136,940 Commits over 4,324 Days - 1.32cph!

2 Years Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
2 Years Ago
New system UI
2 Years Ago
Icons
2 Years Ago
New system, combine ingredients button
2 Years Ago
Try to do the shoelace formula manually
2 Years Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
2 Years Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
2 Years Ago
More button stuff
2 Years Ago
Toggle button UI stuff
2 Years Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
2 Years Ago
More icon work
2 Years Ago
Icon button work etc
2 Years Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
2 Years Ago
Generate proto
2 Years Ago
Tea target type proto change
2 Years Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
2 Years Ago
Fixed IsSeatClipping direction not being normalised
2 Years Ago
Merge fixes in some random prefabs
2 Years Ago
Missed .cs file
2 Years Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
2 Years Ago
merge from fix_send_inventory_nre
2 Years Ago
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2 Years Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
2 Years Ago
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2 Years Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
2 Years Ago
RNG'd occasional high impact hits, because all hits being samey is boring
2 Years Ago
More debug visualization commands
2 Years Ago
Rooms now correctly connect Add bunch of debug commands
2 Years Ago
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2 Years Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
2 Years Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
2 Years Ago
Merge from main
2 Years Ago
Reapply
2 Years Ago
Actually create the meal output items
2 Years Ago
updated diesel_collectable prefab
2 Years Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
2 Years Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
2 Years Ago
subtract map_entity_load_fix
2 Years Ago
Actually convert ingredients to meals
2 Years Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
2 Years Ago
Oops, needs the .translated
2 Years Ago
Tidy up
2 Years Ago
Revert accidental MenuUI commit
2 Years Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
2 Years Ago
Fix unassigned fuel grid + other bits
2 Years Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
2 Years Ago
Rooms connect but closest face isn't working correctly
2 Years Ago
Add faces to square foundation and triangle floor
2 Years Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
2 Years Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.