reporust_rebootcancel

128,879 Commits over 4,232 Days - 1.27cph!

54 Days Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
54 Days Ago
Optim: ServerOcclusion - convert OcclusionIncludeRocks part of narrow phase to Burst Total generation time went from 240s -> 130s. There's still 80s worth of TestInsideTerrain to rewrite Tests: regenerated and visualzied in editor
54 Days Ago
Progress/backup
54 Days Ago
merge from meta_shift
54 Days Ago
large sail
54 Days Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
54 Days Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
54 Days Ago
New: AreInsideMesh - burst versions of IsInsideMesh - added unit tests Tests: ran unit tests
54 Days Ago
Add preliminary support for layers to indirect instancing
54 Days Ago
Fixed brightness flickering on indirect instancing objects when moving camera (inefficient variant)
54 Days Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
54 Days Ago
Reapply military tunnel radiation changes from `military_tunnels_radiation_consistency` without merging the whole of naval_update
54 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
54 Days Ago
gifted_bag_tugboat_pickup -> main
54 Days Ago
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54 Days Ago
Bugfix: ServerOcclusion - don't ignore rocks that are close to the center of a subgrid cell Tests: regenerated and visualized in editor - seemed sensible, no gaps observed
54 Days Ago
Merge from night_lighting_fixes
54 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
54 Days Ago
merge from naval_update -> deep_sea
54 Days Ago
Convars to config the wipe interval
54 Days Ago
exported chiansaw 3p deploy and attack anims that match viewmodel versions
54 Days Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again
54 Days Ago
Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
54 Days Ago
Optim: ServerOcclusion - rewrite cache generation broadphase to use parallel jobs - Takes broadphase from 4.8s to 0.4s This is tiny, since narrow-phase is the longest (on my 4.7k test map total time is ~240s). I'll do narrowphase next. Tests: generated on a custom map and visualized the occlusion grid
54 Days Ago
Bugfix(editor): LoadMapFile - check for relevant state after domain reload to allow occlusion cache rebuild Tests: triggered a couple reloads, no NREs when generating cache
54 Days Ago
Fix compile errors
54 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
54 Days Ago
Spike Trap LODs Gibs and backface fix
54 Days Ago
merge main into naval_update again
54 Days Ago
subtract flashlight beam optimizations
54 Days Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
54 Days Ago
Cannon work in progress, basic firing/reloading based on ballista.
54 Days Ago
New: added GamePhysics.CheckBounds that uses parallel Burst jobs - added unit test to validate it Tests: ran unit tests
54 Days Ago
merge from main
54 Days Ago
naval_update -> scientist_boat_ai
54 Days Ago
Bugfix(editor): LoadMapFile - ensure terrain state is setup after domain reload when we generate server occlusion cache Tests: ran generate server occlusion cache after code edits
54 Days Ago
main -> naval_update
54 Days Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
54 Days Ago
Merge fixes
54 Days Ago
54 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
54 Days Ago
remove jacket as rare armor
54 Days Ago
main -> facepunch_assert
54 Days Ago
Bug fixes, general cleanup
54 Days Ago
Assert throws exceptions Check wont print anything - just returns state