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140,499 Commits over 4,536 Days - 1.29cph!

4 Years Ago
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
4 Years Ago
Cut memory down and placement time by a lot. Better level calculation.
4 Years Ago
Fixed items being dropped in world instead of destroyed
4 Years Ago
Code review changes - switch to InvokeRandomized for CCTV cameras
4 Years Ago
allow timed explosives to damage trees
4 Years Ago
Window layering working
4 Years Ago
merge from cctv_render
4 Years Ago
Added lighting to the elevator cabin
4 Years Ago
ferry skybridge wip, some positioning tweaks
4 Years Ago
Calculating required levels and positioning for layered placement
4 Years Ago
merge cs79742 Disable autofocus on inputfields if they are behind a select wheel
4 Years Ago
Wire shader tweak
4 Years Ago
Phrases
4 Years Ago
Updated drone description Updated ptz description Cameras now only require 3 power, down down 5 Fixed research costs for drone and ptz camera
4 Years Ago
Bug fix with counters, some tidy up, added some debug in the inspector to show memory usage
4 Years Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
4 Years Ago
Forcing recompile of wire shader
4 Years Ago
merge from cache_aicaresabout
4 Years Ago
Cache AiCaresAbout func
4 Years Ago
gen proto
4 Years Ago
merge from main, proto conflict fix
4 Years Ago
missing codegen
4 Years Ago
merge from vending_drop_loot
4 Years Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
4 Years Ago
Added sparks pfx to drone impact effect. Set impact colliders to use metal physical material (for bullet marks)
4 Years Ago
Slightly increased LOD distances for C4 entity
4 Years Ago
Updated "RF_ON" icon
4 Years Ago
More
4 Years Ago
Gunner UI interaction tweaks
4 Years Ago
Fixed [editor-only] auto-hover key press not always being detected
4 Years Ago
Improved system for the attack heli gunner cam: - Removed the heli's secondary camera entirely. - Moved the heli cam's post-processing to the main cam as an effect layer. - When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.
4 Years Ago
Merge from industrial
4 Years Ago
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
4 Years Ago
Fix analytics error in editor
4 Years Ago
Only destroy 50% of loot when a vending machine is destroyed
4 Years Ago
Only select the RC identifier input field when no keys are down
4 Years Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
4 Years Ago
merge from rc_drone
4 Years Ago
Reapplied 79671 "Tweaked power input position so it's not floating. Removed redundant collider" differently
4 Years Ago
subtracting 79671
4 Years Ago
merge from main
4 Years Ago
fixed c4 holster position
4 Years Ago
server compile fix
4 Years Ago
improved RF icon overlay visibility added RF disable/enable phrases
4 Years Ago
merge from main
4 Years Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
4 Years Ago
merge from rc_drone