241,501 Commits over 3,867 Days - 2.60cph!
Also change sleeping bag cluster delete icon
Make sleeping bag icon darken while held instead of lighten
Flag Twitch items as hidden
merge from building_skins_3 branch
silencer_9mm: explicitly bind to a "silencer" bone
Fixed missing packages in UpdatePlayerUsage
Fix recounting being wrong
Added Q / E indicators to pie menu
Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
Layer texture referencing cleanup, example shader has full material control
Add number of seconds played to package interactions
Function to completely rebuild player's usage stats
Add queues
Trigger player stat rebuild on logon
checkin desk files for Isaac
elite zapper
tweak zapper
explosion uses FindInSphere
queue dmg floater
Don't mouse wheel scroll if overflow-y not set to scroll
Add Box.Padding, Box.Border, Box.Margin
Include padding in panel's scroll size
Show more games in discovery
Constrain drag velocity to only scrollable axis
Only drag game tiles if clicked a game tile
Add RealTime.SmoothDelta
Make scrolling less jittery
Don't update hover state when dragging
Merge from building_skins_3
precision tweaks to roof triangle up collider
fixed concave conditional lookup being hooked up with a convex piece
removed offset in SC triangle.down prefab
removed offset in SC triangle.down prefab
Fixed potato graphics metalness issue on SC material
fixed jittery SC foundation steps
Merge from more_map_markers (better display and management of map markers)
Leaderboard backup, run #3048
Fix drag threshold not working
navbar cleanup
Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
Applied click and hold behaviour to clusters
Reworked into a press and hold button
First pass on a confirmation prompt for deleting sleeping bags on map screen
Merge from building_skins_3
Fix spray can not being able to colour shipping container blocks
(Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
Update SkiaSharp & HarfBuffSharp to latest
This includes a patch to work around SKBitmap.Decode failing on images from web, this problem didn't exist in our previous SkiaSharp version
Get SVG drawing worked out
Calculate X offset correctly using Z size for standing racks.
Big refactor, allow passing SDFs as texture attributes between layers
Refresh cookies when visibility is changed to true rather than inside DoLayout
DoLayout is called every frame in some cases, this fixes flickering caused by that