reporust_rebootcancel

111,649 Commits over 3,928 Days - 1.18cph!

4 Months Ago
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4 Months Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
4 Months Ago
world_update_2 -> main
4 Months Ago
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4 Months Ago
Increase second rad pool height so its easier to drink from
4 Months Ago
merge from main
4 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
4 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
4 Months Ago
Refix: Had to remove due to merge conflicts
4 Months Ago
Merge: from main Tests: editor build
4 Months Ago
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4 Months Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
4 Months Ago
main -> world_update_2
4 Months Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
4 Months Ago
Fixed drinking from rad water sources just providing regular water
4 Months Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
4 Months Ago
slightly increased hcr damage falloff distance and projectile velocity
4 Months Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
4 Months Ago
4 Months Ago
Added more anchors to all hill cliffs to prevent terrain holes
4 Months Ago
world_update_2 -> main
4 Months Ago
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4 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
4 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
4 Months Ago
exported edited dpv player animations
4 Months Ago
merge from world_update_2
4 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
4 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
4 Months Ago
Set compression to Normal for all cliff textures
4 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
4 Months Ago
Moved TerrainHeightSet on the god rock to fix holes
4 Months Ago
merge from main
4 Months Ago
merge from world_update_2
4 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
4 Months Ago
cave_small_hard terrain anchor fixes
4 Months Ago
merge from main
4 Months Ago
Removed map names of all unique enviroments
4 Months Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
Updated Standing Coat Hanger Collider to be Lower Res
4 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
4 Months Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
4 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
4 Months Ago
Merge: from main Tests: none, trivial changes
4 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
4 Months Ago
merge from fix_monument_scenes_osx -> main
4 Months Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
4 Months Ago
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4 Months Ago
WIP pistol aimpose setup (using python as test)