reporust_rebootcancel

112,230 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
6 Months Ago
merge from main
6 Months Ago
Wire deploy error fixes
6 Months Ago
Proper toggle setup for playing music
6 Months Ago
Code cleanup
6 Months Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
6 Months Ago
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6 Months Ago
reset scale variance on wood log pile
6 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
6 Months Ago
Added detailed error messages when failing to deploy the tin can alarm wire
6 Months Ago
Fixed tin can alarm wire deployable on terrain holes
6 Months Ago
Merge from hot_reload_unity -> main
6 Months Ago
Commit package-lock
6 Months Ago
merge from main
6 Months Ago
Merge from hot_reload_unity -> main
6 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
6 Months Ago
merge from main
6 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
6 Months Ago
Fixed IO hose grey material fuckery again
6 Months Ago
Merge from main -> monument_scenes
6 Months Ago
Merge from hot_reload_unity -> main
6 Months Ago
compile fix again
6 Months Ago
Merge from main -> hot_reload_unity
6 Months Ago
Merge from main -> hot_reload_unity
6 Months Ago
Compile fix
6 Months Ago
merge from buildingerrors_improvements
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
6 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
6 Months Ago
spawn legacy wood log piles in all biomes plz
6 Months Ago
manifest
6 Months Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
6 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
6 Months Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
6 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
6 Months Ago
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6 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
6 Months Ago
Soundtrack toggles
6 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
6 Months Ago
Merge from radtown_redux
6 Months Ago
Merge from OceanWreckBuoy
6 Months Ago
Merge from legacy_wood_log_pile
6 Months Ago
Merge from Underwater_divesites
6 Months Ago
Merge from temperate_cliff_rework
6 Months Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
6 Months Ago
manifest
6 Months Ago
prepared prefab on wood pile
6 Months Ago
6 Months Ago
Force rebuild UI layout when adding new alarms