241,505 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Handle copy/move when dragging from file explorer
1 Year Ago
zapper unit zapper sfx Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
Give grenade projectile some drag
1 Year Ago
Refactor projectile system to match FP4
1 Year Ago
When creating widgets by type, pass "this" dockmanager in constructor args instead of calling SetParent manually later Make widget creation error messages more helpful
1 Year Ago
Fixed corpse & skull not having name hidden in streamer mode
1 Year Ago
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1 Year Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
1 Year Ago
Fix infinite ammo being defined inside #EDITOR block, refactored `UsingInfiniteAmmoCheat` property while fixing
1 Year Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
1 Year Ago
merge from main -> infinite_ammo_convar
1 Year Ago
fixed SC floor frames gibs assignment
1 Year Ago
fixed SC foundation hole nexto adjacent tiers
1 Year Ago
adding tree model/mat/texture, tweaked bullet orientation, reduce textures size
1 Year Ago
eliminating gap between roof and wall from LOD2
1 Year Ago
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1 Year Ago
fixed regression disabling tint on shipping container material
1 Year Ago
visually different softside for SC wall.half
1 Year Ago
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
1 Year Ago
Don't clamp curve remap
1 Year Ago
merge from main
1 Year Ago
compile fix for infinite_ammo_convar
1 Year Ago
Move PanelEvents to their own files MathX.Remap clamps by default, added unclamped version Add Panel drag events, can scroll panels by mouse dragging
1 Year Ago
Let transmissive mask use tint color in complex shader https://i.imgur.com/5lkQh7M.png Allow scaling roughness on legacy shaders
1 Year Ago
Fix sequential fog transforms being fucked, fix fog contribution always being at minimum of 0.001, cleanup
1 Year Ago
New Outfit Piece - Labcoat https://files.facepunch.com/daniel/1b1611b1/sbox-dev_FBRXux9sHV.jpg LODs and skinning adjustments coming ASAP.
1 Year Ago
merge from main
1 Year Ago
merge from reloadweapons_command
1 Year Ago
merge from infinite_ammo_convar
1 Year Ago
Skin update
1 Year Ago
client/server compile fixes
1 Year Ago
Deleted old marching cubes stuff Added 3D SDF primitives
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3 - shipping containter DLC building skin enabled
1 Year Ago
network++
1 Year Ago
Added pivot parameter to TextureSdf constructor #1
1 Year Ago
ferry terminal now spawns on procmap alongside harbors
1 Year Ago
Add Widget.SizeHint virtual function Paint.MeasureText, Paint.SetFont works outside of paint Move BaseStyles to Engine.dll so it can be accessed by tools Throw an exception if trying to send network messages in another thread Fix WebSurface.Url not working (sorry!)
1 Year Ago
subtracting 81366 - shipping container bundles
1 Year Ago
decals fix on ferry terminal building
1 Year Ago
Updated shipping container bundles private -> content
1 Year Ago
shipping container building skin unlocked with 10220 Adobe building skin (placeholder)
1 Year Ago
Place caves before road / river / powerline generation (fixes floating pylon edge cases)
1 Year Ago
merge from main
1 Year Ago
merge from sign_resolution_increase
1 Year Ago
merge from pager_silent_fix
1 Year Ago
merge from main
1 Year Ago
backup