241,501 Commits over 3,867 Days - 2.60cph!
Assume an UAV texture written to lightcookie atlas should always be updated as well
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Set crunch compression to max quality on all skins
merge from main -> respawn_changes
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Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)
Add overflow-x, overflow-y
Fix editing styles in editor not doing anything
Store textures pointers differently to avoid array out of bounds errors
Add Int/Long.KiloFormat()
Clean up Package.List so it doesn't return #local packages
Remove Menu.RenderOverlay
Use package list for front page instead of that fucking mess I made 6 months ago
Leaderboard backup, run #3034
Setup Handmade Shotgun Shell Ammo Box World Model (Half Variation)
Setup Handmade Shotgun Shell Ammo Box World Model Prefab
Added Handmade Shotgun Shell Ammo Box World Model Materials
Flag enabled in standalone on shipping container skin
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Setup Handmade Shotgun Shell Ammo Box Folders
Added Handmade Shotgun Shell Ammo Box Model Variations
merge from keycard_durability_fix
merge from unlockall_safeguard
changed import settings on collider meshes for SC skin
more accurate colliders for SC floors
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fixed offset in SC triangle.spiral prefabs
Make EditorMainWindow default layout more readable, uses a raw string literal
Fixed compile error due to infinite ammo convar being defined inside #CLIENT accidently
Auto-add widgets created thru DockManager.Create<T> to dock
TryCreate throws exceptions so we'll just make it Create instead
First person: changed bindPose to have its height zeroed out (such that camera height = 0), like in the punching animation set
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merge from infinite_ammo_convar
Fixed being able to move pickups around with projectiles
Handle copy/move when dragging from file explorer
zapper unit
zapper sfx
Merge branch 'main' of sbox-sausagesurvivors2
Give grenade projectile some drag
Refactor projectile system to match FP4