136,940 Commits over 4,324 Days - 1.32cph!

2 Years Ago
Ok seems to finally connect faces of walls & floors correctly
2 Years Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
2 Years Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
2 Years Ago
Getting closer
2 Years Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
2 Years Ago
Merge SeatClipInfoChanges -> Main
2 Years Ago
More info for the SeatClipInfo going to Sentry
2 Years Ago
Exclude the most common triggers for SeatClipInfo
2 Years Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
2 Years Ago
Improvements to template processing + wip barebones Standard ASE template
2 Years Ago
Fixes, built locally and tested to confirm it works
2 Years Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
2 Years Ago
Merge from map_entity_load_fix
2 Years Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
2 Years Ago
Added fall damage tea, halves incoming damage
2 Years Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
2 Years Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
2 Years Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
2 Years Ago
Missed some files
2 Years Ago
Split up classes & organize code
2 Years Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
2 Years Ago
Cooking UI work, some oven setup
2 Years Ago
ID/manifest fix for electric oven
2 Years Ago
Cherry pick small SceneLoader improvements -> Main
2 Years Ago
Loot panel rename
2 Years Ago
Allow opening my scene with Ctrl+Alt+Shift+B
2 Years Ago
Manifest only
2 Years Ago
Hide startup screen (no need) and changed default preferences
2 Years Ago
Added new items with icons for various food combination meals
2 Years Ago
Merge ParentedDroppedItemNetworking -> Main
2 Years Ago
Apply André's version, with bool fixed
2 Years Ago
Subtract my version
2 Years Ago
Added outline to the Skin Viewer 3D views
2 Years Ago
LR300 - base file and selection of anims updated with camera bone and animation
2 Years Ago
Rockets loading and firing, recoil
2 Years Ago
Reverted project settings to previous state
2 Years Ago
Added custom template extension (non compilable) and cleaned up built-in templates
2 Years Ago
Integrated Amplify Shader Editor (Rust Edition) via Packages
2 Years Ago
Changed icon
2 Years Ago
Now able to unload magazines so long as they have a round in them
2 Years Ago
merge from store-ui
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
SAP can now load in external magazines
2 Years Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
2 Years Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
2 Years Ago
When reloading, guns checked with external mag will look for magazine items
2 Years Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
2 Years Ago
2 Years Ago
Now takes ammo type from entity
2 Years Ago
Added a way to fully fill pistol magazine from hand