reporust_rebootcancel

112,207 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
6 Months Ago
Removed ArabicSupport tool editor stuff
6 Months Ago
compile fix
6 Months Ago
added lowpoly stereo to dashboard_A
6 Months Ago
Start setting up wolf senses
6 Months Ago
Ring road enabling/disabling + min world size customisation
6 Months Ago
Bugfix: KeyBindUI once more avoids modifying original prefab name This got broken in 2018.3, about a year after our code submit. Also sneaking in depr fixing in UI/Main Menu - Replaced obsolete PrefabUtils API calls in KeyBindUI - WWW -> UnityWebRequest 10 errors to go Tests: Checked main menu news still download and dispaly. checked KeyBinds prefab doesn't get polluted with bind names and options prefabs get renamed properly
6 Months Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
6 Months Ago
compile fix
6 Months Ago
6 Months Ago
Beginnings of the menu redesign, horizontal navigation
6 Months Ago
merge from main
6 Months Ago
Small panel indicator lights with configurable colors
6 Months Ago
Save current scene before gen takes place
6 Months Ago
6 Months Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
6 Months Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
6 Months Ago
Clean: Fixing depr warnings in Scripts/ConsoleCommands `objects` and `textures` vars can return 2GB+ memory size values per object now. - Application -> SceneManager - refreshRate -> Round(refrestRateRatio.value) 14 to go Tests: none, trivial changes
6 Months Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
6 Months Ago
Feedback for Spotlight
6 Months Ago
Clean: Fixing depr warnings in Scripts/ViewModel - More ParticleSystem module usage - Also removed obvious comments 19 to go - there's basically no more large groupings, so the CLs will continue to be small Tests: none, trivial changes
6 Months Ago
Clean: Fixing depr warnings in Scripts/Client - More ParticleSystem module usage - Application -> SceneManager 23 to go Tests: None, trivial changes
6 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - Removal of dead Render.mateiralType - Renderer.castShadows -> shadowCastingMode - WWW -> UnityWebRequest - Explicitly use default QueryParameters for a RaycastCommand 26 to go Tests: None, trivial changes
6 Months Ago
garage door textures @2k
6 Months Ago
removed ladder box from sphere tank interior collider
6 Months Ago
BugFix: TerrainMeta now updates Terrain Material if it's missmatching Unity's deprecation made it so that our validate-and-update logic broke with 2019.2 and it's been silently skipping it. - Removed obsolete code (it always returned MaterialType.Custom) - Updated Hapis TerrainConfig to reference Terrain.v3.Hapis material (so that new logic doesn't set the wrong material on validation) Tests: Validated that all Release worlds have matching materials as in their TerrainConfig.
6 Months Ago
made armored window's collider soft side planar
6 Months Ago
Item store view with custom header
6 Months Ago
Merge from main
6 Months Ago
Stagger wolf when damaged a lot, instead of on every head shot
6 Months Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
6 Months Ago
Add wolf bark before coordinated attack, add proper death state
6 Months Ago
plane updates - non-control surfaces use a different lift curve - adjusted curves - mouse input for pitch/roll, keys for yaw - debug csv output for surface values against different AoA - added testing scene
6 Months Ago
nope - doesn't work
6 Months Ago
playing with shadow proxies for master house shadow flicker
6 Months Ago
fixed cctv name spelling mistake
6 Months Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
6 Months Ago
Add wolf howl
6 Months Ago
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6 Months Ago
Clean: fixing depr warnings in Scripts/Effects It's all just ParticleSystem module usage additions. 39 warnings to go. Tests: none, trivial changes
6 Months Ago
Clean: fixing depr warnings in Scripts/Game/ - SceneToPrefab - using SaveAsPrefabAsset instead of ReplacePrefab - More ClientRPC(RpcTarget) usage - More ParticleSystem module usage - CreatorGibSpawner now caches and restore entire Random state when changing seed - prefabAssetPath -> assetPath Tests: Tested SceneToPrefab workflow by building "water well" monument prefab - although it produced inconsistent diffs, original impl also did. Checked the generated prefab visually - it matched. Also walked through Unity's call tree - the controlling variables were the same. About 55 left
6 Months Ago
Fix titles for the dlc
6 Months Ago
DLC icons, colours and prefab updates
6 Months Ago
Make fsms easier to edit by exposing them on the prefab
6 Months Ago
merge from cliffs
6 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
6 Months Ago
Reparent root motion SOs to baseScriptableObject to avoid duplicating them in bundles, remove unused animatorStateName
6 Months Ago
Allow fsm transitions to pass parameters to the destination state, use it to select different animations to play on wolf when hurt
6 Months Ago
hid the barrier at the gates as it often floats on some seeds
6 Months Ago
Fixed offset in vehicle mountable gizmos