Improved snowmobile stability
Front ski suspension calculation even more better. No more clipping into the ground
Reduce snowmobile power, it was intense
Wheels animating correctly in the Tomaha treads
Improved tread suspension code
Tomaha rear suspension visuals
Fixed modular car suspension
Ski suspension faster updates
Finally got snowmobile ski suspension perfect, but broke modular car suspension
Switch driving pose for Alex (will break compilation for everyone else)
New prefab variant for Tomaha passenger seat
Front ski suspension extension values now working (almost) correctly
Ski piston animation code
- Working tachometer visuals, and improved snowmobile gearing in general
- allTerrain snowmobile convar allows snowmobiles to be used on any terrain