reporust_rebootcancel

139,320 Commits over 4,352 Days - 1.33cph!

5 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
5 Months Ago
Fixed missing ghost ship map marker
5 Months Ago
Merge from fog_multithread_fix
5 Months Ago
Move test scene
5 Months Ago
5 Months Ago
Compile fix
5 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
5 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
5 Months Ago
5 Months Ago
Splatting
5 Months Ago
Saving/loading
5 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
5 Months Ago
Fix "ShouldBeRunning()" getting inverted during refactor
5 Months Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
5 Months Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
5 Months Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
5 Months Ago
Forgot to commit changes from yesterday, added a score HUD
5 Months Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
5 Months Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
5 Months Ago
Entered commands always generate a new timestamp
5 Months Ago
Put console command input box at the very bottom of the window
5 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
5 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
5 Months Ago
Console null check, removed unused vars
5 Months Ago
Developer tools tab init fix Console UI NRE fix
5 Months Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
5 Months Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
5 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
5 Months Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
5 Months Ago
Pressing tab with F1 menu open cycle through all the tabs
5 Months Ago
Added HasConsoleInput()
5 Months Ago
Deer skull mask repose
5 Months Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
5 Months Ago
Clean: get rid of debug logs Tests: none, trivial change
5 Months Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
5 Months Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
5 Months Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
5 Months Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
5 Months Ago
Ensure input is displayed brighter than logs
5 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
5 Months Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
5 Months Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
5 Months Ago
simple modders red puzzle prefab
5 Months Ago
Final cliff placement.
5 Months Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
5 Months Ago
Floating cities scene2prefab
5 Months Ago
merge from vehicle_large
5 Months Ago
merge from boat_building
5 Months Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
5 Months Ago
compile fixes